Global Roguelike Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • receipt Report ID : 355728
  • calendar_today Published On: Jun, 2023
  • file_copy Pages: 165
  • list Services
Buy @ $3500

According to our latest study, the global Roguelike Game market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Roguelike Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

Global Roguelike Game market size and forecasts, in consumption value ($ Million), 2018-2029

Global Roguelike Game market size and forecasts by region and country, in consumption value ($ Million), 2018-2029

Global Roguelike Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029

Global Roguelike Game market shares of main players, in revenue ($ Million), 2018-2023

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Roguelike Game

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Roguelike Game market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Motion Twin (Dead Cells), Red Hook Studios (Darkest Dungeon), Dodge Roll (Enter the Gungeon), Housemarque (RETURNAL) and ChillyRoom (Soul Knight), etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation

Roguelike Game market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type

2D Roguelike Game

3D Roguelike Game

Market segment by Application

Mobile Game

Computer Game

Market segment by players, this report covers

Motion Twin (Dead Cells)

Red Hook Studios (Darkest Dungeon)

Dodge Roll (Enter the Gungeon)

Housemarque (RETURNAL)

ChillyRoom (Soul Knight)

Cellar Door Games (ROGUE LEGACY 2)

Mossmouth (Spelunky 2)

Four Quarters (Loop Hero)

Supergiant Games (Hades)

Subset Games (FTL: Faster Than Light)

Blue Manchu (Void Bastards)

Daniel Mullins Games (Inscryption)

Maschinen-Mensch (Curious Expedition)

Brace Yourself Games (Crypt of the Necrodancer)

Hopoo Games (Risk of Rain 2)

Klei Entertainment (Don't Starve)

Massive Monster (Cult of the Lamb)

HABBY (Survivor.io)

Afterburner Studios (Dreamscaper)

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)

South America (Brazil, Argentina and Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Roguelike Game product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Roguelike Game, with revenue, gross margin and global market share of Roguelike Game from 2018 to 2023.

Chapter 3, the Roguelike Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Roguelike Game market forecast, by regions, type and application, with consumption value, from 2024 to 2029.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War

Chapter 12, the key raw materials and key suppliers, and industry chain of Roguelike Game.

Chapter 13, to describe Roguelike Game research findings and conclusion.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Roguelike Game

1.2 Market Estimation Caveats and Base Year

1.3 Classification of Roguelike Game by Type

1.3.1 Overview: Global Roguelike Game Market Size by Type: 2018 Versus 2022 Versus 2029

1.3.2 Global Roguelike Game Consumption Value Market Share by Type in 2022

1.3.3 2D Roguelike Game

1.3.4 3D Roguelike Game

1.4 Global Roguelike Game Market by Application

1.4.1 Overview: Global Roguelike Game Market Size by Application: 2018 Versus 2022 Versus 2029

1.4.2 Mobile Game

1.4.3 Computer Game

1.5 Global Roguelike Game Market Size & Forecast

1.6 Global Roguelike Game Market Size and Forecast by Region

1.6.1 Global Roguelike Game Market Size by Region: 2018 VS 2022 VS 2029

1.6.2 Global Roguelike Game Market Size by Region, (2018-2029)

1.6.3 North America Roguelike Game Market Size and Prospect (2018-2029)

1.6.4 Europe Roguelike Game Market Size and Prospect (2018-2029)

1.6.5 Asia-Pacific Roguelike Game Market Size and Prospect (2018-2029)

1.6.6 South America Roguelike Game Market Size and Prospect (2018-2029)

1.6.7 Middle East and Africa Roguelike Game Market Size and Prospect (2018-2029)

2 Company Profiles

2.1 Motion Twin (Dead Cells)

2.1.1 Motion Twin (Dead Cells) Details

2.1.2 Motion Twin (Dead Cells) Major Business

2.1.3 Motion Twin (Dead Cells) Roguelike Game Product and Solutions

2.1.4 Motion Twin (Dead Cells) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.1.5 Motion Twin (Dead Cells) Recent Developments and Future Plans

2.2 Red Hook Studios (Darkest Dungeon)

2.2.1 Red Hook Studios (Darkest Dungeon) Details

2.2.2 Red Hook Studios (Darkest Dungeon) Major Business

2.2.3 Red Hook Studios (Darkest Dungeon) Roguelike Game Product and Solutions

2.2.4 Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.2.5 Red Hook Studios (Darkest Dungeon) Recent Developments and Future Plans

2.3 Dodge Roll (Enter the Gungeon)

2.3.1 Dodge Roll (Enter the Gungeon) Details

2.3.2 Dodge Roll (Enter the Gungeon) Major Business

2.3.3 Dodge Roll (Enter the Gungeon) Roguelike Game Product and Solutions

2.3.4 Dodge Roll (Enter the Gungeon) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.3.5 Dodge Roll (Enter the Gungeon) Recent Developments and Future Plans

2.4 Housemarque (RETURNAL)

2.4.1 Housemarque (RETURNAL) Details

2.4.2 Housemarque (RETURNAL) Major Business

2.4.3 Housemarque (RETURNAL) Roguelike Game Product and Solutions

2.4.4 Housemarque (RETURNAL) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.4.5 Housemarque (RETURNAL) Recent Developments and Future Plans

2.5 ChillyRoom (Soul Knight)

2.5.1 ChillyRoom (Soul Knight) Details

2.5.2 ChillyRoom (Soul Knight) Major Business

2.5.3 ChillyRoom (Soul Knight) Roguelike Game Product and Solutions

2.5.4 ChillyRoom (Soul Knight) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.5.5 ChillyRoom (Soul Knight) Recent Developments and Future Plans

2.6 Cellar Door Games (ROGUE LEGACY 2)

2.6.1 Cellar Door Games (ROGUE LEGACY 2) Details

2.6.2 Cellar Door Games (ROGUE LEGACY 2) Major Business

2.6.3 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Product and Solutions

2.6.4 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.6.5 Cellar Door Games (ROGUE LEGACY 2) Recent Developments and Future Plans

2.7 Mossmouth (Spelunky 2)

2.7.1 Mossmouth (Spelunky 2) Details

2.7.2 Mossmouth (Spelunky 2) Major Business

2.7.3 Mossmouth (Spelunky 2) Roguelike Game Product and Solutions

2.7.4 Mossmouth (Spelunky 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.7.5 Mossmouth (Spelunky 2) Recent Developments and Future Plans

2.8 Four Quarters (Loop Hero)

2.8.1 Four Quarters (Loop Hero) Details

2.8.2 Four Quarters (Loop Hero) Major Business

2.8.3 Four Quarters (Loop Hero) Roguelike Game Product and Solutions

2.8.4 Four Quarters (Loop Hero) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.8.5 Four Quarters (Loop Hero) Recent Developments and Future Plans

2.9 Supergiant Games (Hades)

2.9.1 Supergiant Games (Hades) Details

2.9.2 Supergiant Games (Hades) Major Business

2.9.3 Supergiant Games (Hades) Roguelike Game Product and Solutions

2.9.4 Supergiant Games (Hades) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.9.5 Supergiant Games (Hades) Recent Developments and Future Plans

2.10 Subset Games (FTL: Faster Than Light)

2.10.1 Subset Games (FTL: Faster Than Light) Details

2.10.2 Subset Games (FTL: Faster Than Light) Major Business

2.10.3 Subset Games (FTL: Faster Than Light) Roguelike Game Product and Solutions

2.10.4 Subset Games (FTL: Faster Than Light) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.10.5 Subset Games (FTL: Faster Than Light) Recent Developments and Future Plans

2.11 Blue Manchu (Void Bastards)

2.11.1 Blue Manchu (Void Bastards) Details

2.11.2 Blue Manchu (Void Bastards) Major Business

2.11.3 Blue Manchu (Void Bastards) Roguelike Game Product and Solutions

2.11.4 Blue Manchu (Void Bastards) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.11.5 Blue Manchu (Void Bastards) Recent Developments and Future Plans

2.12 Daniel Mullins Games (Inscryption)

2.12.1 Daniel Mullins Games (Inscryption) Details

2.12.2 Daniel Mullins Games (Inscryption) Major Business

2.12.3 Daniel Mullins Games (Inscryption) Roguelike Game Product and Solutions

2.12.4 Daniel Mullins Games (Inscryption) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.12.5 Daniel Mullins Games (Inscryption) Recent Developments and Future Plans

2.13 Maschinen-Mensch (Curious Expedition)

2.13.1 Maschinen-Mensch (Curious Expedition) Details

2.13.2 Maschinen-Mensch (Curious Expedition) Major Business

2.13.3 Maschinen-Mensch (Curious Expedition) Roguelike Game Product and Solutions

2.13.4 Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.13.5 Maschinen-Mensch (Curious Expedition) Recent Developments and Future Plans

2.14 Brace Yourself Games (Crypt of the Necrodancer)

2.14.1 Brace Yourself Games (Crypt of the Necrodancer) Details

2.14.2 Brace Yourself Games (Crypt of the Necrodancer) Major Business

2.14.3 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Product and Solutions

2.14.4 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.14.5 Brace Yourself Games (Crypt of the Necrodancer) Recent Developments and Future Plans

2.15 Hopoo Games (Risk of Rain 2)

2.15.1 Hopoo Games (Risk of Rain 2) Details

2.15.2 Hopoo Games (Risk of Rain 2) Major Business

2.15.3 Hopoo Games (Risk of Rain 2) Roguelike Game Product and Solutions

2.15.4 Hopoo Games (Risk of Rain 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.15.5 Hopoo Games (Risk of Rain 2) Recent Developments and Future Plans

2.16 Klei Entertainment (Don't Starve)

2.16.1 Klei Entertainment (Don't Starve) Details

2.16.2 Klei Entertainment (Don't Starve) Major Business

2.16.3 Klei Entertainment (Don't Starve) Roguelike Game Product and Solutions

2.16.4 Klei Entertainment (Don't Starve) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.16.5 Klei Entertainment (Don't Starve) Recent Developments and Future Plans

2.17 Massive Monster (Cult of the Lamb)

2.17.1 Massive Monster (Cult of the Lamb) Details

2.17.2 Massive Monster (Cult of the Lamb) Major Business

2.17.3 Massive Monster (Cult of the Lamb) Roguelike Game Product and Solutions

2.17.4 Massive Monster (Cult of the Lamb) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.17.5 Massive Monster (Cult of the Lamb) Recent Developments and Future Plans

2.18 HABBY (Survivor.io)

2.18.1 HABBY (Survivor.io) Details

2.18.2 HABBY (Survivor.io) Major Business

2.18.3 HABBY (Survivor.io) Roguelike Game Product and Solutions

2.18.4 HABBY (Survivor.io) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.18.5 HABBY (Survivor.io) Recent Developments and Future Plans

2.19 Afterburner Studios (Dreamscaper)

2.19.1 Afterburner Studios (Dreamscaper) Details

2.19.2 Afterburner Studios (Dreamscaper) Major Business

2.19.3 Afterburner Studios (Dreamscaper) Roguelike Game Product and Solutions

2.19.4 Afterburner Studios (Dreamscaper) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)

2.19.5 Afterburner Studios (Dreamscaper) Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Roguelike Game Revenue and Share by Players (2018-2023)

3.2 Market Share Analysis (2022)

3.2.1 Market Share of Roguelike Game by Company Revenue

3.2.2 Top 3 Roguelike Game Players Market Share in 2022

3.2.3 Top 6 Roguelike Game Players Market Share in 2022

3.3 Roguelike Game Market: Overall Company Footprint Analysis

3.3.1 Roguelike Game Market: Region Footprint

3.3.2 Roguelike Game Market: Company Product Type Footprint

3.3.3 Roguelike Game Market: Company Product Application Footprint

3.4 New Market Entrants and Barriers to Market Entry

3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

4.1 Global Roguelike Game Consumption Value and Market Share by Type (2018-2023)

4.2 Global Roguelike Game Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

5.1 Global Roguelike Game Consumption Value Market Share by Application (2018-2023)

5.2 Global Roguelike Game Market Forecast by Application (2024-2029)

6 North America

6.1 North America Roguelike Game Consumption Value by Type (2018-2029)

6.2 North America Roguelike Game Consumption Value by Application (2018-2029)

6.3 North America Roguelike Game Market Size by Country

6.3.1 North America Roguelike Game Consumption Value by Country (2018-2029)

6.3.2 United States Roguelike Game Market Size and Forecast (2018-2029)

6.3.3 Canada Roguelike Game Market Size and Forecast (2018-2029)

6.3.4 Mexico Roguelike Game Market Size and Forecast (2018-2029)

7 Europe

7.1 Europe Roguelike Game Consumption Value by Type (2018-2029)

7.2 Europe Roguelike Game Consumption Value by Application (2018-2029)

7.3 Europe Roguelike Game Market Size by Country

7.3.1 Europe Roguelike Game Consumption Value by Country (2018-2029)

7.3.2 Germany Roguelike Game Market Size and Forecast (2018-2029)

7.3.3 France Roguelike Game Market Size and Forecast (2018-2029)

7.3.4 United Kingdom Roguelike Game Market Size and Forecast (2018-2029)

7.3.5 Russia Roguelike Game Market Size and Forecast (2018-2029)

7.3.6 Italy Roguelike Game Market Size and Forecast (2018-2029)

8 Asia-Pacific

8.1 Asia-Pacific Roguelike Game Consumption Value by Type (2018-2029)

8.2 Asia-Pacific Roguelike Game Consumption Value by Application (2018-2029)

8.3 Asia-Pacific Roguelike Game Market Size by Region

8.3.1 Asia-Pacific Roguelike Game Consumption Value by Region (2018-2029)

8.3.2 China Roguelike Game Market Size and Forecast (2018-2029)

8.3.3 Japan Roguelike Game Market Size and Forecast (2018-2029)

8.3.4 South Korea Roguelike Game Market Size and Forecast (2018-2029)

8.3.5 India Roguelike Game Market Size and Forecast (2018-2029)

8.3.6 Southeast Asia Roguelike Game Market Size and Forecast (2018-2029)

8.3.7 Australia Roguelike Game Market Size and Forecast (2018-2029)

9 South America

9.1 South America Roguelike Game Consumption Value by Type (2018-2029)

9.2 South America Roguelike Game Consumption Value by Application (2018-2029)

9.3 South America Roguelike Game Market Size by Country

9.3.1 South America Roguelike Game Consumption Value by Country (2018-2029)

9.3.2 Brazil Roguelike Game Market Size and Forecast (2018-2029)

9.3.3 Argentina Roguelike Game Market Size and Forecast (2018-2029)

10 Middle East & Africa

10.1 Middle East & Africa Roguelike Game Consumption Value by Type (2018-2029)

10.2 Middle East & Africa Roguelike Game Consumption Value by Application (2018-2029)

10.3 Middle East & Africa Roguelike Game Market Size by Country

10.3.1 Middle East & Africa Roguelike Game Consumption Value by Country (2018-2029)

10.3.2 Turkey Roguelike Game Market Size and Forecast (2018-2029)

10.3.3 Saudi Arabia Roguelike Game Market Size and Forecast (2018-2029)

10.3.4 UAE Roguelike Game Market Size and Forecast (2018-2029)

11 Market Dynamics

11.1 Roguelike Game Market Drivers

11.2 Roguelike Game Market Restraints

11.3 Roguelike Game Trends Analysis

11.4 Porters Five Forces Analysis

11.4.1 Threat of New Entrants

11.4.2 Bargaining Power of Suppliers

11.4.3 Bargaining Power of Buyers

11.4.4 Threat of Substitutes

11.4.5 Competitive Rivalry

11.5 Influence of COVID-19 and Russia-Ukraine War

11.5.1 Influence of COVID-19

11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

12.1 Roguelike Game Industry Chain

12.2 Roguelike Game Upstream Analysis

12.3 Roguelike Game Midstream Analysis

12.4 Roguelike Game Downstream Analysis

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Research Process and Data Source

14.3 Disclaimer

List of Tables

Table 1. Global Roguelike Game Consumption Value by Type, (USD Million), 2018 & 2022 & 2029

Table 2. Global Roguelike Game Consumption Value by Application, (USD Million), 2018 & 2022 & 2029

Table 3. Global Roguelike Game Consumption Value by Region (2018-2023) & (USD Million)

Table 4. Global Roguelike Game Consumption Value by Region (2024-2029) & (USD Million)

Table 5. Motion Twin (Dead Cells) Company Information, Head Office, and Major Competitors

Table 6. Motion Twin (Dead Cells) Major Business

Table 7. Motion Twin (Dead Cells) Roguelike Game Product and Solutions

Table 8. Motion Twin (Dead Cells) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 9. Motion Twin (Dead Cells) Recent Developments and Future Plans

Table 10. Red Hook Studios (Darkest Dungeon) Company Information, Head Office, and Major Competitors

Table 11. Red Hook Studios (Darkest Dungeon) Major Business

Table 12. Red Hook Studios (Darkest Dungeon) Roguelike Game Product and Solutions

Table 13. Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 14. Red Hook Studios (Darkest Dungeon) Recent Developments and Future Plans

Table 15. Dodge Roll (Enter the Gungeon) Company Information, Head Office, and Major Competitors

Table 16. Dodge Roll (Enter the Gungeon) Major Business

Table 17. Dodge Roll (Enter the Gungeon) Roguelike Game Product and Solutions

Table 18. Dodge Roll (Enter the Gungeon) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 19. Dodge Roll (Enter the Gungeon) Recent Developments and Future Plans

Table 20. Housemarque (RETURNAL) Company Information, Head Office, and Major Competitors

Table 21. Housemarque (RETURNAL) Major Business

Table 22. Housemarque (RETURNAL) Roguelike Game Product and Solutions

Table 23. Housemarque (RETURNAL) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 24. Housemarque (RETURNAL) Recent Developments and Future Plans

Table 25. ChillyRoom (Soul Knight) Company Information, Head Office, and Major Competitors

Table 26. ChillyRoom (Soul Knight) Major Business

Table 27. ChillyRoom (Soul Knight) Roguelike Game Product and Solutions

Table 28. ChillyRoom (Soul Knight) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 29. ChillyRoom (Soul Knight) Recent Developments and Future Plans

Table 30. Cellar Door Games (ROGUE LEGACY 2) Company Information, Head Office, and Major Competitors

Table 31. Cellar Door Games (ROGUE LEGACY 2) Major Business

Table 32. Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Product and Solutions

Table 33. Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 34. Cellar Door Games (ROGUE LEGACY 2) Recent Developments and Future Plans

Table 35. Mossmouth (Spelunky 2) Company Information, Head Office, and Major Competitors

Table 36. Mossmouth (Spelunky 2) Major Business

Table 37. Mossmouth (Spelunky 2) Roguelike Game Product and Solutions

Table 38. Mossmouth (Spelunky 2) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 39. Mossmouth (Spelunky 2) Recent Developments and Future Plans

Table 40. Four Quarters (Loop Hero) Company Information, Head Office, and Major Competitors

Table 41. Four Quarters (Loop Hero) Major Business

Table 42. Four Quarters (Loop Hero) Roguelike Game Product and Solutions

Table 43. Four Quarters (Loop Hero) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 44. Four Quarters (Loop Hero) Recent Developments and Future Plans

Table 45. Supergiant Games (Hades) Company Information, Head Office, and Major Competitors

Table 46. Supergiant Games (Hades) Major Business

Table 47. Supergiant Games (Hades) Roguelike Game Product and Solutions

Table 48. Supergiant Games (Hades) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 49. Supergiant Games (Hades) Recent Developments and Future Plans

Table 50. Subset Games (FTL: Faster Than Light) Company Information, Head Office, and Major Competitors

Table 51. Subset Games (FTL: Faster Than Light) Major Business

Table 52. Subset Games (FTL: Faster Than Light) Roguelike Game Product and Solutions

Table 53. Subset Games (FTL: Faster Than Light) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 54. Subset Games (FTL: Faster Than Light) Recent Developments and Future Plans

Table 55. Blue Manchu (Void Bastards) Company Information, Head Office, and Major Competitors

Table 56. Blue Manchu (Void Bastards) Major Business

Table 57. Blue Manchu (Void Bastards) Roguelike Game Product and Solutions

Table 58. Blue Manchu (Void Bastards) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 59. Blue Manchu (Void Bastards) Recent Developments and Future Plans

Table 60. Daniel Mullins Games (Inscryption) Company Information, Head Office, and Major Competitors

Table 61. Daniel Mullins Games (Inscryption) Major Business

Table 62. Daniel Mullins Games (Inscryption) Roguelike Game Product and Solutions

Table 63. Daniel Mullins Games (Inscryption) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 64. Daniel Mullins Games (Inscryption) Recent Developments and Future Plans

Table 65. Maschinen-Mensch (Curious Expedition) Company Information, Head Office, and Major Competitors

Table 66. Maschinen-Mensch (Curious Expedition) Major Business

Table 67. Maschinen-Mensch (Curious Expedition) Roguelike Game Product and Solutions

Table 68. Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 69. Maschinen-Mensch (Curious Expedition) Recent Developments and Future Plans

Table 70. Brace Yourself Games (Crypt of the Necrodancer) Company Information, Head Office, and Major Competitors

Table 71. Brace Yourself Games (Crypt of the Necrodancer) Major Business

Table 72. Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Product and Solutions

Table 73. Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 74. Brace Yourself Games (Crypt of the Necrodancer) Recent Developments and Future Plans

Table 75. Hopoo Games (Risk of Rain 2) Company Information, Head Office, and Major Competitors

Table 76. Hopoo Games (Risk of Rain 2) Major Business

Table 77. Hopoo Games (Risk of Rain 2) Roguelike Game Product and Solutions

Table 78. Hopoo Games (Risk of Rain 2) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 79. Hopoo Games (Risk of Rain 2) Recent Developments and Future Plans

Table 80. Klei Entertainment (Don't Starve) Company Information, Head Office, and Major Competitors

Table 81. Klei Entertainment (Don't Starve) Major Business

Table 82. Klei Entertainment (Don't Starve) Roguelike Game Product and Solutions

Table 83. Klei Entertainment (Don't Starve) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 84. Klei Entertainment (Don't Starve) Recent Developments and Future Plans

Table 85. Massive Monster (Cult of the Lamb) Company Information, Head Office, and Major Competitors

Table 86. Massive Monster (Cult of the Lamb) Major Business

Table 87. Massive Monster (Cult of the Lamb) Roguelike Game Product and Solutions

Table 88. Massive Monster (Cult of the Lamb) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 89. Massive Monster (Cult of the Lamb) Recent Developments and Future Plans

Table 90. HABBY (Survivor.io) Company Information, Head Office, and Major Competitors

Table 91. HABBY (Survivor.io) Major Business

Table 92. HABBY (Survivor.io) Roguelike Game Product and Solutions

Table 93. HABBY (Survivor.io) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 94. HABBY (Survivor.io) Recent Developments and Future Plans

Table 95. Afterburner Studios (Dreamscaper) Company Information, Head Office, and Major Competitors

Table 96. Afterburner Studios (Dreamscaper) Major Business

Table 97. Afterburner Studios (Dreamscaper) Roguelike Game Product and Solutions

Table 98. Afterburner Studios (Dreamscaper) Roguelike Game Revenue (USD Million), Gross Margin and Market Share (2018-2023)

Table 99. Afterburner Studios (Dreamscaper) Recent Developments and Future Plans

Table 100. Global Roguelike Game Revenue (USD Million) by Players (2018-2023)

Table 101. Global Roguelike Game Revenue Share by Players (2018-2023)

Table 102. Breakdown of Roguelike Game by Company Type (Tier 1, Tier 2, and Tier 3)

Table 103. Market Position of Players in Roguelike Game, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022

Table 104. Head Office of Key Roguelike Game Players

Table 105. Roguelike Game Market: Company Product Type Footprint

Table 106. Roguelike Game Market: Company Product Application Footprint

Table 107. Roguelike Game New Market Entrants and Barriers to Market Entry

Table 108. Roguelike Game Mergers, Acquisition, Agreements, and Collaborations

Table 109. Global Roguelike Game Consumption Value (USD Million) by Type (2018-2023)

Table 110. Global Roguelike Game Consumption Value Share by Type (2018-2023)

Table 111. Global Roguelike Game Consumption Value Forecast by Type (2024-2029)

Table 112. Global Roguelike Game Consumption Value by Application (2018-2023)

Table 113. Global Roguelike Game Consumption Value Forecast by Application (2024-2029)

Table 114. North America Roguelike Game Consumption Value by Type (2018-2023) & (USD Million)

Table 115. North America Roguelike Game Consumption Value by Type (2024-2029) & (USD Million)

Table 116. North America Roguelike Game Consumption Value by Application (2018-2023) & (USD Million)

Table 117. North America Roguelike Game Consumption Value by Application (2024-2029) & (USD Million)

Table 118. North America Roguelike Game Consumption Value by Country (2018-2023) & (USD Million)

Table 119. North America Roguelike Game Consumption Value by Country (2024-2029) & (USD Million)

Table 120. Europe Roguelike Game Consumption Value by Type (2018-2023) & (USD Million)

Table 121. Europe Roguelike Game Consumption Value by Type (2024-2029) & (USD Million)

Table 122. Europe Roguelike Game Consumption Value by Application (2018-2023) & (USD Million)

Table 123. Europe Roguelike Game Consumption Value by Application (2024-2029) & (USD Million)

Table 124. Europe Roguelike Game Consumption Value by Country (2018-2023) & (USD Million)

Table 125. Europe Roguelike Game Consumption Value by Country (2024-2029) & (USD Million)

Table 126. Asia-Pacific Roguelike Game Consumption Value by Type (2018-2023) & (USD Million)

Table 127. Asia-Pacific Roguelike Game Consumption Value by Type (2024-2029) & (USD Million)

Table 128. Asia-Pacific Roguelike Game Consumption Value by Application (2018-2023) & (USD Million)

Table 129. Asia-Pacific Roguelike Game Consumption Value by Application (2024-2029) & (USD Million)

Table 130. Asia-Pacific Roguelike Game Consumption Value by Region (2018-2023) & (USD Million)

Table 131. Asia-Pacific Roguelike Game Consumption Value by Region (2024-2029) & (USD Million)

Table 132. South America Roguelike Game Consumption Value by Type (2018-2023) & (USD Million)

Table 133. South America Roguelike Game Consumption Value by Type (2024-2029) & (USD Million)

Table 134. South America Roguelike Game Consumption Value by Application (2018-2023) & (USD Million)

Table 135. South America Roguelike Game Consumption Value by Application (2024-2029) & (USD Million)

Table 136. South America Roguelike Game Consumption Value by Country (2018-2023) & (USD Million)

Table 137. South America Roguelike Game Consumption Value by Country (2024-2029) & (USD Million)

Table 138. Middle East & Africa Roguelike Game Consumption Value by Type (2018-2023) & (USD Million)

Table 139. Middle East & Africa Roguelike Game Consumption Value by Type (2024-2029) & (USD Million)

Table 140. Middle East & Africa Roguelike Game Consumption Value by Application (2018-2023) & (USD Million)

Table 141. Middle East & Africa Roguelike Game Consumption Value by Application (2024-2029) & (USD Million)

Table 142. Middle East & Africa Roguelike Game Consumption Value by Country (2018-2023) & (USD Million)

Table 143. Middle East & Africa Roguelike Game Consumption Value by Country (2024-2029) & (USD Million)

Table 144. Roguelike Game Raw Material

Table 145. Key Suppliers of Roguelike Game Raw Materials

List of Figures

Figure 1. Roguelike Game Picture

Figure 2. Global Roguelike Game Consumption Value by Type, (USD Million), 2018 & 2022 & 2029

Figure 3. Global Roguelike Game Consumption Value Market Share by Type in 2022

Figure 4. 2D Roguelike Game

Figure 5. 3D Roguelike Game

Figure 6. Global Roguelike Game Consumption Value by Type, (USD Million), 2018 & 2022 & 2029

Figure 7. Roguelike Game Consumption Value Market Share by Application in 2022

Figure 8. Mobile Game Picture

Figure 9. Computer Game Picture

Figure 10. Global Roguelike Game Consumption Value, (USD Million): 2018 & 2022 & 2029

Figure 11. Global Roguelike Game Consumption Value and Forecast (2018-2029) & (USD Million)

Figure 12. Global Market Roguelike Game Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)

Figure 13. Global Roguelike Game Consumption Value Market Share by Region (2018-2029)

Figure 14. Global Roguelike Game Consumption Value Market Share by Region in 2022

Figure 15. North America Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 16. Europe Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 17. Asia-Pacific Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 18. South America Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 19. Middle East and Africa Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 20. Global Roguelike Game Revenue Share by Players in 2022

Figure 21. Roguelike Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022

Figure 22. Global Top 3 Players Roguelike Game Market Share in 2022

Figure 23. Global Top 6 Players Roguelike Game Market Share in 2022

Figure 24. Global Roguelike Game Consumption Value Share by Type (2018-2023)

Figure 25. Global Roguelike Game Market Share Forecast by Type (2024-2029)

Figure 26. Global Roguelike Game Consumption Value Share by Application (2018-2023)

Figure 27. Global Roguelike Game Market Share Forecast by Application (2024-2029)

Figure 28. North America Roguelike Game Consumption Value Market Share by Type (2018-2029)

Figure 29. North America Roguelike Game Consumption Value Market Share by Application (2018-2029)

Figure 30. North America Roguelike Game Consumption Value Market Share by Country (2018-2029)

Figure 31. United States Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 32. Canada Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 33. Mexico Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 34. Europe Roguelike Game Consumption Value Market Share by Type (2018-2029)

Figure 35. Europe Roguelike Game Consumption Value Market Share by Application (2018-2029)

Figure 36. Europe Roguelike Game Consumption Value Market Share by Country (2018-2029)

Figure 37. Germany Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 38. France Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 39. United Kingdom Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 40. Russia Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 41. Italy Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 42. Asia-Pacific Roguelike Game Consumption Value Market Share by Type (2018-2029)

Figure 43. Asia-Pacific Roguelike Game Consumption Value Market Share by Application (2018-2029)

Figure 44. Asia-Pacific Roguelike Game Consumption Value Market Share by Region (2018-2029)

Figure 45. China Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 46. Japan Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 47. South Korea Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 48. India Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 49. Southeast Asia Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 50. Australia Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 51. South America Roguelike Game Consumption Value Market Share by Type (2018-2029)

Figure 52. South America Roguelike Game Consumption Value Market Share by Application (2018-2029)

Figure 53. South America Roguelike Game Consumption Value Market Share by Country (2018-2029)

Figure 54. Brazil Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 55. Argentina Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 56. Middle East and Africa Roguelike Game Consumption Value Market Share by Type (2018-2029)

Figure 57. Middle East and Africa Roguelike Game Consumption Value Market Share by Application (2018-2029)

Figure 58. Middle East and Africa Roguelike Game Consumption Value Market Share by Country (2018-2029)

Figure 59. Turkey Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 60. Saudi Arabia Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 61. UAE Roguelike Game Consumption Value (2018-2029) & (USD Million)

Figure 62. Roguelike Game Market Drivers

Figure 63. Roguelike Game Market Restraints

Figure 64. Roguelike Game Market Trends

Figure 65. Porters Five Forces Analysis

Figure 66. Manufacturing Cost Structure Analysis of Roguelike Game in 2022

Figure 67. Manufacturing Process Analysis of Roguelike Game

Figure 68. Roguelike Game Industrial Chain

Figure 69. Methodology

Figure 70. Research Process and Data Source