Global Online Games of Skill Market 2022 by Company, Regions, Type and Application, Forecast to 2028

  • receipt Report ID : 280266
  • calendar_today Published On: Mar, 2022
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The Online Games of Skill market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest study, due to COVID-19 pandemic, the global Online Games of Skill market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Smartphone and Tablet accounting for % of the Online Games of Skill global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Gard Based Games segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Online Games of Skill include Microsoft, Nintendo, Sony, Tencent, and Activision Blizzard, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation

Online Games of Skill market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Gard Based Games

Sports Games

Strategy Games

Puzzle Games

Arcade Games

Others

Market segment by Application, can be divided into

Smartphone and Tablet

PC

TV

Others

Market segment by players, this report covers

Microsoft

Nintendo

Sony

Tencent

Activision Blizzard

Playtech

Sega

Electronic Arts (EA)

Apple

Ubisoft

Zynga

Square Enix

NetEase Games

NEXON

NCSoft

Bandai Namco Holdings

CyberAgent (Cygames)

Take-Two Interactive Software, Inc.

Konami

Supercell

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:

Chapter 1, to describe Online Games of Skill product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Online Games of Skill, with revenue, gross margin and global market share of Online Games of Skill from 2019 to 2022.

Chapter 3, the Online Games of Skill competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Online Games of Skill market forecast, by regions, type and application, with revenue, from 2023 to 2028.

Chapter 11 and 12, to describe Online Games of Skill research findings and conclusion, appendix and data source.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1 Market Overview

1.1 Product Overview and Scope of Online Games of Skill

1.2 Classification of Online Games of Skill by Type

1.2.1 Overview: Global Online Games of Skill Market Size by Type: 2017 Versus 2021 Versus 2028

1.2.2 Global Online Games of Skill Revenue Market Share by Type in 2021

1.2.3 Gard Based Games

1.2.4 Sports Games

1.2.5 Strategy Games

1.2.6 Puzzle Games

1.2.7 Arcade Games

1.2.8 Others

1.3 Global Online Games of Skill Market by Application

1.3.1 Overview: Global Online Games of Skill Market Size by Application: 2017 Versus 2021 Versus 2028

1.3.2 Smartphone and Tablet

1.3.3 PC

1.3.4 TV

1.3.5 Others

1.4 Global Online Games of Skill Market Size & Forecast

1.5 Global Online Games of Skill Market Size and Forecast by Region

1.5.1 Global Online Games of Skill Market Size by Region: 2017 VS 2021 VS 2028

1.5.2 Global Online Games of Skill Market Size by Region, (2017-2022)

1.5.3 North America Online Games of Skill Market Size and Prospect (2017-2028)

1.5.4 Europe Online Games of Skill Market Size and Prospect (2017-2028)

1.5.5 Asia-Pacific Online Games of Skill Market Size and Prospect (2017-2028)

1.5.6 South America Online Games of Skill Market Size and Prospect (2017-2028)

1.5.7 Middle East and Africa Online Games of Skill Market Size and Prospect (2017-2028)

1.6 Market Drivers, Restraints and Trends

1.6.1 Online Games of Skill Market Drivers

1.6.2 Online Games of Skill Market Restraints

1.6.3 Online Games of Skill Trends Analysis

2 Company Profiles

2 Company Profiles

2.1 Microsoft

2.1.1 Microsoft Details

2.1.2 Microsoft Major Business

2.1.3 Microsoft Online Games of Skill Product and Solutions

2.1.4 Microsoft Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.1.5 Microsoft Recent Developments and Future Plans

2.2 Nintendo

2.2.1 Nintendo Details

2.2.2 Nintendo Major Business

2.2.3 Nintendo Online Games of Skill Product and Solutions

2.2.4 Nintendo Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.2.5 Nintendo Recent Developments and Future Plans

2.3 Sony

2.3.1 Sony Details

2.3.2 Sony Major Business

2.3.3 Sony Online Games of Skill Product and Solutions

2.3.4 Sony Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.3.5 Sony Recent Developments and Future Plans

2.4 Tencent

2.4.1 Tencent Details

2.4.2 Tencent Major Business

2.4.3 Tencent Online Games of Skill Product and Solutions

2.4.4 Tencent Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.4.5 Tencent Recent Developments and Future Plans

2.5 Activision Blizzard

2.5.1 Activision Blizzard Details

2.5.2 Activision Blizzard Major Business

2.5.3 Activision Blizzard Online Games of Skill Product and Solutions

2.5.4 Activision Blizzard Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.5.5 Activision Blizzard Recent Developments and Future Plans

2.6 Playtech

2.6.1 Playtech Details

2.6.2 Playtech Major Business

2.6.3 Playtech Online Games of Skill Product and Solutions

2.6.4 Playtech Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.6.5 Playtech Recent Developments and Future Plans

2.7 Sega

2.7.1 Sega Details

2.7.2 Sega Major Business

2.7.3 Sega Online Games of Skill Product and Solutions

2.7.4 Sega Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.7.5 Sega Recent Developments and Future Plans

2.8 Electronic Arts (EA)

2.8.1 Electronic Arts (EA) Details

2.8.2 Electronic Arts (EA) Major Business

2.8.3 Electronic Arts (EA) Online Games of Skill Product and Solutions

2.8.4 Electronic Arts (EA) Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.8.5 Electronic Arts (EA) Recent Developments and Future Plans

2.9 Apple

2.9.1 Apple Details

2.9.2 Apple Major Business

2.9.3 Apple Online Games of Skill Product and Solutions

2.9.4 Apple Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.9.5 Apple Recent Developments and Future Plans

2.10 Ubisoft

2.10.1 Ubisoft Details

2.10.2 Ubisoft Major Business

2.10.3 Ubisoft Online Games of Skill Product and Solutions

2.10.4 Ubisoft Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.10.5 Ubisoft Recent Developments and Future Plans

2.11 Zynga

2.11.1 Zynga Details

2.11.2 Zynga Major Business

2.11.3 Zynga Online Games of Skill Product and Solutions

2.11.4 Zynga Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.11.5 Zynga Recent Developments and Future Plans

2.12 Square Enix

2.12.1 Square Enix Details

2.12.2 Square Enix Major Business

2.12.3 Square Enix Online Games of Skill Product and Solutions

2.12.4 Square Enix Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.12.5 Square Enix Recent Developments and Future Plans

2.13 NetEase Games

2.13.1 NetEase Games Details

2.13.2 NetEase Games Major Business

2.13.3 NetEase Games Online Games of Skill Product and Solutions

2.13.4 NetEase Games Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.13.5 NetEase Games Recent Developments and Future Plans

2.14 NEXON

2.14.1 NEXON Details

2.14.2 NEXON Major Business

2.14.3 NEXON Online Games of Skill Product and Solutions

2.14.4 NEXON Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.14.5 NEXON Recent Developments and Future Plans

2.15 NCSoft

2.15.1 NCSoft Details

2.15.2 NCSoft Major Business

2.15.3 NCSoft Online Games of Skill Product and Solutions

2.15.4 NCSoft Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.15.5 NCSoft Recent Developments and Future Plans

2.16 Bandai Namco Holdings

2.16.1 Bandai Namco Holdings Details

2.16.2 Bandai Namco Holdings Major Business

2.16.3 Bandai Namco Holdings Online Games of Skill Product and Solutions

2.16.4 Bandai Namco Holdings Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.16.5 Bandai Namco Holdings Recent Developments and Future Plans

2.17 CyberAgent (Cygames)

2.17.1 CyberAgent (Cygames) Details

2.17.2 CyberAgent (Cygames) Major Business

2.17.3 CyberAgent (Cygames) Online Games of Skill Product and Solutions

2.17.4 CyberAgent (Cygames) Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.17.5 CyberAgent (Cygames) Recent Developments and Future Plans

2.18 Take-Two Interactive Software, Inc.

2.18.1 Take-Two Interactive Software, Inc. Details

2.18.2 Take-Two Interactive Software, Inc. Major Business

2.18.3 Take-Two Interactive Software, Inc. Online Games of Skill Product and Solutions

2.18.4 Take-Two Interactive Software, Inc. Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.18.5 Take-Two Interactive Software, Inc. Recent Developments and Future Plans

2.19 Konami

2.19.1 Konami Details

2.19.2 Konami Major Business

2.19.3 Konami Online Games of Skill Product and Solutions

2.19.4 Konami Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.19.5 Konami Recent Developments and Future Plans

2.20 Supercell

2.20.1 Supercell Details

2.20.2 Supercell Major Business

2.20.3 Supercell Online Games of Skill Product and Solutions

2.20.4 Supercell Online Games of Skill Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.20.5 Supercell Recent Developments and Future Plans

3 Market Competition, by Players

3 Market Competition, by Players

3.1 Global Online Games of Skill Revenue and Share by Players (2019, 2020, 2021, and 2022)

3.2 Market Concentration Rate

3.2.1 Top 3 Online Games of Skill Players Market Share in 2021

3.2.2 Top 10 Online Games of Skill Players Market Share in 2021

3.2.3 Market Competition Trend

3.3 Online Games of Skill Players Head Office, Products and Services Provided

3.4 Online Games of Skill Mergers & Acquisitions

3.5 Online Games of Skill New Entrants and Expansion Plans

4 Market Size Segment by Type

4 Market Size Segment by Type

4.1 Global Online Games of Skill Revenue and Market Share by Type (2017-2022)

4.2 Global Online Games of Skill Market Forecast by Type (2023-2028)

5 Market Size Segment by Application

5 Market Size Segment by Application

5.1 Global Online Games of Skill Revenue Market Share by Application (2017-2022)

5.2 Global Online Games of Skill Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application

6 North America by Country, by Type, and by Application

6.1 North America Online Games of Skill Revenue by Type (2017-2028)

6.2 North America Online Games of Skill Revenue by Application (2017-2028)

6.3 North America Online Games of Skill Market Size by Country

6.3.1 North America Online Games of Skill Revenue by Country (2017-2028)

6.3.2 United States Online Games of Skill Market Size and Forecast (2017-2028)

6.3.3 Canada Online Games of Skill Market Size and Forecast (2017-2028)

6.3.4 Mexico Online Games of Skill Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application

7 Europe by Country, by Type, and by Application

7.1 Europe Online Games of Skill Revenue by Type (2017-2028)

7.2 Europe Online Games of Skill Revenue by Application (2017-2028)

7.3 Europe Online Games of Skill Market Size by Country

7.3.1 Europe Online Games of Skill Revenue by Country (2017-2028)

7.3.2 Germany Online Games of Skill Market Size and Forecast (2017-2028)

7.3.3 France Online Games of Skill Market Size and Forecast (2017-2028)

7.3.4 United Kingdom Online Games of Skill Market Size and Forecast (2017-2028)

7.3.5 Russia Online Games of Skill Market Size and Forecast (2017-2028)

7.3.6 Italy Online Games of Skill Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific Online Games of Skill Revenue by Type (2017-2028)

8.2 Asia-Pacific Online Games of Skill Revenue by Application (2017-2028)

8.3 Asia-Pacific Online Games of Skill Market Size by Region

8.3.1 Asia-Pacific Online Games of Skill Revenue by Region (2017-2028)

8.3.2 China Online Games of Skill Market Size and Forecast (2017-2028)

8.3.3 Japan Online Games of Skill Market Size and Forecast (2017-2028)

8.3.4 South Korea Online Games of Skill Market Size and Forecast (2017-2028)

8.3.5 India Online Games of Skill Market Size and Forecast (2017-2028)

8.3.6 Southeast Asia Online Games of Skill Market Size and Forecast (2017-2028)

8.3.7 Australia Online Games of Skill Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application

9 South America by Country, by Type, and by Application

9.1 South America Online Games of Skill Revenue by Type (2017-2028)

9.2 South America Online Games of Skill Revenue by Application (2017-2028)

9.3 South America Online Games of Skill Market Size by Country

9.3.1 South America Online Games of Skill Revenue by Country (2017-2028)

9.3.2 Brazil Online Games of Skill Market Size and Forecast (2017-2028)

9.3.3 Argentina Online Games of Skill Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa Online Games of Skill Revenue by Type (2017-2028)

10.2 Middle East & Africa Online Games of Skill Revenue by Application (2017-2028)

10.3 Middle East & Africa Online Games of Skill Market Size by Country

10.3.1 Middle East & Africa Online Games of Skill Revenue by Country (2017-2028)

10.3.2 Turkey Online Games of Skill Market Size and Forecast (2017-2028)

10.3.3 Saudi Arabia Online Games of Skill Market Size and Forecast (2017-2028)

10.3.4 UAE Online Games of Skill Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

11 Research Findings and Conclusion

12 Appendix

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global Online Games of Skill Revenue by Type, (USD Million), 2017 VS 2021 VS 2028

Table 2. Global Online Games of Skill Revenue by Application, (USD Million), 2017 VS 2021 VS 2028

Table 3. Global Market Online Games of Skill Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)

Table 4. Global Online Games of Skill Revenue (USD Million) by Region (2017-2022)

Table 5. Global Online Games of Skill Revenue Market Share by Region (2023-2028)

Table 6. Microsoft Corporate Information, Head Office, and Major Competitors

Table 7. Microsoft Major Business

Table 8. Microsoft Online Games of Skill Product and Solutions

Table 9. Microsoft Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 10. Nintendo Corporate Information, Head Office, and Major Competitors

Table 11. Nintendo Major Business

Table 12. Nintendo Online Games of Skill Product and Solutions

Table 13. Nintendo Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 14. Sony Corporate Information, Head Office, and Major Competitors

Table 15. Sony Major Business

Table 16. Sony Online Games of Skill Product and Solutions

Table 17. Sony Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 18. Tencent Corporate Information, Head Office, and Major Competitors

Table 19. Tencent Major Business

Table 20. Tencent Online Games of Skill Product and Solutions

Table 21. Tencent Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 22. Activision Blizzard Corporate Information, Head Office, and Major Competitors

Table 23. Activision Blizzard Major Business

Table 24. Activision Blizzard Online Games of Skill Product and Solutions

Table 25. Activision Blizzard Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 26. Playtech Corporate Information, Head Office, and Major Competitors

Table 27. Playtech Major Business

Table 28. Playtech Online Games of Skill Product and Solutions

Table 29. Playtech Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 30. Sega Corporate Information, Head Office, and Major Competitors

Table 31. Sega Major Business

Table 32. Sega Online Games of Skill Product and Solutions

Table 33. Sega Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 34. Electronic Arts (EA) Corporate Information, Head Office, and Major Competitors

Table 35. Electronic Arts (EA) Major Business

Table 36. Electronic Arts (EA) Online Games of Skill Product and Solutions

Table 37. Electronic Arts (EA) Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 38. Apple Corporate Information, Head Office, and Major Competitors

Table 39. Apple Major Business

Table 40. Apple Online Games of Skill Product and Solutions

Table 41. Apple Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 42. Ubisoft Corporate Information, Head Office, and Major Competitors

Table 43. Ubisoft Major Business

Table 44. Ubisoft Online Games of Skill Product and Solutions

Table 45. Ubisoft Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 46. Zynga Corporate Information, Head Office, and Major Competitors

Table 47. Zynga Major Business

Table 48. Zynga Online Games of Skill Product and Solutions

Table 49. Zynga Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 50. Square Enix Corporate Information, Head Office, and Major Competitors

Table 51. Square Enix Major Business

Table 52. Square Enix Online Games of Skill Product and Solutions

Table 53. Square Enix Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 54. NetEase Games Corporate Information, Head Office, and Major Competitors

Table 55. NetEase Games Major Business

Table 56. NetEase Games Online Games of Skill Product and Solutions

Table 57. NetEase Games Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 58. NEXON Corporate Information, Head Office, and Major Competitors

Table 59. NEXON Major Business

Table 60. NEXON Online Games of Skill Product and Solutions

Table 61. NEXON Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 62. NCSoft Corporate Information, Head Office, and Major Competitors

Table 63. NCSoft Major Business

Table 64. NCSoft Online Games of Skill Product and Solutions

Table 65. NCSoft Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 66. Bandai Namco Holdings Corporate Information, Head Office, and Major Competitors

Table 67. Bandai Namco Holdings Major Business

Table 68. Bandai Namco Holdings Online Games of Skill Product and Solutions

Table 69. Bandai Namco Holdings Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 70. CyberAgent (Cygames) Corporate Information, Head Office, and Major Competitors

Table 71. CyberAgent (Cygames) Major Business

Table 72. CyberAgent (Cygames) Online Games of Skill Product and Solutions

Table 73. CyberAgent (Cygames) Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 74. Take-Two Interactive Software, Inc. Corporate Information, Head Office, and Major Competitors

Table 75. Take-Two Interactive Software, Inc. Major Business

Table 76. Take-Two Interactive Software, Inc. Online Games of Skill Product and Solutions

Table 77. Take-Two Interactive Software, Inc. Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 78. Konami Corporate Information, Head Office, and Major Competitors

Table 79. Konami Major Business

Table 80. Konami Online Games of Skill Product and Solutions

Table 81. Konami Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 82. Supercell Corporate Information, Head Office, and Major Competitors

Table 83. Supercell Major Business

Table 84. Supercell Online Games of Skill Product and Solutions

Table 85. Supercell Online Games of Skill Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 86. Global Online Games of Skill Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)

Table 87. Global Online Games of Skill Revenue Share by Players (2019, 2020, 2021, and 2022)

Table 88. Breakdown of Online Games of Skill by Company Type (Tier 1, Tier 2 and Tier 3)

Table 89. Online Games of Skill Players Head Office, Products and Services Provided

Table 90. Online Games of Skill Mergers & Acquisitions in the Past Five Years

Table 91. Online Games of Skill New Entrants and Expansion Plans

Table 92. Global Online Games of Skill Revenue (USD Million) by Type (2017-2022)

Table 93. Global Online Games of Skill Revenue Share by Type (2017-2022)

Table 94. Global Online Games of Skill Revenue Forecast by Type (2023-2028)

Table 95. Global Online Games of Skill Revenue by Application (2017-2022)

Table 96. Global Online Games of Skill Revenue Forecast by Application (2023-2028)

Table 97. North America Online Games of Skill Revenue by Type (2017-2022) & (USD Million)

Table 98. North America Online Games of Skill Revenue by Type (2023-2028) & (USD Million)

Table 99. North America Online Games of Skill Revenue by Application (2017-2022) & (USD Million)

Table 100. North America Online Games of Skill Revenue by Application (2023-2028) & (USD Million)

Table 101. North America Online Games of Skill Revenue by Country (2017-2022) & (USD Million)

Table 102. North America Online Games of Skill Revenue by Country (2023-2028) & (USD Million)

Table 103. Europe Online Games of Skill Revenue by Type (2017-2022) & (USD Million)

Table 104. Europe Online Games of Skill Revenue by Type (2023-2028) & (USD Million)

Table 105. Europe Online Games of Skill Revenue by Application (2017-2022) & (USD Million)

Table 106. Europe Online Games of Skill Revenue by Application (2023-2028) & (USD Million)

Table 107. Europe Online Games of Skill Revenue by Country (2017-2022) & (USD Million)

Table 108. Europe Online Games of Skill Revenue by Country (2023-2028) & (USD Million)

Table 109. Asia-Pacific Online Games of Skill Revenue by Type (2017-2022) & (USD Million)

Table 110. Asia-Pacific Online Games of Skill Revenue by Type (2023-2028) & (USD Million)

Table 111. Asia-Pacific Online Games of Skill Revenue by Application (2017-2022) & (USD Million)

Table 112. Asia-Pacific Online Games of Skill Revenue by Application (2023-2028) & (USD Million)

Table 113. Asia-Pacific Online Games of Skill Revenue by Region (2017-2022) & (USD Million)

Table 114. Asia-Pacific Online Games of Skill Revenue by Region (2023-2028) & (USD Million)

Table 115. South America Online Games of Skill Revenue by Type (2017-2022) & (USD Million)

Table 116. South America Online Games of Skill Revenue by Type (2023-2028) & (USD Million)

Table 117. South America Online Games of Skill Revenue by Application (2017-2022) & (USD Million)

Table 118. South America Online Games of Skill Revenue by Application (2023-2028) & (USD Million)

Table 119. South America Online Games of Skill Revenue by Country (2017-2022) & (USD Million)

Table 120. South America Online Games of Skill Revenue by Country (2023-2028) & (USD Million)

Table 121. Middle East & Africa Online Games of Skill Revenue by Type (2017-2022) & (USD Million)

Table 122. Middle East & Africa Online Games of Skill Revenue by Type (2023-2028) & (USD Million)

Table 123. Middle East & Africa Online Games of Skill Revenue by Application (2017-2022) & (USD Million)

Table 124. Middle East & Africa Online Games of Skill Revenue by Application (2023-2028) & (USD Million)

Table 125. Middle East & Africa Online Games of Skill Revenue by Country (2017-2022) & (USD Million)

Table 126. Middle East & Africa Online Games of Skill Revenue by Country (2023-2028) & (USD Million)

List of Figures

Figure 1. Online Games of Skill Picture

Figure 2. Global Online Games of Skill Revenue Market Share by Type in 2021

Figure 3. Gard Based Games

Figure 4. Sports Games

Figure 5. Strategy Games

Figure 6. Puzzle Games

Figure 7. Arcade Games

Figure 8. Others

Figure 9. Online Games of Skill Revenue Market Share by Application in 2021

Figure 10. Smartphone and Tablet Picture

Figure 11. PC Picture

Figure 12. TV Picture

Figure 13. Others Picture

Figure 14. Global Online Games of Skill Market Size, (USD Million): 2017 VS 2021 VS 2028

Figure 15. Global Online Games of Skill Revenue and Forecast (2017-2028) & (USD Million)

Figure 16. Global Online Games of Skill Revenue Market Share by Region (2017-2028)

Figure 17. Global Online Games of Skill Revenue Market Share by Region in 2021

Figure 18. North America Online Games of Skill Revenue (USD Million) and Growth Rate (2017-2028)

Figure 19. Europe Online Games of Skill Revenue (USD Million) and Growth Rate (2017-2028)

Figure 20. Asia-Pacific Online Games of Skill Revenue (USD Million) and Growth Rate (2017-2028)

Figure 21. South America Online Games of Skill Revenue (USD Million) and Growth Rate (2017-2028)

Figure 22. Middle East and Africa Online Games of Skill Revenue (USD Million) and Growth Rate (2017-2028)

Figure 23. Online Games of Skill Market Drivers

Figure 24. Online Games of Skill Market Restraints

Figure 25. Online Games of Skill Market Trends

Figure 26. Microsoft Recent Developments and Future Plans

Figure 27. Nintendo Recent Developments and Future Plans

Figure 28. Sony Recent Developments and Future Plans

Figure 29. Tencent Recent Developments and Future Plans

Figure 30. Activision Blizzard Recent Developments and Future Plans

Figure 31. Playtech Recent Developments and Future Plans

Figure 32. Sega Recent Developments and Future Plans

Figure 33. Electronic Arts (EA) Recent Developments and Future Plans

Figure 34. Apple Recent Developments and Future Plans

Figure 35. Ubisoft Recent Developments and Future Plans

Figure 36. Zynga Recent Developments and Future Plans

Figure 37. Square Enix Recent Developments and Future Plans

Figure 38. NetEase Games Recent Developments and Future Plans

Figure 39. NEXON Recent Developments and Future Plans

Figure 40. NCSoft Recent Developments and Future Plans

Figure 41. Bandai Namco Holdings Recent Developments and Future Plans

Figure 42. CyberAgent (Cygames) Recent Developments and Future Plans

Figure 43. Take-Two Interactive Software, Inc. Recent Developments and Future Plans

Figure 44. Konami Recent Developments and Future Plans

Figure 45. Supercell Recent Developments and Future Plans

Figure 46. Global Online Games of Skill Revenue Share by Players in 2021

Figure 47. Online Games of Skill Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021

Figure 48. Global Top 3 Players Online Games of Skill Revenue Market Share in 2021

Figure 49. Global Top 10 Players Online Games of Skill Revenue Market Share in 2021

Figure 50. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)

Figure 51. Global Online Games of Skill Revenue Share by Type in 2021

Figure 52. Global Online Games of Skill Market Share Forecast by Type (2023-2028)

Figure 53. Global Online Games of Skill Revenue Share by Application in 2021

Figure 54. Global Online Games of Skill Market Share Forecast by Application (2023-2028)

Figure 55. North America Online Games of Skill Sales Market Share by Type (2017-2028)

Figure 56. North America Online Games of Skill Sales Market Share by Application (2017-2028)

Figure 57. North America Online Games of Skill Revenue Market Share by Country (2017-2028)

Figure 58. United States Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 59. Canada Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 60. Mexico Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 61. Europe Online Games of Skill Sales Market Share by Type (2017-2028)

Figure 62. Europe Online Games of Skill Sales Market Share by Application (2017-2028)

Figure 63. Europe Online Games of Skill Revenue Market Share by Country (2017-2028)

Figure 64. Germany Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 65. France Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 66. United Kingdom Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 67. Russia Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 68. Italy Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 69. Asia-Pacific Online Games of Skill Sales Market Share by Type (2017-2028)

Figure 70. Asia-Pacific Online Games of Skill Sales Market Share by Application (2017-2028)

Figure 71. Asia-Pacific Online Games of Skill Revenue Market Share by Region (2017-2028)

Figure 72. China Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 73. Japan Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 74. South Korea Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 75. India Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 76. Southeast Asia Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 77. Australia Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 78. South America Online Games of Skill Sales Market Share by Type (2017-2028)

Figure 79. South America Online Games of Skill Sales Market Share by Application (2017-2028)

Figure 80. South America Online Games of Skill Revenue Market Share by Country (2017-2028)

Figure 81. Brazil Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 82. Argentina Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 83. Middle East and Africa Online Games of Skill Sales Market Share by Type (2017-2028)

Figure 84. Middle East and Africa Online Games of Skill Sales Market Share by Application (2017-2028)

Figure 85. Middle East and Africa Online Games of Skill Revenue Market Share by Country (2017-2028)

Figure 86. Turkey Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 87. Saudi Arabia Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 88. UAE Online Games of Skill Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 89. Methodology

Figure 90. Research Process and Data Source