The Artificial Intelligence in Video Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest research, the global Artificial Intelligence in Video Games size is estimated to be USD xx million in 2025 from USD xx million in 2019, with a change XX% between 2019 and 2020. The global Artificial Intelligence in Video Games market size is expected to grow at a CAGR of xx% for the next five years.
Market segmentation
Artificial Intelligence in Video Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
On-Premise
Cloud-based
Market segment by Application, can be divided into
PC
TV
Smartphone & Tablet
Market segment by players, this report covers
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1.1 Product Overview and Scope of Artificial Intelligence in Video Games
1.2 Classification of Artificial Intelligence in Video Games by Type
1.2.1 Overview: Global Artificial Intelligence in Video Games Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Artificial Intelligence in Video Games Revenue Market Share by Type in 2020
1.2.3 On-Premise
1.2.4 Cloud-based
1.3 Global Artificial Intelligence in Video Games Market by Application
1.3.1 Overview: Global Artificial Intelligence in Video Games Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 PC
1.3.3 TV
1.3.4 Smartphone & Tablet
1.4 Global Artificial Intelligence in Video Games Market Size & Forecast
1.5 Global Artificial Intelligence in Video Games Market Size and Forecast by Region
1.5.1 Global Artificial Intelligence in Video Games Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Artificial Intelligence in Video Games Market Size by Region, (2016-2021)
1.5.3 North America Artificial Intelligence in Video Games Market Size and Prospect (2016-2026)
1.5.4 Europe Artificial Intelligence in Video Games Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Artificial Intelligence in Video Games Market Size and Prospect (2016-2026)
1.5.6 South America Artificial Intelligence in Video Games Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Artificial Intelligence in Video Games Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Artificial Intelligence in Video Games Market Drivers
1.6.2 Artificial Intelligence in Video Games Market Restraints
1.6.3 Artificial Intelligence in Video Games Trends Analysis
2 Company Profiles
2.1 Ubisoft
2.1.1 Ubisoft Details
2.1.2 Ubisoft Major Business
2.1.3 Ubisoft Artificial Intelligence in Video Games Product and Solutions
2.1.4 Ubisoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Ubisoft Recent Developments and Future Plans
2.2 EA
2.2.1 EA Details
2.2.2 EA Major Business
2.2.3 EA Artificial Intelligence in Video Games Product and Solutions
2.2.4 EA Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 EA Recent Developments and Future Plans
2.3 Tencent
2.3.1 Tencent Details
2.3.2 Tencent Major Business
2.3.3 Tencent Artificial Intelligence in Video Games Product and Solutions
2.3.4 Tencent Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Tencent Recent Developments and Future Plans
2.4 Sony
2.4.1 Sony Details
2.4.2 Sony Major Business
2.4.3 Sony Artificial Intelligence in Video Games Product and Solutions
2.4.4 Sony Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Sony Recent Developments and Future Plans
2.5 Microsoft
2.5.1 Microsoft Details
2.5.2 Microsoft Major Business
2.5.3 Microsoft Artificial Intelligence in Video Games Product and Solutions
2.5.4 Microsoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Microsoft Recent Developments and Future Plans
2.6 Playtika
2.6.1 Playtika Details
2.6.2 Playtika Major Business
2.6.3 Playtika Artificial Intelligence in Video Games Product and Solutions
2.6.4 Playtika Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Playtika Recent Developments and Future Plans
2.7 Activision Blizzard
2.7.1 Activision Blizzard Details
2.7.2 Activision Blizzard Major Business
2.7.3 Activision Blizzard Artificial Intelligence in Video Games Product and Solutions
2.7.4 Activision Blizzard Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Activision Blizzard Recent Developments and Future Plans
2.8 NetEase
2.8.1 NetEase Details
2.8.2 NetEase Major Business
2.8.3 NetEase Artificial Intelligence in Video Games Product and Solutions
2.8.4 NetEase Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 NetEase Recent Developments and Future Plans
2.9 Nintendo
2.9.1 Nintendo Details
2.9.2 Nintendo Major Business
2.9.3 Nintendo Artificial Intelligence in Video Games Product and Solutions
2.9.4 Nintendo Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Nintendo Recent Developments and Future Plans
2.10 Google
2.10.1 Google Details
2.10.2 Google Major Business
2.10.3 Google Artificial Intelligence in Video Games Product and Solutions
2.10.4 Google Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Google Recent Developments and Future Plans
2.11 Nexon
2.11.1 Nexon Details
2.11.2 Nexon Major Business
2.11.3 Nexon Artificial Intelligence in Video Games Product and Solutions
2.11.4 Nexon Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Nexon Recent Developments and Future Plans
2.12 Square Enix
2.12.1 Square Enix Details
2.12.2 Square Enix Major Business
2.12.3 Square Enix Artificial Intelligence in Video Games Product and Solutions
2.12.4 Square Enix Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Square Enix Recent Developments and Future Plans
2.13 Konami
2.13.1 Konami Details
2.13.2 Konami Major Business
2.13.3 Konami Artificial Intelligence in Video Games Product and Solutions
2.13.4 Konami Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Konami Recent Developments and Future Plans
2.14 Take-Two Interactive
2.14.1 Take-Two Interactive Details
2.14.2 Take-Two Interactive Major Business
2.14.3 Take-Two Interactive Artificial Intelligence in Video Games Product and Solutions
2.14.4 Take-Two Interactive Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Take-Two Interactive Recent Developments and Future Plans
2.15 NCSoft
2.15.1 NCSoft Details
2.15.2 NCSoft Major Business
2.15.3 NCSoft Artificial Intelligence in Video Games Product and Solutions
2.15.4 NCSoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 NCSoft Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Artificial Intelligence in Video Games Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 5 Artificial Intelligence in Video Games Players Market Share
3.2.2 Top 10 Artificial Intelligence in Video Games Players Market Share
3.2.3 Market Competition Trend
3.3 Artificial Intelligence in Video Games Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Artificial Intelligence in Video Games Revenue and Market Share by Type (2016-2021)
4.2 Global Artificial Intelligence in Video Games Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global Artificial Intelligence in Video Games Revenue Market Share by Application (2016-2021)
5.2 Artificial Intelligence in Video Games Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America Artificial Intelligence in Video Games Revenue by Type (2016-2026)
6.2 North America Artificial Intelligence in Video Games Revenue by Application (2016-2026)
6.3 North America Artificial Intelligence in Video Games Market Size by Country
6.3.1 North America Artificial Intelligence in Video Games Revenue by Country (2016-2026)
6.3.2 United States Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
6.3.3 Canada Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
6.3.4 Mexico Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
7.1 Europe Artificial Intelligence in Video Games Revenue by Type (2016-2026)
7.2 Europe Artificial Intelligence in Video Games Revenue by Application (2016-2026)
7.3 Europe Artificial Intelligence in Video Games Market Size by Country
7.3.1 Europe Artificial Intelligence in Video Games Revenue by Country (2016-2026)
7.3.2 Germany Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
7.3.3 France Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
7.3.5 Russia Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
7.3.6 Italy Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Artificial Intelligence in Video Games Revenue by Type (2016-2026)
8.2 Asia-Pacific Artificial Intelligence in Video Games Revenue by Application (2016-2026)
8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region
8.3.1 Asia-Pacific Artificial Intelligence in Video Games Revenue by Region (2016-2026)
8.3.2 China Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
8.3.3 Japan Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
8.3.4 South Korea Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
8.3.5 India Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
8.3.7 Australia Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
9.1 South America Artificial Intelligence in Video Games Revenue by Type (2016-2026)
9.2 South America Artificial Intelligence in Video Games Revenue by Application (2016-2026)
9.3 South America Artificial Intelligence in Video Games Market Size by Country
9.3.1 South America Artificial Intelligence in Video Games Revenue by Country (2016-2026)
9.3.2 Brazil Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
9.3.3 Argentina Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Artificial Intelligence in Video Games Revenue by Type (2016-2026)
10.2 Middle East & Africa Artificial Intelligence in Video Games Revenue by Application (2016-2026)
10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country
10.3.1 Middle East & Africa Artificial Intelligence in Video Games Revenue by Country (2016-2026)
10.3.2 Turkey Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
10.3.4 UAE Artificial Intelligence in Video Games Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
List of Tables
Table 1. Global Artificial Intelligence in Video Games Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Artificial Intelligence in Video Games Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Artificial Intelligence in Video Games Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Artificial Intelligence in Video Games Revenue (USD Million) by Region (2016-2021)
Table 5. Global Artificial Intelligence in Video Games Revenue Market Share by Region (2021-2026)
Table 6. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 7. Ubisoft Major Business
Table 8. Ubisoft Artificial Intelligence in Video Games Product and Solutions
Table 9. Ubisoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. EA Corporate Information, Head Office, and Major Competitors
Table 11. EA Major Business
Table 12. EA Artificial Intelligence in Video Games Product and Solutions
Table 13. EA Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Tencent Corporate Information, Head Office, and Major Competitors
Table 15. Tencent Major Business
Table 16. Tencent Artificial Intelligence in Video Games Product and Solutions
Table 17. Tencent Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Sony Corporate Information, Head Office, and Major Competitors
Table 19. Sony Major Business
Table 20. Sony Artificial Intelligence in Video Games Product and Solutions
Table 21. Sony Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Microsoft Corporate Information, Head Office, and Major Competitors
Table 23. Microsoft Major Business
Table 24. Microsoft Artificial Intelligence in Video Games Product and Solutions
Table 25. Microsoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Playtika Corporate Information, Head Office, and Major Competitors
Table 27. Playtika Major Business
Table 28. Playtika Artificial Intelligence in Video Games Product and Solutions
Table 29. Playtika Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Activision Blizzard Corporate Information, Head Office, and Major Competitors
Table 31. Activision Blizzard Major Business
Table 32. Activision Blizzard Artificial Intelligence in Video Games Product and Solutions
Table 33. Activision Blizzard Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. NetEase Corporate Information, Head Office, and Major Competitors
Table 35. NetEase Major Business
Table 36. NetEase Artificial Intelligence in Video Games Product and Solutions
Table 37. NetEase Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Nintendo Corporate Information, Head Office, and Major Competitors
Table 39. Nintendo Major Business
Table 40. Nintendo Artificial Intelligence in Video Games Product and Solutions
Table 41. Nintendo Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Google Corporate Information, Head Office, and Major Competitors
Table 43. Google Major Business
Table 44. Google Artificial Intelligence in Video Games Product and Solutions
Table 45. Google Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Nexon Corporate Information, Head Office, and Major Competitors
Table 47. Nexon Major Business
Table 48. Nexon Artificial Intelligence in Video Games Product and Solutions
Table 49. Nexon Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Square Enix Corporate Information, Head Office, and Major Competitors
Table 51. Square Enix Major Business
Table 52. Square Enix Artificial Intelligence in Video Games Product and Solutions
Table 53. Square Enix Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Konami Corporate Information, Head Office, and Major Competitors
Table 55. Konami Major Business
Table 56. Konami Artificial Intelligence in Video Games Product and Solutions
Table 57. Konami Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Take-Two Interactive Corporate Information, Head Office, and Major Competitors
Table 59. Take-Two Interactive Major Business
Table 60. Take-Two Interactive Artificial Intelligence in Video Games Product and Solutions
Table 61. Take-Two Interactive Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. NCSoft Corporate Information, Head Office, and Major Competitors
Table 63. NCSoft Major Business
Table 64. NCSoft Artificial Intelligence in Video Games Product and Solutions
Table 65. NCSoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Global Artificial Intelligence in Video Games Revenue (USD Million) by Players (2019-2021)
Table 67. Global Artificial Intelligence in Video Games Revenue Share by Players (2019-2021)
Table 68. Breakdown of Artificial Intelligence in Video Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Artificial Intelligence in Video Games Players Head Office, Products and Services Provided
Table 70. Artificial Intelligence in Video Games Mergers & Acquisitions in the Past Five Years
Table 71. Artificial Intelligence in Video Games New Entrants and Expansion Plans
Table 72. Global Artificial Intelligence in Video Games Revenue (USD Million) by Type (2016-2021)
Table 73. Global Artificial Intelligence in Video Games Revenue Share by Type (2016-2021)
Table 74. Global Artificial Intelligence in Video Games Revenue Forecast by Type (2021-2026)
Table 75. Global Artificial Intelligence in Video Games Revenue by Application (2016-2021)
Table 76. Global Artificial Intelligence in Video Games Revenue Forecast by Application (2021-2026)
Table 77. North America Artificial Intelligence in Video Games Revenue by Type (2016-2021) & (USD Million)
Table 78. North America Artificial Intelligence in Video Games Revenue by Type (2021-2026) & (USD Million)
Table 79. North America Artificial Intelligence in Video Games Revenue by Application (2016-2021) & (USD Million)
Table 80. North America Artificial Intelligence in Video Games Revenue by Application (2021-2026) & (USD Million)
Table 81. North America Artificial Intelligence in Video Games Revenue by Country (2016-2021) & (USD Million)
Table 82. North America Artificial Intelligence in Video Games Revenue by Country (2021-2026) & (USD Million)
Table 83. Europe Artificial Intelligence in Video Games Revenue by Type (2016-2021) & (USD Million)
Table 84. Europe Artificial Intelligence in Video Games Revenue by Type (2021-2026) & (USD Million)
Table 85. Europe Artificial Intelligence in Video Games Revenue by Application (2016-2021) & (USD Million)
Table 86. Europe Artificial Intelligence in Video Games Revenue by Application (2021-2026) & (USD Million)
Table 87. Europe Artificial Intelligence in Video Games Revenue by Country (2016-2021) & (USD Million)
Table 88. Europe Artificial Intelligence in Video Games Revenue by Country (2021-2026) & (USD Million)
Table 89. Asia-Pacific Artificial Intelligence in Video Games Revenue by Type (2016-2021) & (USD Million)
Table 90. Asia-Pacific Artificial Intelligence in Video Games Revenue by Type (2021-2026) & (USD Million)
Table 91. Asia-Pacific Artificial Intelligence in Video Games Revenue by Application (2016-2021) & (USD Million)
Table 92. Asia-Pacific Artificial Intelligence in Video Games Revenue by Application (2021-2026) & (USD Million)
Table 93. Asia-Pacific Artificial Intelligence in Video Games Revenue by Region (2016-2021) & (USD Million)
Table 94. Asia-Pacific Artificial Intelligence in Video Games Revenue by Region (2021-2026) & (USD Million)
Table 95. South America Artificial Intelligence in Video Games Revenue by Type (2016-2021) & (USD Million)
Table 96. South America Artificial Intelligence in Video Games Revenue by Type (2021-2026) & (USD Million)
Table 97. South America Artificial Intelligence in Video Games Revenue by Application (2016-2021) & (USD Million)
Table 98. South America Artificial Intelligence in Video Games Revenue by Application (2021-2026) & (USD Million)
Table 99. South America Artificial Intelligence in Video Games Revenue by Country (2016-2021) & (USD Million)
Table 100. South America Artificial Intelligence in Video Games Revenue by Country (2021-2026) & (USD Million)
Table 101. Middle East & Africa Artificial Intelligence in Video Games Revenue by Type (2016-2021) & (USD Million)
Table 102. Middle East & Africa Artificial Intelligence in Video Games Revenue by Type (2021-2026) & (USD Million)
Table 103. Middle East & Africa Artificial Intelligence in Video Games Revenue by Application (2016-2021) & (USD Million)
Table 104. Middle East & Africa Artificial Intelligence in Video Games Revenue by Application (2021-2026) & (USD Million)
Table 105. Middle East & Africa Artificial Intelligence in Video Games Revenue by Country (2016-2021) & (USD Million)
Table 106. Middle East & Africa Artificial Intelligence in Video Games Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Artificial Intelligence in Video Games Picture
Figure 2. Global Artificial Intelligence in Video Games Revenue Market Share by Type in 2020
Figure 3. On-Premise
Figure 4. Cloud-based
Figure 5. Artificial Intelligence in Video Games Revenue Market Share by Application in 2020
Figure 6. PC Picture
Figure 7. TV Picture
Figure 8. Smartphone & Tablet Picture
Figure 9. Global Artificial Intelligence in Video Games Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 10. Global Artificial Intelligence in Video Games Revenue and Forecast (2016-2026) & (USD Million)
Figure 11. Global Artificial Intelligence in Video Games Revenue Market Share by Region (2016-2026)
Figure 12. Global Artificial Intelligence in Video Games Revenue Market Share by Region in 2020
Figure 13. North America Artificial Intelligence in Video Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 14. Europe Artificial Intelligence in Video Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Asia-Pacific Artificial Intelligence in Video Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. South America Artificial Intelligence in Video Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Artificial Intelligence in Video Games Market Drivers
Figure 18. Artificial Intelligence in Video Games Market Restraints
Figure 19. Artificial Intelligence in Video Games Market Trends
Figure 20. Ubisoft Recent Developments and Future Plans
Figure 21. EA Recent Developments and Future Plans
Figure 22. Tencent Recent Developments and Future Plans
Figure 23. Sony Recent Developments and Future Plans
Figure 24. Microsoft Recent Developments and Future Plans
Figure 25. Playtika Recent Developments and Future Plans
Figure 26. Activision Blizzard Recent Developments and Future Plans
Figure 27. NetEase Recent Developments and Future Plans
Figure 28. Nintendo Recent Developments and Future Plans
Figure 29. Google Recent Developments and Future Plans
Figure 30. Nexon Recent Developments and Future Plans
Figure 31. Square Enix Recent Developments and Future Plans
Figure 32. Konami Recent Developments and Future Plans
Figure 33. Take-Two Interactive Recent Developments and Future Plans
Figure 34. NCSoft Recent Developments and Future Plans
Figure 36. Global Artificial Intelligence in Video Games Revenue Share by Players in 2020
Figure 37. Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 38. Global Top 3 Players Artificial Intelligence in Video Games Revenue Market Share in 2020
Figure 39. Global Top 10 Players Artificial Intelligence in Video Games Revenue Market Share in 2020
Figure 40. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 41. Global Artificial Intelligence in Video Games Revenue Share by Type in 2020
Figure 42. Global Artificial Intelligence in Video Games Market Share Forecast by Type (2021-2026)
Figure 43. Global Artificial Intelligence in Video Games Revenue Share by Application in 2020
Figure 44. Global Artificial Intelligence in Video Games Market Share Forecast by Application (2021-2026)
Figure 45. North America Artificial Intelligence in Video Games Sales Market Share by Type (2016-2026)
Figure 46. North America Artificial Intelligence in Video Games Sales Market Share by Application (2016-2026)
Figure 47. North America Artificial Intelligence in Video Games Revenue Market Share by Country (2016-2026)
Figure 48. United States Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 49. Canada Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. Mexico Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Europe Artificial Intelligence in Video Games Sales Market Share by Type (2016-2026)
Figure 52. Europe Artificial Intelligence in Video Games Sales Market Share by Application (2016-2026)
Figure 53. Europe Artificial Intelligence in Video Games Revenue Market Share by Country (2016-2026)
Figure 54. Germany Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. France Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. United Kingdom Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. Russia Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. Italy Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Asia-Pacific Artificial Intelligence in Video Games Sales Market Share by Type (2016-2026)
Figure 60. Asia-Pacific Artificial Intelligence in Video Games Sales Market Share by Application (2016-2026)
Figure 61. Asia-Pacific Artificial Intelligence in Video Games Revenue Market Share by Region (2016-2026)
Figure 62. China Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Japan Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. South Korea Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. India Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. Southeast Asia Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. Australia Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. South America Artificial Intelligence in Video Games Sales Market Share by Type (2016-2026)
Figure 69. South America Artificial Intelligence in Video Games Sales Market Share by Application (2016-2026)
Figure 70. South America Artificial Intelligence in Video Games Revenue Market Share by Country (2016-2026)
Figure 71. Brazil Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Argentina Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Middle East and Africa Artificial Intelligence in Video Games Sales Market Share by Type (2016-2026)
Figure 74. Middle East and Africa Artificial Intelligence in Video Games Sales Market Share by Application (2016-2026)
Figure 75. Middle East and Africa Artificial Intelligence in Video Games Revenue Market Share by Country (2016-2026)
Figure 76. Turkey Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Saudi Arabia Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. UAE Artificial Intelligence in Video Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. Methodology
Figure 80. Research Process and Data Source