Global Video Gaming Terminals (VGT) Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

  • receipt Report ID : 194926
  • calendar_today Published On: Mar, 2021
  • file_copy Pages: 156
  • list Machinery & Equipments
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The Video Gaming Terminals (VGT) market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Video Gaming Terminals (VGT) size is estimated to be xx million in 2021 from USD xx million in 2020, with a change of XX% between 2020 and 2021. The global Video Gaming Terminals (VGT) market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation

Video Gaming Terminals (VGT) market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Video Gaming Machines

Video Poker Machines

Mechanical Reel Gaming Machines

Market segment by Application can be divided into

New/ expansion

Replacement

The key market players for global Video Gaming Terminals (VGT) market are listed below:

Scientific Games

IGT

Playtech

Novomatic

Sisal Group

SYNOT GROUP

Apollo Games

Accel Entertainment

Market segment by Region, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)

South America (Brazil, Argentina, Colombia, and Rest of South America)

Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 14 chapters:

Chapter 1, to describe Video Gaming Terminals (VGT) product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top manufacturers of Video Gaming Terminals (VGT), with price, sales, revenue and global market share of Video Gaming Terminals (VGT) in 2018 and 2019.

Chapter 3, the Video Gaming Terminals (VGT) competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Video Gaming Terminals (VGT) breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2015 to 2020.

Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2015 to 2020.

Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Video Gaming Terminals (VGT) market forecast, by regions, type and application, with sales and revenue, from 2021 to 2026.

Chapter 12, 13 and 14, to describe Video Gaming Terminals (VGT) sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Video Gaming Terminals (VGT) Introduction

1.2 Market Analysis by Type

1.2.1 Overview: Global Video Gaming Terminals (VGT) Revenue by Type: 2019 Versus 2021 Versus 2026

1.2.2 Video Gaming Machines

1.2.3 Video Poker Machines

1.2.4 Mechanical Reel Gaming Machines

1.3 Market Analysis by Application

1.3.1 Overview: Global Video Gaming Terminals (VGT) Revenue by Application: 2019 Versus 2021 Versus 2026

1.3.2 New/ expansion

1.3.3 Replacement

1.4 Global Video Gaming Terminals (VGT) Market Size & Forecast

1.4.1 Global Video Gaming Terminals (VGT) Sales in Value (2016-2026))

1.4.2 Global Video Gaming Terminals (VGT) Sales in Volume (2016-2026)

1.4.3 Global Video Gaming Terminals (VGT) Price by Type (2016-2026) & (US$/Unit)

1.5 Global Video Gaming Terminals (VGT) Production Capacity Analysis

1.5.1 Global Video Gaming Terminals (VGT) Total Production Capacity (2016-2026)

1.5.2 Global Video Gaming Terminals (VGT) Production Capacity by Geographic Region

1.6 Market Drivers, Restraints and Trends

1.6.1 Video Gaming Terminals (VGT) Market Drivers

1.6.2 Video Gaming Terminals (VGT) Market Restraints

1.6.3 Video Gaming Terminals (VGT) Trends Analysis

2 Manufacturers Profiles

2.1 Scientific Games

2.1.1 Scientific Games Details

2.1.2 Scientific Games Major Business

2.1.3 Scientific Games Video Gaming Terminals (VGT) Product and Services

2.1.4 Scientific Games Video Gaming Terminals (VGT) Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

2.2 IGT

2.2.1 IGT Details

2.2.2 IGT Major Business

2.2.3 IGT Video Gaming Terminals (VGT) Product and Services

2.2.4 IGT Video Gaming Terminals (VGT) Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

2.3 Playtech

2.3.1 Playtech Details

2.3.2 Playtech Major Business

2.3.3 Playtech Video Gaming Terminals (VGT) Product and Services

2.3.4 Playtech Video Gaming Terminals (VGT) Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

2.4 Novomatic

2.4.1 Novomatic Details

2.4.2 Novomatic Major Business

2.4.3 Novomatic Video Gaming Terminals (VGT) Product and Services

2.4.4 Novomatic Video Gaming Terminals (VGT) Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

2.5 Sisal Group

2.5.1 Sisal Group Details

2.5.2 Sisal Group Major Business

2.5.3 Sisal Group Video Gaming Terminals (VGT) Product and Services

2.5.4 Sisal Group Video Gaming Terminals (VGT) Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

2.6 SYNOT GROUP

2.6.1 SYNOT GROUP Details

2.6.2 SYNOT GROUP Major Business

2.6.3 SYNOT GROUP Video Gaming Terminals (VGT) Product and Services

2.6.4 SYNOT GROUP Video Gaming Terminals (VGT) Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

2.7 Apollo Games

2.7.1 Apollo Games Details

2.7.2 Apollo Games Major Business

2.7.3 Apollo Games Video Gaming Terminals (VGT) Product and Services

2.7.4 Apollo Games Video Gaming Terminals (VGT) Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

2.8 Accel Entertainment

2.8.1 Accel Entertainment Details

2.8.2 Accel Entertainment Major Business

2.8.3 Accel Entertainment Video Gaming Terminals (VGT) Product and Services

2.8.4 Accel Entertainment Video Gaming Terminals (VGT) Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

3 Video Gaming Terminals (VGT) Sales by Manufacturer

3.1 Global Video Gaming Terminals (VGT) Sales in Volume by Manufacturer (2019-2021e)

3.2 Global Video Gaming Terminals (VGT) Revenue by Manufacturer (2019-2021e)

3.3 Key Manufacturer Market Position in Video Gaming Terminals (VGT)

3.4 Market Concentration Rate

3.4.1 Top 3 Video Gaming Terminals (VGT) Manufacturer Market Share

3.4.2 Top 6 Video Gaming Terminals (VGT) Manufacturer Market Share

3.5 Global Video Gaming Terminals (VGT) Production Capacity by Company

3.6 Manufacturer by Geography: Head Office and Video Gaming Terminals (VGT) Production Site

3.7 New Entrant and Capacity Expansion Plans

3.8 Mergers & Acquisitions

4 Market Analysis by Region

4.1 Global Video Gaming Terminals (VGT) Market Size by Region

4.1.1 Global Video Gaming Terminals (VGT) Sales in Volume by Region (2016-2026)

4.1.2 Global Video Gaming Terminals (VGT) Revenue by Region (2016-2026)

4.2 North America Video Gaming Terminals (VGT) Revenue (2016-2026)

4.3 Europe Video Gaming Terminals (VGT) Revenue (2016-2026)

4.4 Asia-Pacific Video Gaming Terminals (VGT) Revenue (2016-2026)

4.5 South America Video Gaming Terminals (VGT) Revenue (2016-2026)

4.6 Middle East and Africa Video Gaming Terminals (VGT) Revenue (2016-2026)

5 Market Segment by Type

5.1 Global Video Gaming Terminals (VGT) Sales in Volume by Type (2016-2026)

5.2 Global Video Gaming Terminals (VGT) Revenue by Type (2016-2026)

5.3 Global Video Gaming Terminals (VGT) Price by Type (2016-2026)

6 Market Segment by Application

6.1 Global Video Gaming Terminals (VGT) Sales in Volume by Application (2016-2026)

6.2 Global Video Gaming Terminals (VGT) Revenue by Application (2016-2026)

6.3 Global Video Gaming Terminals (VGT) Price by Application (2016-2026)

7 North America by Country, by Type, and by Application

7.1 North America Video Gaming Terminals (VGT) Sales by Type (2016-2026)

7.2 North America Video Gaming Terminals (VGT) Sales by Application (2016-2026)

7.3 North America Video Gaming Terminals (VGT) Market Size by Country

7.3.1 North America Video Gaming Terminals (VGT) Sales in Volume by Country (2016-2026)

7.3.2 North America Video Gaming Terminals (VGT) Revenue by Country (2016-2026)

7.3.3 United States Market Size and Forecast (2016-2026)

7.3.4 Canada Market Size and Forecast (2016-2026)

7.3.5 Mexico Market Size and Forecast (2016-2026)

8 Europe by Country, by Type, and by Application

8.1 Europe Video Gaming Terminals (VGT) Sales by Type (2016-2026)

8.2 Europe Video Gaming Terminals (VGT) Sales by Application (2016-2026)

8.3 Europe Video Gaming Terminals (VGT) Market Size by Country

8.3.1 Europe Video Gaming Terminals (VGT) Sales in Volume by Country (2016-2026)

8.3.2 Europe Video Gaming Terminals (VGT) Revenue by Country (2016-2026)

8.3.3 Germany Market Size and Forecast (2016-2026)

8.3.4 France Market Size and Forecast (2016-2026)

8.3.5 United Kingdom Market Size and Forecast (2016-2026)

8.3.6 Russia Market Size and Forecast (2016-2026)

8.3.7 Italy Market Size and Forecast (2016-2026)

9 Asia-Pacific by Country, by Type, and by Application

9.1 Asia-Pacific Video Gaming Terminals (VGT) Sales by Type (2016-2026)

9.2 Asia-Pacific Video Gaming Terminals (VGT) Sales by Application (2016-2026)

9.3 Asia-Pacific Video Gaming Terminals (VGT) Market Size by Region

9.3.1 Asia-Pacific Video Gaming Terminals (VGT) Sales in Volume by Region (2016-2026)

9.3.2 Asia-Pacific Video Gaming Terminals (VGT) Revenue by Region (2016-2026)

9.3.3 China Market Size and Forecast (2016-2026)

9.3.4 Japan Market Size and Forecast (2016-2026)

9.3.5 Korea Market Size and Forecast (2016-2026)

9.3.6 India Market Size and Forecast (2016-2026)

9.3.7 Southeast Asia Market Size and Forecast (2016-2026)

9.3.8 Australia Market Size and Forecast (2016-2026)

10 South America by Country, by Type, and by Application

10.1 South America Video Gaming Terminals (VGT) Sales by Type (2016-2026)

10.2 South America Video Gaming Terminals (VGT) Sales by Application (2016-2026)

10.3 South America Video Gaming Terminals (VGT) Market Size by Country

10.3.1 South America Video Gaming Terminals (VGT) Sales in Volume by Country (2016-2026)

10.3.2 South America Video Gaming Terminals (VGT) Revenue by Country (2016-2026)

10.3.3 Brazil Market Size and Forecast (2016-2026)

10.3.4 Argentina Market Size and Forecast (2016-2026)

11 Middle East & Africa by Country, by Type, and by Application

11.1 Middle East & Africa Video Gaming Terminals (VGT) Sales by Type (2016-2026)

11.2 Middle East & Africa Video Gaming Terminals (VGT) Sales by Application (2016-2026)

11.3 Middle East & Africa Video Gaming Terminals (VGT) Market Size by Country

11.3.1 Middle East & Africa Video Gaming Terminals (VGT) Sales in Volume by Country (2016-2026)

11.3.2 Middle East & Africa Video Gaming Terminals (VGT) Revenue by Country (2016-2026)

11.3.3 Turkey Market Size and Forecast (2016-2026)

11.3.4 Egypt Market Size and Forecast (2016-2026)

11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)

11.3.6 South Africa Market Size and Forecast (2016-2026)

12 Sales Channel, Distributors, Traders and Dealers

12.1 Sales Channel

12.1.1 Direct Marketing

12.1.2 Indirect Marketing

12.2 Video Gaming Terminals (VGT) Typical Distributors

12.3 Video Gaming Terminals (VGT) Typical Customers

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Research Process and Data Source

14.3 Disclaimer

List of Tables

Table 1. Global Video Gaming Terminals (VGT) Revenue by Type, (USD Million), 2021-2026

Table 2. Global Video Gaming Terminals (VGT) Revenue by Application, (USD Million), 2021-2026

Table 3. Scientific Games Basic Information, Manufacturing Base and Competitors

Table 4. Scientific Games Major Business

Table 5. Scientific Games Video Gaming Terminals (VGT) Product and Services

Table 6. Scientific Games Video Gaming Terminals (VGT) Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)

Table 7. IGT Basic Information, Manufacturing Base and Competitors

Table 8. IGT Major Business

Table 9. IGT Video Gaming Terminals (VGT) Product and Services

Table 10. IGT Video Gaming Terminals (VGT) Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)

Table 11. Playtech Basic Information, Manufacturing Base and Competitors

Table 12. Playtech Major Business

Table 13. Playtech Video Gaming Terminals (VGT) Product and Services

Table 14. Playtech Video Gaming Terminals (VGT) Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)

Table 15. Novomatic Basic Information, Manufacturing Base and Competitors

Table 16. Novomatic Major Business

Table 17. Novomatic Video Gaming Terminals (VGT) Product and Services

Table 18. Novomatic Video Gaming Terminals (VGT) Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)

Table 19. Sisal Group Basic Information, Manufacturing Base and Competitors

Table 20. Sisal Group Major Business

Table 21. Sisal Group Video Gaming Terminals (VGT) Product and Services

Table 22. Sisal Group Video Gaming Terminals (VGT) Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)

Table 23. SYNOT GROUP Basic Information, Manufacturing Base and Competitors

Table 24. SYNOT GROUP Major Business

Table 25. SYNOT GROUP Video Gaming Terminals (VGT) Product and Services

Table 26. SYNOT GROUP Video Gaming Terminals (VGT) Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)

Table 27. Apollo Games Basic Information, Manufacturing Base and Competitors

Table 28. Apollo Games Major Business

Table 29. Apollo Games Video Gaming Terminals (VGT) Product and Services

Table 30. Apollo Games Video Gaming Terminals (VGT) Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)

Table 31. Accel Entertainment Basic Information, Manufacturing Base and Competitors

Table 32. Accel Entertainment Major Business

Table 33. Accel Entertainment Video Gaming Terminals (VGT) Product and Services

Table 34. Accel Entertainment Video Gaming Terminals (VGT) Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)

Table 35. Global Video Gaming Terminals (VGT) Sales by Manufacturer (2019-2021e) & (K Units)

Table 36. Global Video Gaming Terminals (VGT) Revenue by Manufacturer (2019-2021e) & (USD Million)

Table 37. Market Position of Manufacturers in Video Gaming Terminals (VGT), (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020

Table 38. Global Video Gaming Terminals (VGT) Production Capacity by Company, (K Units): 2020 VS 2021

Table 39. Head Office and Video Gaming Terminals (VGT) Production Site of Key Manufacturer

Table 40. Video Gaming Terminals (VGT) New Entrant and Capacity Expansion Plans

Table 41. Video Gaming Terminals (VGT) Mergers & Acquisitions in the Past Five Years

Table 42. Global Video Gaming Terminals (VGT) Sales by Region (2016-2021e) & (K Units)

Table 43. Global Video Gaming Terminals (VGT) Sales by Region (2021-2026) & (K Units)

Table 44. Global Video Gaming Terminals (VGT) Revenue by Region (2016-2021e) & (USD Million)

Table 45. Global Video Gaming Terminals (VGT) Revenue by Region (2021-2026) & (USD Million)

Table 46. Global Video Gaming Terminals (VGT) Sales by Type (2016-2021e) & (K Units)

Table 47. Global Video Gaming Terminals (VGT) Sales by Type (2021-2026) & (K Units)

Table 48. Global Video Gaming Terminals (VGT) Revenue by Type (2016-2021e) & (USD Million)

Table 49. Global Video Gaming Terminals (VGT) Revenue by Type (2021-2026) & (USD Million)

Table 50. Global Video Gaming Terminals (VGT) Price by Type (2016-2021e) & (US$/Unit)

Table 51. Global Video Gaming Terminals (VGT) Price by Type (2021-2026) & (US$/Unit)

Table 52. Global Video Gaming Terminals (VGT) Sales by Application (2016-2021e) & (K Units)

Table 53. Global Video Gaming Terminals (VGT) Sales by Application (2021-2026) & (K Units)

Table 54. Global Video Gaming Terminals (VGT) Revenue by Application (2016-2021e) & (USD Million)

Table 55. Global Video Gaming Terminals (VGT) Revenue by Application (2021-2026) & (USD Million)

Table 56. Global Video Gaming Terminals (VGT) Price by Application (2016-2021e) & (US$/Unit)

Table 57. Global Video Gaming Terminals (VGT) Price by Application (2021-2026) & (US$/Unit)

Table 58. North America Video Gaming Terminals (VGT) Sales by Country (2016-2021e) & (K Units)

Table 59. North America Video Gaming Terminals (VGT) Sales by Country (2021-2026) & (K Units)

Table 60. North America Video Gaming Terminals (VGT) Revenue by Country (2016-2021e) & (USD Million)

Table 61. North America Video Gaming Terminals (VGT) Revenue by Country (2021-2026) & (USD Million)

Table 62. North America Video Gaming Terminals (VGT) Sales by Type (2016-2021e) & (K Units)

Table 63. North America Video Gaming Terminals (VGT) Sales by Type (2021-2026) & (K Units)

Table 64. North America Video Gaming Terminals (VGT) Sales by Application (2016-2021e) & (K Units)

Table 65. North America Video Gaming Terminals (VGT) Sales by Application (2021-2026) & (K Units)

Table 66. Europe Video Gaming Terminals (VGT) Sales by Country (2016-2021e) & (K Units)

Table 67. Europe Video Gaming Terminals (VGT) Sales by Country (2021-2026) & (K Units)

Table 68. Europe Video Gaming Terminals (VGT) Revenue by Country (2016-2021e) & (USD Million)

Table 69. Europe Video Gaming Terminals (VGT) Revenue by Country (2021-2026) & (USD Million)

Table 70. Europe Video Gaming Terminals (VGT) Sales by Type (2016-2021e) & (K Units)

Table 71. Europe Video Gaming Terminals (VGT) Sales by Type (2021-2026) & (K Units)

Table 72. Europe Video Gaming Terminals (VGT) Sales by Application (2016-2021e) & (K Units)

Table 73. Europe Video Gaming Terminals (VGT) Sales by Application (2021-2026) & (K Units)

Table 74. Asia-Pacific Video Gaming Terminals (VGT) Sales by Region (2016-2021e) & (K Units)

Table 75. Asia-Pacific Video Gaming Terminals (VGT) Sales by Region (2021-2026) & (K Units)

Table 76. Asia-Pacific Video Gaming Terminals (VGT) Revenue by Region (2016-2021e) & (USD Million)

Table 77. Asia-Pacific Video Gaming Terminals (VGT) Revenue by Region (2021-2026) & (USD Million)

Table 78. Asia-Pacific Video Gaming Terminals (VGT) Sales by Type (2016-2021e) & (K Units)

Table 79. Asia-Pacific Video Gaming Terminals (VGT) Sales by Type (2021-2026) & (K Units)

Table 80. Asia-Pacific Video Gaming Terminals (VGT) Sales by Application (2016-2021e) & (K Units)

Table 81. Asia-Pacific Video Gaming Terminals (VGT) Sales by Application (2021-2026) & (K Units)

Table 82. South America Video Gaming Terminals (VGT) Sales by Country (2016-2021e) & (K Units)

Table 83. South America Video Gaming Terminals (VGT) Sales by Country (2021-2026) & (K Units)

Table 84. South America Video Gaming Terminals (VGT) Revenue by Country (2016-2021e) & (USD Million)

Table 85. South America Video Gaming Terminals (VGT) Revenue by Country (2021-2026) & (USD Million)

Table 86. South America Video Gaming Terminals (VGT) Sales by Type (2016-2021e) & (K Units)

Table 87. South America Video Gaming Terminals (VGT) Sales by Type (2021-2026) & (K Units)

Table 88. South America Video Gaming Terminals (VGT) Sales by Application (2016-2021e) & (K Units)

Table 89. South America Video Gaming Terminals (VGT) Sales by Application (2021-2026) & (K Units)

Table 90. Middle East & Africa Video Gaming Terminals (VGT) Sales by Country (2016-2021e) & (K Units)

Table 91. Middle East & Africa Video Gaming Terminals (VGT) Sales by Country (2021-2026) & (K Units)

Table 92. Middle East & Africa Video Gaming Terminals (VGT) Revenue by Country (2016-2021e) & (USD Million)

Table 93. Middle East & Africa Video Gaming Terminals (VGT) Revenue by Country (2021-2026) & (USD Million)

Table 94. Middle East & Africa Video Gaming Terminals (VGT) Sales by Type (2016-2021e) & (K Units)

Table 95. Middle East & Africa Video Gaming Terminals (VGT) Sales by Type (2021-2026) & (K Units)

Table 96. Middle East & Africa Video Gaming Terminals (VGT) Sales by Application (2016-2021e) & (K Units)

Table 97. Middle East & Africa Video Gaming Terminals (VGT) Sales by Application (2021-2026) & (K Units)

Table 98. Direct Channel Pros & Cons

Table 99. Indirect Channel Pros & Cons

Table 100. Video Gaming Terminals (VGT) Typical Distributors

Table 101. Video Gaming Terminals (VGT) Typical Customers

List of Figures

Figure 1. Video Gaming Terminals (VGT) Picture

Figure 2. Global Video Gaming Terminals (VGT) Sales Market Share by Type in 2020

Figure 3. Video Gaming Machines

Figure 4. Video Poker Machines

Figure 5. Mechanical Reel Gaming Machines

Figure 6. Global Video Gaming Terminals (VGT) Sales Market Share by Application in 2020

Figure 7. New/ expansion

Figure 8. Replacement

Figure 9. Global Video Gaming Terminals (VGT) Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026

Figure 10. Global Video Gaming Terminals (VGT) Market Size and Forecast (2016-2026) & (USD Million)

Figure 11. Global Video Gaming Terminals (VGT) Sales (2016-2026) & (K Units)

Figure 12. Global Video Gaming Terminals (VGT) Price by Type (2016-2026) & (US$/Unit)

Figure 13. Global Video Gaming Terminals (VGT) Production Capacity (2016-2026) & (K Units)

Figure 14. Global Video Gaming Terminals (VGT) Production Capacity by Geographic Region: 2020 VS 2021

Figure 15. Video Gaming Terminals (VGT) Market Drivers

Figure 16. Video Gaming Terminals (VGT) Market Restraints

Figure 17. Video Gaming Terminals (VGT) Market Trends

Figure 18. Global Video Gaming Terminals (VGT) Sales Market Share by Manufacturer in 2020

Figure 19. Global Video Gaming Terminals (VGT) Revenue Market Share by Manufacturer in 2020

Figure 20. Video Gaming Terminals (VGT) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)

Figure 21. Top 3 Video Gaming Terminals (VGT) Manufacturer (Revenue) Market Share in 2020

Figure 22. Top 6 Video Gaming Terminals (VGT) Manufacturer (Revenue) Market Share in 2020

Figure 23. Global Video Gaming Terminals (VGT) Sales Market Share by Region (2016-2026)

Figure 24. Global Video Gaming Terminals (VGT) Revenue Market Share by Region (2016-2026)

Figure 25. North America Video Gaming Terminals (VGT) Revenue (2016-2026) & (USD Million)

Figure 26. Europe Video Gaming Terminals (VGT) Revenue (2016-2026) & (USD Million)

Figure 27. Asia-Pacific Video Gaming Terminals (VGT) Revenue (2016-2026) & (USD Million)

Figure 28. South America Video Gaming Terminals (VGT) Revenue (2016-2026) & (USD Million)

Figure 29. Middle East & Africa Video Gaming Terminals (VGT) Revenue (2016-2026) & (USD Million)

Figure 30. Global Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2026)

Figure 31. Global Video Gaming Terminals (VGT) Revenue Market Share by Type (2016-2026)

Figure 32. Global Video Gaming Terminals (VGT) Price by Type (2016-2026) & (US$/Unit)

Figure 33. Global Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2026)

Figure 34. Global Video Gaming Terminals (VGT) Revenue Market Share by Application (2016-2026)

Figure 35. Global Video Gaming Terminals (VGT) Price by Application (2016-2026) & (US$/Unit)

Figure 36. North America Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2026)

Figure 37. North America Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2026)

Figure 38. North America Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2026)

Figure 39. North America Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2026)

Figure 40. United States Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 41. Canada Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 42. Mexico Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 43. Europe Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2026)

Figure 44. Europe Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2026)

Figure 45. Europe Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2026)

Figure 46. Europe Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2026)

Figure 47. Germany Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 48. France Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 49. United Kingdom Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 50. Russia Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 51. Italy Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 52. Asia-Pacific Video Gaming Terminals (VGT) Sales Market Share by Region (2016-2026)

Figure 53. Asia-Pacific Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2026)

Figure 54. Asia-Pacific Video Gaming Terminals (VGT) Sales Market Share by Region (2016-2026)

Figure 55. Asia-Pacific Video Gaming Terminals (VGT) Revenue Market Share by Region (2016-2026)

Figure 56. China Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 57. Japan Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 58. Korea Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 59. India Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 60. Southeast Asia Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 61. Australia Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 62. South America Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2026)

Figure 63. South America Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2026)

Figure 64. South America Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2026)

Figure 65. South America Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2026)

Figure 66. Brazil Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 67. Argentina Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 68. Middle East & Africa Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2026)

Figure 69. Middle East & Africa Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2026)

Figure 70. Middle East & Africa Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2026)

Figure 71. Middle East & Africa Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2026)

Figure 72. Turkey Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 73. Egypt Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 74. Saudi Arabia Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 75. South Africa Video Gaming Terminals (VGT) Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 76. Sales Channel: Direct Channel vs Indirect Channel

Figure 77. Methodology

Figure 78. Research Process and Data Source