Global Virtual Reality Gaming Accessories Market 2022 by Company, Regions, Type and Application, Forecast to 2028

  • receipt Report ID : 301081
  • calendar_today Published On: Mar, 2022
  • file_copy Pages: 156
  • list Information & Communication Technology
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The Virtual Reality Gaming Accessories market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest study, due to COVID-19 pandemic, the global Virtual Reality Gaming Accessories market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Gaming Console accounting for % of the Virtual Reality Gaming Accessories global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Headset segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Virtual Reality Gaming Accessories include HTC, Google, Sony, Microsoft, and Virtuix Holdings, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation

Virtual Reality Gaming Accessories market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Headset

VR Controller

VR Treadmill

Gaming Suit

VR PC Backpack

Market segment by Application, can be divided into

Gaming Console

PC

Smartphone

Market segment by players, this report covers

HTC

Google

Sony

Microsoft

Virtuix Holdings

Samsung

Nintendo

Oculus VR

HP

Xiaomi

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:

Chapter 1, to describe Virtual Reality Gaming Accessories product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Virtual Reality Gaming Accessories, with revenue, gross margin and global market share of Virtual Reality Gaming Accessories from 2019 to 2022.

Chapter 3, the Virtual Reality Gaming Accessories competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Virtual Reality Gaming Accessories market forecast, by regions, type and application, with revenue, from 2023 to 2028.

Chapter 11 and 12, to describe Virtual Reality Gaming Accessories research findings and conclusion, appendix and data source.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Virtual Reality Gaming Accessories

1.2 Classification of Virtual Reality Gaming Accessories by Type

1.2.1 Overview: Global Virtual Reality Gaming Accessories Market Size by Type: 2017 Versus 2021 Versus 2028

1.2.2 Global Virtual Reality Gaming Accessories Revenue Market Share by Type in 2021

1.2.3 Headset

1.2.4 VR Controller

1.2.5 VR Treadmill

1.2.6 Gaming Suit

1.2.7 VR PC Backpack

1.3 Global Virtual Reality Gaming Accessories Market by Application

1.3.1 Overview: Global Virtual Reality Gaming Accessories Market Size by Application: 2017 Versus 2021 Versus 2028

1.3.2 Gaming Console

1.3.3 PC

1.3.4 Smartphone

1.4 Global Virtual Reality Gaming Accessories Market Size & Forecast

1.5 Global Virtual Reality Gaming Accessories Market Size and Forecast by Region

1.5.1 Global Virtual Reality Gaming Accessories Market Size by Region: 2017 VS 2021 VS 2028

1.5.2 Global Virtual Reality Gaming Accessories Market Size by Region, (2017-2022)

1.5.3 North America Virtual Reality Gaming Accessories Market Size and Prospect (2017-2028)

1.5.4 Europe Virtual Reality Gaming Accessories Market Size and Prospect (2017-2028)

1.5.5 Asia-Pacific Virtual Reality Gaming Accessories Market Size and Prospect (2017-2028)

1.5.6 South America Virtual Reality Gaming Accessories Market Size and Prospect (2017-2028)

1.5.7 Middle East and Africa Virtual Reality Gaming Accessories Market Size and Prospect (2017-2028)

1.6 Market Drivers, Restraints and Trends

1.6.1 Virtual Reality Gaming Accessories Market Drivers

1.6.2 Virtual Reality Gaming Accessories Market Restraints

1.6.3 Virtual Reality Gaming Accessories Trends Analysis

2 Company Profiles

2.1 HTC

2.1.1 HTC Details

2.1.2 HTC Major Business

2.1.3 HTC Virtual Reality Gaming Accessories Product and Solutions

2.1.4 HTC Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.1.5 HTC Recent Developments and Future Plans

2.2 Google

2.2.1 Google Details

2.2.2 Google Major Business

2.2.3 Google Virtual Reality Gaming Accessories Product and Solutions

2.2.4 Google Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.2.5 Google Recent Developments and Future Plans

2.3 Sony

2.3.1 Sony Details

2.3.2 Sony Major Business

2.3.3 Sony Virtual Reality Gaming Accessories Product and Solutions

2.3.4 Sony Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.3.5 Sony Recent Developments and Future Plans

2.4 Microsoft

2.4.1 Microsoft Details

2.4.2 Microsoft Major Business

2.4.3 Microsoft Virtual Reality Gaming Accessories Product and Solutions

2.4.4 Microsoft Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.4.5 Microsoft Recent Developments and Future Plans

2.5 Virtuix Holdings

2.5.1 Virtuix Holdings Details

2.5.2 Virtuix Holdings Major Business

2.5.3 Virtuix Holdings Virtual Reality Gaming Accessories Product and Solutions

2.5.4 Virtuix Holdings Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.5.5 Virtuix Holdings Recent Developments and Future Plans

2.6 Samsung

2.6.1 Samsung Details

2.6.2 Samsung Major Business

2.6.3 Samsung Virtual Reality Gaming Accessories Product and Solutions

2.6.4 Samsung Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.6.5 Samsung Recent Developments and Future Plans

2.7 Nintendo

2.7.1 Nintendo Details

2.7.2 Nintendo Major Business

2.7.3 Nintendo Virtual Reality Gaming Accessories Product and Solutions

2.7.4 Nintendo Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.7.5 Nintendo Recent Developments and Future Plans

2.8 Oculus VR

2.8.1 Oculus VR Details

2.8.2 Oculus VR Major Business

2.8.3 Oculus VR Virtual Reality Gaming Accessories Product and Solutions

2.8.4 Oculus VR Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.8.5 Oculus VR Recent Developments and Future Plans

2.9 HP

2.9.1 HP Details

2.9.2 HP Major Business

2.9.3 HP Virtual Reality Gaming Accessories Product and Solutions

2.9.4 HP Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.9.5 HP Recent Developments and Future Plans

2.10 Xiaomi

2.10.1 Xiaomi Details

2.10.2 Xiaomi Major Business

2.10.3 Xiaomi Virtual Reality Gaming Accessories Product and Solutions

2.10.4 Xiaomi Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.10.5 Xiaomi Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Virtual Reality Gaming Accessories Revenue and Share by Players (2019, 2020, 2021, and 2022)

3.2 Market Concentration Rate

3.2.1 Top 3 Virtual Reality Gaming Accessories Players Market Share in 2021

3.2.2 Top 10 Virtual Reality Gaming Accessories Players Market Share in 2021

3.2.3 Market Competition Trend

3.3 Virtual Reality Gaming Accessories Players Head Office, Products and Services Provided

3.4 Virtual Reality Gaming Accessories Mergers & Acquisitions

3.5 Virtual Reality Gaming Accessories New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global Virtual Reality Gaming Accessories Revenue and Market Share by Type (2017-2022)

4.2 Global Virtual Reality Gaming Accessories Market Forecast by Type (2023-2028)

5 Market Size Segment by Application

5.1 Global Virtual Reality Gaming Accessories Revenue Market Share by Application (2017-2022)

5.2 Global Virtual Reality Gaming Accessories Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application

6.1 North America Virtual Reality Gaming Accessories Revenue by Type (2017-2028)

6.2 North America Virtual Reality Gaming Accessories Revenue by Application (2017-2028)

6.3 North America Virtual Reality Gaming Accessories Market Size by Country

6.3.1 North America Virtual Reality Gaming Accessories Revenue by Country (2017-2028)

6.3.2 United States Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

6.3.3 Canada Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

6.3.4 Mexico Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application

7.1 Europe Virtual Reality Gaming Accessories Revenue by Type (2017-2028)

7.2 Europe Virtual Reality Gaming Accessories Revenue by Application (2017-2028)

7.3 Europe Virtual Reality Gaming Accessories Market Size by Country

7.3.1 Europe Virtual Reality Gaming Accessories Revenue by Country (2017-2028)

7.3.2 Germany Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

7.3.3 France Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

7.3.4 United Kingdom Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

7.3.5 Russia Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

7.3.6 Italy Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific Virtual Reality Gaming Accessories Revenue by Type (2017-2028)

8.2 Asia-Pacific Virtual Reality Gaming Accessories Revenue by Application (2017-2028)

8.3 Asia-Pacific Virtual Reality Gaming Accessories Market Size by Region

8.3.1 Asia-Pacific Virtual Reality Gaming Accessories Revenue by Region (2017-2028)

8.3.2 China Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

8.3.3 Japan Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

8.3.4 South Korea Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

8.3.5 India Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

8.3.6 Southeast Asia Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

8.3.7 Australia Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application

9.1 South America Virtual Reality Gaming Accessories Revenue by Type (2017-2028)

9.2 South America Virtual Reality Gaming Accessories Revenue by Application (2017-2028)

9.3 South America Virtual Reality Gaming Accessories Market Size by Country

9.3.1 South America Virtual Reality Gaming Accessories Revenue by Country (2017-2028)

9.3.2 Brazil Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

9.3.3 Argentina Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa Virtual Reality Gaming Accessories Revenue by Type (2017-2028)

10.2 Middle East & Africa Virtual Reality Gaming Accessories Revenue by Application (2017-2028)

10.3 Middle East & Africa Virtual Reality Gaming Accessories Market Size by Country

10.3.1 Middle East & Africa Virtual Reality Gaming Accessories Revenue by Country (2017-2028)

10.3.2 Turkey Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

10.3.3 Saudi Arabia Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

10.3.4 UAE Virtual Reality Gaming Accessories Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global Virtual Reality Gaming Accessories Revenue by Type, (USD Million), 2017 VS 2021 VS 2028

Table 2. Global Virtual Reality Gaming Accessories Revenue by Application, (USD Million), 2017 VS 2021 VS 2028

Table 3. Global Market Virtual Reality Gaming Accessories Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)

Table 4. Global Virtual Reality Gaming Accessories Revenue (USD Million) by Region (2017-2022)

Table 5. Global Virtual Reality Gaming Accessories Revenue Market Share by Region (2023-2028)

Table 6. HTC Corporate Information, Head Office, and Major Competitors

Table 7. HTC Major Business

Table 8. HTC Virtual Reality Gaming Accessories Product and Solutions

Table 9. HTC Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 10. Google Corporate Information, Head Office, and Major Competitors

Table 11. Google Major Business

Table 12. Google Virtual Reality Gaming Accessories Product and Solutions

Table 13. Google Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 14. Sony Corporate Information, Head Office, and Major Competitors

Table 15. Sony Major Business

Table 16. Sony Virtual Reality Gaming Accessories Product and Solutions

Table 17. Sony Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 18. Microsoft Corporate Information, Head Office, and Major Competitors

Table 19. Microsoft Major Business

Table 20. Microsoft Virtual Reality Gaming Accessories Product and Solutions

Table 21. Microsoft Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 22. Virtuix Holdings Corporate Information, Head Office, and Major Competitors

Table 23. Virtuix Holdings Major Business

Table 24. Virtuix Holdings Virtual Reality Gaming Accessories Product and Solutions

Table 25. Virtuix Holdings Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 26. Samsung Corporate Information, Head Office, and Major Competitors

Table 27. Samsung Major Business

Table 28. Samsung Virtual Reality Gaming Accessories Product and Solutions

Table 29. Samsung Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 30. Nintendo Corporate Information, Head Office, and Major Competitors

Table 31. Nintendo Major Business

Table 32. Nintendo Virtual Reality Gaming Accessories Product and Solutions

Table 33. Nintendo Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 34. Oculus VR Corporate Information, Head Office, and Major Competitors

Table 35. Oculus VR Major Business

Table 36. Oculus VR Virtual Reality Gaming Accessories Product and Solutions

Table 37. Oculus VR Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 38. HP Corporate Information, Head Office, and Major Competitors

Table 39. HP Major Business

Table 40. HP Virtual Reality Gaming Accessories Product and Solutions

Table 41. HP Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 42. Xiaomi Corporate Information, Head Office, and Major Competitors

Table 43. Xiaomi Major Business

Table 44. Xiaomi Virtual Reality Gaming Accessories Product and Solutions

Table 45. Xiaomi Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 46. Global Virtual Reality Gaming Accessories Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)

Table 47. Global Virtual Reality Gaming Accessories Revenue Share by Players (2019, 2020, 2021, and 2022)

Table 48. Breakdown of Virtual Reality Gaming Accessories by Company Type (Tier 1, Tier 2 and Tier 3)

Table 49. Virtual Reality Gaming Accessories Players Head Office, Products and Services Provided

Table 50. Virtual Reality Gaming Accessories Mergers & Acquisitions in the Past Five Years

Table 51. Virtual Reality Gaming Accessories New Entrants and Expansion Plans

Table 52. Global Virtual Reality Gaming Accessories Revenue (USD Million) by Type (2017-2022)

Table 53. Global Virtual Reality Gaming Accessories Revenue Share by Type (2017-2022)

Table 54. Global Virtual Reality Gaming Accessories Revenue Forecast by Type (2023-2028)

Table 55. Global Virtual Reality Gaming Accessories Revenue by Application (2017-2022)

Table 56. Global Virtual Reality Gaming Accessories Revenue Forecast by Application (2023-2028)

Table 57. North America Virtual Reality Gaming Accessories Revenue by Type (2017-2022) & (USD Million)

Table 58. North America Virtual Reality Gaming Accessories Revenue by Type (2023-2028) & (USD Million)

Table 59. North America Virtual Reality Gaming Accessories Revenue by Application (2017-2022) & (USD Million)

Table 60. North America Virtual Reality Gaming Accessories Revenue by Application (2023-2028) & (USD Million)

Table 61. North America Virtual Reality Gaming Accessories Revenue by Country (2017-2022) & (USD Million)

Table 62. North America Virtual Reality Gaming Accessories Revenue by Country (2023-2028) & (USD Million)

Table 63. Europe Virtual Reality Gaming Accessories Revenue by Type (2017-2022) & (USD Million)

Table 64. Europe Virtual Reality Gaming Accessories Revenue by Type (2023-2028) & (USD Million)

Table 65. Europe Virtual Reality Gaming Accessories Revenue by Application (2017-2022) & (USD Million)

Table 66. Europe Virtual Reality Gaming Accessories Revenue by Application (2023-2028) & (USD Million)

Table 67. Europe Virtual Reality Gaming Accessories Revenue by Country (2017-2022) & (USD Million)

Table 68. Europe Virtual Reality Gaming Accessories Revenue by Country (2023-2028) & (USD Million)

Table 69. Asia-Pacific Virtual Reality Gaming Accessories Revenue by Type (2017-2022) & (USD Million)

Table 70. Asia-Pacific Virtual Reality Gaming Accessories Revenue by Type (2023-2028) & (USD Million)

Table 71. Asia-Pacific Virtual Reality Gaming Accessories Revenue by Application (2017-2022) & (USD Million)

Table 72. Asia-Pacific Virtual Reality Gaming Accessories Revenue by Application (2023-2028) & (USD Million)

Table 73. Asia-Pacific Virtual Reality Gaming Accessories Revenue by Region (2017-2022) & (USD Million)

Table 74. Asia-Pacific Virtual Reality Gaming Accessories Revenue by Region (2023-2028) & (USD Million)

Table 75. South America Virtual Reality Gaming Accessories Revenue by Type (2017-2022) & (USD Million)

Table 76. South America Virtual Reality Gaming Accessories Revenue by Type (2023-2028) & (USD Million)

Table 77. South America Virtual Reality Gaming Accessories Revenue by Application (2017-2022) & (USD Million)

Table 78. South America Virtual Reality Gaming Accessories Revenue by Application (2023-2028) & (USD Million)

Table 79. South America Virtual Reality Gaming Accessories Revenue by Country (2017-2022) & (USD Million)

Table 80. South America Virtual Reality Gaming Accessories Revenue by Country (2023-2028) & (USD Million)

Table 81. Middle East & Africa Virtual Reality Gaming Accessories Revenue by Type (2017-2022) & (USD Million)

Table 82. Middle East & Africa Virtual Reality Gaming Accessories Revenue by Type (2023-2028) & (USD Million)

Table 83. Middle East & Africa Virtual Reality Gaming Accessories Revenue by Application (2017-2022) & (USD Million)

Table 84. Middle East & Africa Virtual Reality Gaming Accessories Revenue by Application (2023-2028) & (USD Million)

Table 85. Middle East & Africa Virtual Reality Gaming Accessories Revenue by Country (2017-2022) & (USD Million)

Table 86. Middle East & Africa Virtual Reality Gaming Accessories Revenue by Country (2023-2028) & (USD Million)

List of Figures

Figure 1. Virtual Reality Gaming Accessories Picture

Figure 2. Global Virtual Reality Gaming Accessories Revenue Market Share by Type in 2021

Figure 3. Headset

Figure 4. VR Controller

Figure 5. VR Treadmill

Figure 6. Gaming Suit

Figure 7. VR PC Backpack

Figure 8. Virtual Reality Gaming Accessories Revenue Market Share by Application in 2021

Figure 9. Gaming Console Picture

Figure 10. PC Picture

Figure 11. Smartphone Picture

Figure 12. Global Virtual Reality Gaming Accessories Market Size, (USD Million): 2017 VS 2021 VS 2028

Figure 13. Global Virtual Reality Gaming Accessories Revenue and Forecast (2017-2028) & (USD Million)

Figure 14. Global Virtual Reality Gaming Accessories Revenue Market Share by Region (2017-2028)

Figure 15. Global Virtual Reality Gaming Accessories Revenue Market Share by Region in 2021

Figure 16. North America Virtual Reality Gaming Accessories Revenue (USD Million) and Growth Rate (2017-2028)

Figure 17. Europe Virtual Reality Gaming Accessories Revenue (USD Million) and Growth Rate (2017-2028)

Figure 18. Asia-Pacific Virtual Reality Gaming Accessories Revenue (USD Million) and Growth Rate (2017-2028)

Figure 19. South America Virtual Reality Gaming Accessories Revenue (USD Million) and Growth Rate (2017-2028)

Figure 20. Middle East and Africa Virtual Reality Gaming Accessories Revenue (USD Million) and Growth Rate (2017-2028)

Figure 21. Virtual Reality Gaming Accessories Market Drivers

Figure 22. Virtual Reality Gaming Accessories Market Restraints

Figure 23. Virtual Reality Gaming Accessories Market Trends

Figure 24. HTC Recent Developments and Future Plans

Figure 25. Google Recent Developments and Future Plans

Figure 26. Sony Recent Developments and Future Plans

Figure 27. Microsoft Recent Developments and Future Plans

Figure 28. Virtuix Holdings Recent Developments and Future Plans

Figure 29. Samsung Recent Developments and Future Plans

Figure 30. Nintendo Recent Developments and Future Plans

Figure 31. Oculus VR Recent Developments and Future Plans

Figure 32. HP Recent Developments and Future Plans

Figure 33. Xiaomi Recent Developments and Future Plans

Figure 34. Global Virtual Reality Gaming Accessories Revenue Share by Players in 2021

Figure 35. Virtual Reality Gaming Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021

Figure 36. Global Top 3 Players Virtual Reality Gaming Accessories Revenue Market Share in 2021

Figure 37. Global Top 10 Players Virtual Reality Gaming Accessories Revenue Market Share in 2021

Figure 38. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)

Figure 39. Global Virtual Reality Gaming Accessories Revenue Share by Type in 2021

Figure 40. Global Virtual Reality Gaming Accessories Market Share Forecast by Type (2023-2028)

Figure 41. Global Virtual Reality Gaming Accessories Revenue Share by Application in 2021

Figure 42. Global Virtual Reality Gaming Accessories Market Share Forecast by Application (2023-2028)

Figure 43. North America Virtual Reality Gaming Accessories Sales Market Share by Type (2017-2028)

Figure 44. North America Virtual Reality Gaming Accessories Sales Market Share by Application (2017-2028)

Figure 45. North America Virtual Reality Gaming Accessories Revenue Market Share by Country (2017-2028)

Figure 46. United States Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 47. Canada Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 48. Mexico Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 49. Europe Virtual Reality Gaming Accessories Sales Market Share by Type (2017-2028)

Figure 50. Europe Virtual Reality Gaming Accessories Sales Market Share by Application (2017-2028)

Figure 51. Europe Virtual Reality Gaming Accessories Revenue Market Share by Country (2017-2028)

Figure 52. Germany Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 53. France Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 54. United Kingdom Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 55. Russia Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 56. Italy Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 57. Asia-Pacific Virtual Reality Gaming Accessories Sales Market Share by Type (2017-2028)

Figure 58. Asia-Pacific Virtual Reality Gaming Accessories Sales Market Share by Application (2017-2028)

Figure 59. Asia-Pacific Virtual Reality Gaming Accessories Revenue Market Share by Region (2017-2028)

Figure 60. China Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 61. Japan Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 62. South Korea Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 63. India Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 64. Southeast Asia Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 65. Australia Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 66. South America Virtual Reality Gaming Accessories Sales Market Share by Type (2017-2028)

Figure 67. South America Virtual Reality Gaming Accessories Sales Market Share by Application (2017-2028)

Figure 68. South America Virtual Reality Gaming Accessories Revenue Market Share by Country (2017-2028)

Figure 69. Brazil Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 70. Argentina Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 71. Middle East and Africa Virtual Reality Gaming Accessories Sales Market Share by Type (2017-2028)

Figure 72. Middle East and Africa Virtual Reality Gaming Accessories Sales Market Share by Application (2017-2028)

Figure 73. Middle East and Africa Virtual Reality Gaming Accessories Revenue Market Share by Country (2017-2028)

Figure 74. Turkey Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 75. Saudi Arabia Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 76. UAE Virtual Reality Gaming Accessories Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 77. Methodology

Figure 78. Research Process and Data Source