Global PC Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

  • receipt Report ID : 213722
  • calendar_today Published On: Apr, 2021
  • file_copy Pages: 156
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The PC Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global PC Games size is estimated to be USD xx million in 2026 from USD xx million in 2020, with a change XX% between 2020 and 2021. The global PC Games market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation

PC Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

MMO

Adventure

Action

Shooter

Combat

Sports

Role-Playing

Others

Market segment by Application, can be divided into

Game Mall

Personal

Others

Market segment by players, this report covers

Blizzard Entertainment

Electronic Arts

Tencent

UBISOFT

THQ

CAPCOM

Microsoft Game Studios

EIDOS

ROCKSTAR

SIERRA

KONAMI

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:

Chapter 1, to describe PC Games product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of PC Games, with revenue, gross margin and global market share of PC Games from 2019 to 2021.

Chapter 3, the PC Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and PC Games market forecast, by regions, type and application, with revenue, from 2021 to 2026.

Chapter 11 and 12, to describe PC Games research findings and conclusion, appendix and data source.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of PC Games

1.2 Classification of PC Games by Type

1.2.1 Overview: Global PC Games Market Size by Type: 2020 Versus 2021 Versus 2026

1.2.2 Global PC Games Revenue Market Share by Type in 2020

1.2.3 MMO

1.2.4 Adventure

1.2.5 Action

1.2.6 Shooter

1.2.7 Combat

1.2.8 Sports

1.2.9 Role-Playing

1.2.10 Others

1.3 Global PC Games Market by Application

1.3.1 Overview: Global PC Games Market Size by Application: 2020 Versus 2021 Versus 2026

1.3.2 Game Mall

1.3.3 Personal

1.3.4 Others

1.4 Global PC Games Market Size & Forecast

1.5 Global PC Games Market Size and Forecast by Region

1.5.1 Global PC Games Market Size by Region: 2016 VS 2021 VS 2026

1.5.2 Global PC Games Market Size by Region, (2016-2021)

1.5.3 North America PC Games Market Size and Prospect (2016-2026)

1.5.4 Europe PC Games Market Size and Prospect (2016-2026)

1.5.5 Asia-Pacific PC Games Market Size and Prospect (2016-2026)

1.5.6 South America PC Games Market Size and Prospect (2016-2026)

1.5.7 Middle East and Africa PC Games Market Size and Prospect (2016-2026)

1.6 Market Drivers, Restraints and Trends

1.6.1 PC Games Market Drivers

1.6.2 PC Games Market Restraints

1.6.3 PC Games Trends Analysis

2 Company Profiles

2.1 Blizzard Entertainment

2.1.1 Blizzard Entertainment Details

2.1.2 Blizzard Entertainment Major Business

2.1.3 Blizzard Entertainment PC Games Product and Solutions

2.1.4 Blizzard Entertainment PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.1.5 Blizzard Entertainment Recent Developments and Future Plans

2.2 Electronic Arts

2.2.1 Electronic Arts Details

2.2.2 Electronic Arts Major Business

2.2.3 Electronic Arts PC Games Product and Solutions

2.2.4 Electronic Arts PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.2.5 Electronic Arts Recent Developments and Future Plans

2.3 Tencent

2.3.1 Tencent Details

2.3.2 Tencent Major Business

2.3.3 Tencent PC Games Product and Solutions

2.3.4 Tencent PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.3.5 Tencent Recent Developments and Future Plans

2.4 UBISOFT

2.4.1 UBISOFT Details

2.4.2 UBISOFT Major Business

2.4.3 UBISOFT PC Games Product and Solutions

2.4.4 UBISOFT PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.4.5 UBISOFT Recent Developments and Future Plans

2.5 THQ

2.5.1 THQ Details

2.5.2 THQ Major Business

2.5.3 THQ PC Games Product and Solutions

2.5.4 THQ PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.5.5 THQ Recent Developments and Future Plans

2.6 CAPCOM

2.6.1 CAPCOM Details

2.6.2 CAPCOM Major Business

2.6.3 CAPCOM PC Games Product and Solutions

2.6.4 CAPCOM PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.6.5 CAPCOM Recent Developments and Future Plans

2.7 Microsoft Game Studios

2.7.1 Microsoft Game Studios Details

2.7.2 Microsoft Game Studios Major Business

2.7.3 Microsoft Game Studios PC Games Product and Solutions

2.7.4 Microsoft Game Studios PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.7.5 Microsoft Game Studios Recent Developments and Future Plans

2.8 EIDOS

2.8.1 EIDOS Details

2.8.2 EIDOS Major Business

2.8.3 EIDOS PC Games Product and Solutions

2.8.4 EIDOS PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.8.5 EIDOS Recent Developments and Future Plans

2.9 ROCKSTAR

2.9.1 ROCKSTAR Details

2.9.2 ROCKSTAR Major Business

2.9.3 ROCKSTAR PC Games Product and Solutions

2.9.4 ROCKSTAR PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.9.5 ROCKSTAR Recent Developments and Future Plans

2.10 SIERRA

2.10.1 SIERRA Details

2.10.2 SIERRA Major Business

2.10.3 SIERRA PC Games Product and Solutions

2.10.4 SIERRA PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.10.5 SIERRA Recent Developments and Future Plans

2.11 KONAMI

2.11.1 KONAMI Details

2.11.2 KONAMI Major Business

2.11.3 KONAMI PC Games Product and Solutions

2.11.4 KONAMI PC Games Revenue, Gross Margin and Market Share (2019-2021)

2.11.5 KONAMI Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global PC Games Revenue and Share by Players (2019-2021)

3.2 Market Concentration Rate

3.2.1 Top 3 PC Games Players Market Share

3.2.2 Top 10 PC Games Players Market Share

3.2.3 Market Competition Trend

3.3 PC Games Players Head Office, Products and Services Provided

3.4 Mergers & Acquisitions

3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global PC Games Revenue and Market Share by Type (2016-2021)

4.2 Global PC Games Market Forecast by Type (2021-2026)

5 Market Size Segment by Application

5.1 Global PC Games Revenue Market Share by Application (2016-2021)

5.2 PC Games Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application

6.1 North America PC Games Revenue by Type (2016-2026)

6.2 North America PC Games Revenue by Application (2016-2026)

6.3 North America PC Games Market Size by Country

6.3.1 North America PC Games Revenue by Country (2016-2026)

6.3.2 United States PC Games Market Size and Forecast (2016-2026)

6.3.3 Canada PC Games Market Size and Forecast (2016-2026)

6.3.4 Mexico PC Games Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application

7.1 Europe PC Games Revenue by Type (2016-2026)

7.2 Europe PC Games Revenue by Application (2016-2026)

7.3 Europe PC Games Market Size by Country

7.3.1 Europe PC Games Revenue by Country (2016-2026)

7.3.2 Germany PC Games Market Size and Forecast (2016-2026)

7.3.3 France PC Games Market Size and Forecast (2016-2026)

7.3.4 United Kingdom PC Games Market Size and Forecast (2016-2026)

7.3.5 Russia PC Games Market Size and Forecast (2016-2026)

7.3.6 Italy PC Games Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific PC Games Revenue by Type (2016-2026)

8.2 Asia-Pacific PC Games Revenue by Application (2016-2026)

8.3 Asia-Pacific PC Games Market Size by Region

8.3.1 Asia-Pacific PC Games Revenue by Region (2016-2026)

8.3.2 China PC Games Market Size and Forecast (2016-2026)

8.3.3 Japan PC Games Market Size and Forecast (2016-2026)

8.3.4 South Korea PC Games Market Size and Forecast (2016-2026)

8.3.5 India PC Games Market Size and Forecast (2016-2026)

8.3.6 Southeast Asia PC Games Market Size and Forecast (2016-2026)

8.3.7 Australia PC Games Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application

9.1 South America PC Games Revenue by Type (2016-2026)

9.2 South America PC Games Revenue by Application (2016-2026)

9.3 South America PC Games Market Size by Country

9.3.1 South America PC Games Revenue by Country (2016-2026)

9.3.2 Brazil PC Games Market Size and Forecast (2016-2026)

9.3.3 Argentina PC Games Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa PC Games Revenue by Type (2016-2026)

10.2 Middle East & Africa PC Games Revenue by Application (2016-2026)

10.3 Middle East & Africa PC Games Market Size by Country

10.3.1 Middle East & Africa PC Games Revenue by Country (2016-2026)

10.3.2 Turkey PC Games Market Size and Forecast (2016-2026)

10.3.3 Saudi Arabia PC Games Market Size and Forecast (2016-2026)

10.3.4 UAE PC Games Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global PC Games Revenue by Type, (USD Million), 2020 VS 2021 VS 2026

Table 2. Global PC Games Revenue by Application, (USD Million), 2020 VS 2021 VS 2026

Table 3. Global Market PC Games Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)

Table 4. Global PC Games Revenue (USD Million) by Region (2016-2021)

Table 5. Global PC Games Revenue Market Share by Region (2021-2026)

Table 6. Blizzard Entertainment Corporate Information, Head Office, and Major Competitors

Table 7. Blizzard Entertainment Major Business

Table 8. Blizzard Entertainment PC Games Product and Solutions

Table 9. Blizzard Entertainment PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 10. Electronic Arts Corporate Information, Head Office, and Major Competitors

Table 11. Electronic Arts Major Business

Table 12. Electronic Arts PC Games Product and Solutions

Table 13. Electronic Arts PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 14. Tencent Corporate Information, Head Office, and Major Competitors

Table 15. Tencent Major Business

Table 16. Tencent PC Games Product and Solutions

Table 17. Tencent PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 18. UBISOFT Corporate Information, Head Office, and Major Competitors

Table 19. UBISOFT Major Business

Table 20. UBISOFT PC Games Product and Solutions

Table 21. UBISOFT PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 22. THQ Corporate Information, Head Office, and Major Competitors

Table 23. THQ Major Business

Table 24. THQ PC Games Product and Solutions

Table 25. THQ PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 26. CAPCOM Corporate Information, Head Office, and Major Competitors

Table 27. CAPCOM Major Business

Table 28. CAPCOM PC Games Product and Solutions

Table 29. CAPCOM PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 30. Microsoft Game Studios Corporate Information, Head Office, and Major Competitors

Table 31. Microsoft Game Studios Major Business

Table 32. Microsoft Game Studios PC Games Product and Solutions

Table 33. Microsoft Game Studios PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 34. EIDOS Corporate Information, Head Office, and Major Competitors

Table 35. EIDOS Major Business

Table 36. EIDOS PC Games Product and Solutions

Table 37. EIDOS PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 38. ROCKSTAR Corporate Information, Head Office, and Major Competitors

Table 39. ROCKSTAR Major Business

Table 40. ROCKSTAR PC Games Product and Solutions

Table 41. ROCKSTAR PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 42. SIERRA Corporate Information, Head Office, and Major Competitors

Table 43. SIERRA Major Business

Table 44. SIERRA PC Games Product and Solutions

Table 45. SIERRA PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 46. KONAMI Corporate Information, Head Office, and Major Competitors

Table 47. KONAMI Major Business

Table 48. KONAMI PC Games Product and Solutions

Table 49. KONAMI PC Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 50. Global PC Games Revenue (USD Million) by Players (2019-2021)

Table 51. Global PC Games Revenue Share by Players (2019-2021)

Table 52. Breakdown of PC Games by Company Type (Tier 1, Tier 2 and Tier 3)

Table 53. PC Games Players Head Office, Products and Services Provided

Table 54. PC Games Mergers & Acquisitions in the Past Five Years

Table 55. PC Games New Entrants and Expansion Plans

Table 56. Global PC Games Revenue (USD Million) by Type (2016-2021)

Table 57. Global PC Games Revenue Share by Type (2016-2021)

Table 58. Global PC Games Revenue Forecast by Type (2021-2026)

Table 59. Global PC Games Revenue by Application (2016-2021)

Table 60. Global PC Games Revenue Forecast by Application (2021-2026)

Table 61. North America PC Games Revenue by Type (2016-2021) & (USD Million)

Table 62. North America PC Games Revenue by Type (2021-2026) & (USD Million)

Table 63. North America PC Games Revenue by Application (2016-2021) & (USD Million)

Table 64. North America PC Games Revenue by Application (2021-2026) & (USD Million)

Table 65. North America PC Games Revenue by Country (2016-2021) & (USD Million)

Table 66. North America PC Games Revenue by Country (2021-2026) & (USD Million)

Table 67. Europe PC Games Revenue by Type (2016-2021) & (USD Million)

Table 68. Europe PC Games Revenue by Type (2021-2026) & (USD Million)

Table 69. Europe PC Games Revenue by Application (2016-2021) & (USD Million)

Table 70. Europe PC Games Revenue by Application (2021-2026) & (USD Million)

Table 71. Europe PC Games Revenue by Country (2016-2021) & (USD Million)

Table 72. Europe PC Games Revenue by Country (2021-2026) & (USD Million)

Table 73. Asia-Pacific PC Games Revenue by Type (2016-2021) & (USD Million)

Table 74. Asia-Pacific PC Games Revenue by Type (2021-2026) & (USD Million)

Table 75. Asia-Pacific PC Games Revenue by Application (2016-2021) & (USD Million)

Table 76. Asia-Pacific PC Games Revenue by Application (2021-2026) & (USD Million)

Table 77. Asia-Pacific PC Games Revenue by Region (2016-2021) & (USD Million)

Table 78. Asia-Pacific PC Games Revenue by Region (2021-2026) & (USD Million)

Table 79. South America PC Games Revenue by Type (2016-2021) & (USD Million)

Table 80. South America PC Games Revenue by Type (2021-2026) & (USD Million)

Table 81. South America PC Games Revenue by Application (2016-2021) & (USD Million)

Table 82. South America PC Games Revenue by Application (2021-2026) & (USD Million)

Table 83. South America PC Games Revenue by Country (2016-2021) & (USD Million)

Table 84. South America PC Games Revenue by Country (2021-2026) & (USD Million)

Table 85. Middle East & Africa PC Games Revenue by Type (2016-2021) & (USD Million)

Table 86. Middle East & Africa PC Games Revenue by Type (2021-2026) & (USD Million)

Table 87. Middle East & Africa PC Games Revenue by Application (2016-2021) & (USD Million)

Table 88. Middle East & Africa PC Games Revenue by Application (2021-2026) & (USD Million)

Table 89. Middle East & Africa PC Games Revenue by Country (2016-2021) & (USD Million)

Table 90. Middle East & Africa PC Games Revenue by Country (2021-2026) & (USD Million)

List of Figures

Figure 1. PC Games Picture

Figure 2. Global PC Games Revenue Market Share by Type in 2020

Figure 3. MMO

Figure 4. Adventure

Figure 5. Action

Figure 6. Shooter

Figure 7. Combat

Figure 8. Sports

Figure 9. Role-Playing

Figure 10. Others

Figure 11. PC Games Revenue Market Share by Application in 2020

Figure 12. Game Mall Picture

Figure 13. Personal Picture

Figure 14. Others Picture

Figure 15. Global PC Games Revenue, (USD Million): 2020 VS 2021 VS 2026

Figure 16. Global PC Games Revenue and Forecast (2016-2026) & (USD Million)

Figure 17. Global PC Games Revenue Market Share by Region (2016-2026)

Figure 18. Global PC Games Revenue Market Share by Region in 2020

Figure 19. North America PC Games Revenue (USD Million) and Growth Rate (2016-2026)

Figure 20. Europe PC Games Revenue (USD Million) and Growth Rate (2016-2026)

Figure 21. Asia-Pacific PC Games Revenue (USD Million) and Growth Rate (2016-2026)

Figure 22. South America PC Games Revenue (USD Million) and Growth Rate (2016-2026)

Figure 23. Middle East and Africa PC Games Revenue (USD Million) and Growth Rate (2016-2026)

Figure 24. PC Games Market Drivers

Figure 25. PC Games Market Restraints

Figure 26. PC Games Market Trends

Figure 27. Blizzard Entertainment Recent Developments and Future Plans

Figure 28. Electronic Arts Recent Developments and Future Plans

Figure 29. Tencent Recent Developments and Future Plans

Figure 30. UBISOFT Recent Developments and Future Plans

Figure 31. THQ Recent Developments and Future Plans

Figure 32. CAPCOM Recent Developments and Future Plans

Figure 33. Microsoft Game Studios Recent Developments and Future Plans

Figure 34. EIDOS Recent Developments and Future Plans

Figure 35. ROCKSTAR Recent Developments and Future Plans

Figure 36. SIERRA Recent Developments and Future Plans

Figure 37. KONAMI Recent Developments and Future Plans

Figure 38. Global PC Games Revenue Share by Players in 2020

Figure 39. PC Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

Figure 40. Global Top 3 Players PC Games Revenue Market Share in 2020

Figure 41. Global Top 10 Players PC Games Revenue Market Share in 2020

Figure 42. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)

Figure 43. Global PC Games Revenue Share by Type in 2020

Figure 44. Global PC Games Market Share Forecast by Type (2021-2026)

Figure 45. Global PC Games Revenue Share by Application in 2020

Figure 46. Global PC Games Market Share Forecast by Application (2021-2026)

Figure 47. North America PC Games Sales Market Share by Type (2016-2026)

Figure 48. North America PC Games Sales Market Share by Application (2016-2026)

Figure 49. North America PC Games Revenue Market Share by Country (2016-2026)

Figure 50. United States PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 51. Canada PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 52. Mexico PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 53. Europe PC Games Sales Market Share by Type (2016-2026)

Figure 54. Europe PC Games Sales Market Share by Application (2016-2026)

Figure 55. Europe PC Games Revenue Market Share by Country (2016-2026)

Figure 56. Germany PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 57. France PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 58. United Kingdom PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 59. Russia PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 60. Italy PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 61. Asia-Pacific PC Games Sales Market Share by Type (2016-2026)

Figure 62. Asia-Pacific PC Games Sales Market Share by Application (2016-2026)

Figure 63. Asia-Pacific PC Games Revenue Market Share by Region (2016-2026)

Figure 64. China PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 65. Japan PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 66. South Korea PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 67. India PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 68. Southeast Asia PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 69. Australia PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 70. South America PC Games Sales Market Share by Type (2016-2026)

Figure 71. South America PC Games Sales Market Share by Application (2016-2026)

Figure 72. South America PC Games Revenue Market Share by Country (2016-2026)

Figure 73. Brazil PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 74. Argentina PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 75. Middle East and Africa PC Games Sales Market Share by Type (2016-2026)

Figure 76. Middle East and Africa PC Games Sales Market Share by Application (2016-2026)

Figure 77. Middle East and Africa PC Games Revenue Market Share by Country (2016-2026)

Figure 78. Turkey PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 79. Saudi Arabia PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 80. UAE PC Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 81. Methodology

Figure 82. Research Process and Data Source