Global eSports Organization Market 2021 by Company, Regions, Type and Application, Forecast to 2026

  • receipt Report ID : 173814
  • calendar_today Published On: Mar, 2021
  • file_copy Pages: 156
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The eSports Organization market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global eSports Organization size is estimated to be USD xx million in 2025 from USD xx million in 2019, with a change XX% between 2019 and 2020. The global eSports Organization market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation

eSports Organization market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

LOL

PUBG

StarCraft

Fortnite

CSÔºöGO

Other

Market segment by Application, can be divided into

Professional

Amateur

Market segment by players, this report covers

Fnatic

C9

SKT

Samsung

RNG

EDG

Invictus

OG

LGD

G2

TSM

CLG

Team Liquid

Echo Fox

100 Thieves

Clutch Gaming

Optic

GGS

Flyquest

Splyce

Misfits

Schalke 04

Counter Logic Gaming

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of eSports Organization

1.2 Classification of eSports Organization by Type

1.2.1 Overview: Global eSports Organization Market Size by Type: 2020 Versus 2021 Versus 2026

1.2.2 Global eSports Organization Revenue Market Share by Type in 2020

1.2.3 LOL

1.2.4 PUBG

1.2.5 StarCraft

1.2.6 Fortnite

1.2.7 CSÔºöGO

1.2.8 Other

1.3 Global eSports Organization Market by Application

1.3.1 Overview: Global eSports Organization Market Size by Application: 2020 Versus 2021 Versus 2026

1.3.2 Professional

1.3.3 Amateur

1.4 Global eSports Organization Market Size & Forecast

1.5 Global eSports Organization Market Size and Forecast by Region

1.5.1 Global eSports Organization Market Size by Region: 2016 VS 2021 VS 2026

1.5.2 Global eSports Organization Market Size by Region, (2016-2021)

1.5.3 North America eSports Organization Market Size and Prospect (2016-2026)

1.5.4 Europe eSports Organization Market Size and Prospect (2016-2026)

1.5.5 Asia-Pacific eSports Organization Market Size and Prospect (2016-2026)

1.5.6 South America eSports Organization Market Size and Prospect (2016-2026)

1.5.7 Middle East and Africa eSports Organization Market Size and Prospect (2016-2026)

1.6 Market Drivers, Restraints and Trends

1.6.1 eSports Organization Market Drivers

1.6.2 eSports Organization Market Restraints

1.6.3 eSports Organization Trends Analysis

2 Company Profiles

2.1 Fnatic

2.1.1 Fnatic Details

2.1.2 Fnatic Major Business

2.1.3 Fnatic eSports Organization Product and Solutions

2.1.4 Fnatic eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.1.5 Fnatic Recent Developments and Future Plans

2.2 C9

2.2.1 C9 Details

2.2.2 C9 Major Business

2.2.3 C9 eSports Organization Product and Solutions

2.2.4 C9 eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.2.5 C9 Recent Developments and Future Plans

2.3 SKT

2.3.1 SKT Details

2.3.2 SKT Major Business

2.3.3 SKT eSports Organization Product and Solutions

2.3.4 SKT eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.3.5 SKT Recent Developments and Future Plans

2.4 Samsung

2.4.1 Samsung Details

2.4.2 Samsung Major Business

2.4.3 Samsung eSports Organization Product and Solutions

2.4.4 Samsung eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.4.5 Samsung Recent Developments and Future Plans

2.5 RNG

2.5.1 RNG Details

2.5.2 RNG Major Business

2.5.3 RNG eSports Organization Product and Solutions

2.5.4 RNG eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.5.5 RNG Recent Developments and Future Plans

2.6 EDG

2.6.1 EDG Details

2.6.2 EDG Major Business

2.6.3 EDG eSports Organization Product and Solutions

2.6.4 EDG eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.6.5 EDG Recent Developments and Future Plans

2.7 Invictus

2.7.1 Invictus Details

2.7.2 Invictus Major Business

2.7.3 Invictus eSports Organization Product and Solutions

2.7.4 Invictus eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.7.5 Invictus Recent Developments and Future Plans

2.8 OG

2.8.1 OG Details

2.8.2 OG Major Business

2.8.3 OG eSports Organization Product and Solutions

2.8.4 OG eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.8.5 OG Recent Developments and Future Plans

2.9 LGD

2.9.1 LGD Details

2.9.2 LGD Major Business

2.9.3 LGD eSports Organization Product and Solutions

2.9.4 LGD eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.9.5 LGD Recent Developments and Future Plans

2.10 G2

2.10.1 G2 Details

2.10.2 G2 Major Business

2.10.3 G2 eSports Organization Product and Solutions

2.10.4 G2 eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.10.5 G2 Recent Developments and Future Plans

2.11 TSM

2.11.1 TSM Details

2.11.2 TSM Major Business

2.11.3 TSM eSports Organization Product and Solutions

2.11.4 TSM eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.11.5 TSM Recent Developments and Future Plans

2.12 CLG

2.12.1 CLG Details

2.12.2 CLG Major Business

2.12.3 CLG eSports Organization Product and Solutions

2.12.4 CLG eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.12.5 CLG Recent Developments and Future Plans

2.13 Team Liquid

2.13.1 Team Liquid Details

2.13.2 Team Liquid Major Business

2.13.3 Team Liquid eSports Organization Product and Solutions

2.13.4 Team Liquid eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.13.5 Team Liquid Recent Developments and Future Plans

2.14 Echo Fox

2.14.1 Echo Fox Details

2.14.2 Echo Fox Major Business

2.14.3 Echo Fox eSports Organization Product and Solutions

2.14.4 Echo Fox eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.14.5 Echo Fox Recent Developments and Future Plans

2.15 100 Thieves

2.15.1 100 Thieves Details

2.15.2 100 Thieves Major Business

2.15.3 100 Thieves eSports Organization Product and Solutions

2.15.4 100 Thieves eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.15.5 100 Thieves Recent Developments and Future Plans

2.16 Clutch Gaming

2.16.1 Clutch Gaming Details

2.16.2 Clutch Gaming Major Business

2.16.3 Clutch Gaming eSports Organization Product and Solutions

2.16.4 Clutch Gaming eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.16.5 Clutch Gaming Recent Developments and Future Plans

2.17 Optic

2.17.1 Optic Details

2.17.2 Optic Major Business

2.17.3 Optic eSports Organization Product and Solutions

2.17.4 Optic eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.17.5 Optic Recent Developments and Future Plans

2.18 GGS

2.18.1 GGS Details

2.18.2 GGS Major Business

2.18.3 GGS eSports Organization Product and Solutions

2.18.4 GGS eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.18.5 GGS Recent Developments and Future Plans

2.19 Flyquest

2.19.1 Flyquest Details

2.19.2 Flyquest Major Business

2.19.3 Flyquest eSports Organization Product and Solutions

2.19.4 Flyquest eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.19.5 Flyquest Recent Developments and Future Plans

2.20 Splyce

2.20.1 Splyce Details

2.20.2 Splyce Major Business

2.20.3 Splyce eSports Organization Product and Solutions

2.20.4 Splyce eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.20.5 Splyce Recent Developments and Future Plans

2.21 Misfits

2.21.1 Misfits Details

2.21.2 Misfits Major Business

2.21.3 Misfits eSports Organization Product and Solutions

2.21.4 Misfits eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.21.5 Misfits Recent Developments and Future Plans

2.22 Schalke 04

2.22.1 Schalke 04 Details

2.22.2 Schalke 04 Major Business

2.22.3 Schalke 04 eSports Organization Product and Solutions

2.22.4 Schalke 04 eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.22.5 Schalke 04 Recent Developments and Future Plans

2.23 Counter Logic Gaming

2.23.1 Counter Logic Gaming Details

2.23.2 Counter Logic Gaming Major Business

2.23.3 Counter Logic Gaming eSports Organization Product and Solutions

2.23.4 Counter Logic Gaming eSports Organization Revenue, Gross Margin and Market Share (2019-2021)

2.23.5 Counter Logic Gaming Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global eSports Organization Revenue and Share by Players (2019-2021)

3.2 Market Concentration Rate

3.2.1 Top 5 eSports Organization Players Market Share

3.2.2 Top 10 eSports Organization Players Market Share

3.2.3 Market Competition Trend

3.3 eSports Organization Players Head Office, Products and Services Provided

3.4 Mergers & Acquisitions

3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global eSports Organization Revenue and Market Share by Type (2016-2021)

4.2 Global eSports Organization Market Forecast by Type (2021-2026)

5 Market Size Segment by Application

5.1 Global eSports Organization Revenue Market Share by Application (2016-2021)

5.2 eSports Organization Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application

6.1 North America eSports Organization Revenue by Type (2016-2026)

6.2 North America eSports Organization Revenue by Application (2016-2026)

6.3 North America eSports Organization Market Size by Country

6.3.1 North America eSports Organization Revenue by Country (2016-2026)

6.3.2 United States eSports Organization Market Size and Forecast (2016-2026)

6.3.3 Canada eSports Organization Market Size and Forecast (2016-2026)

6.3.4 Mexico eSports Organization Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application

7.1 Europe eSports Organization Revenue by Type (2016-2026)

7.2 Europe eSports Organization Revenue by Application (2016-2026)

7.3 Europe eSports Organization Market Size by Country

7.3.1 Europe eSports Organization Revenue by Country (2016-2026)

7.3.2 Germany eSports Organization Market Size and Forecast (2016-2026)

7.3.3 France eSports Organization Market Size and Forecast (2016-2026)

7.3.4 United Kingdom eSports Organization Market Size and Forecast (2016-2026)

7.3.5 Russia eSports Organization Market Size and Forecast (2016-2026)

7.3.6 Italy eSports Organization Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific eSports Organization Revenue by Type (2016-2026)

8.2 Asia-Pacific eSports Organization Revenue by Application (2016-2026)

8.3 Asia-Pacific eSports Organization Market Size by Region

8.3.1 Asia-Pacific eSports Organization Revenue by Region (2016-2026)

8.3.2 China eSports Organization Market Size and Forecast (2016-2026)

8.3.3 Japan eSports Organization Market Size and Forecast (2016-2026)

8.3.4 South Korea eSports Organization Market Size and Forecast (2016-2026)

8.3.5 India eSports Organization Market Size and Forecast (2016-2026)

8.3.6 Southeast Asia eSports Organization Market Size and Forecast (2016-2026)

8.3.7 Australia eSports Organization Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application

9.1 South America eSports Organization Revenue by Type (2016-2026)

9.2 South America eSports Organization Revenue by Application (2016-2026)

9.3 South America eSports Organization Market Size by Country

9.3.1 South America eSports Organization Revenue by Country (2016-2026)

9.3.2 Brazil eSports Organization Market Size and Forecast (2016-2026)

9.3.3 Argentina eSports Organization Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa eSports Organization Revenue by Type (2016-2026)

10.2 Middle East & Africa eSports Organization Revenue by Application (2016-2026)

10.3 Middle East & Africa eSports Organization Market Size by Country

10.3.1 Middle East & Africa eSports Organization Revenue by Country (2016-2026)

10.3.2 Turkey eSports Organization Market Size and Forecast (2016-2026)

10.3.3 Saudi Arabia eSports Organization Market Size and Forecast (2016-2026)

10.3.4 UAE eSports Organization Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global eSports Organization Revenue by Type, (USD Million), 2020 VS 2021 VS 2026

Table 2. Global eSports Organization Revenue by Application, (USD Million), 2020 VS 2021 VS 2026

Table 3. Global Market eSports Organization Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)

Table 4. Global eSports Organization Revenue (USD Million) by Region (2016-2021)

Table 5. Global eSports Organization Revenue Market Share by Region (2021-2026)

Table 6. Fnatic Corporate Information, Head Office, and Major Competitors

Table 7. Fnatic Major Business

Table 8. Fnatic eSports Organization Product and Solutions

Table 9. Fnatic eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 10. C9 Corporate Information, Head Office, and Major Competitors

Table 11. C9 Major Business

Table 12. C9 eSports Organization Product and Solutions

Table 13. C9 eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 14. SKT Corporate Information, Head Office, and Major Competitors

Table 15. SKT Major Business

Table 16. SKT eSports Organization Product and Solutions

Table 17. SKT eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 18. Samsung Corporate Information, Head Office, and Major Competitors

Table 19. Samsung Major Business

Table 20. Samsung eSports Organization Product and Solutions

Table 21. Samsung eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 22. RNG Corporate Information, Head Office, and Major Competitors

Table 23. RNG Major Business

Table 24. RNG eSports Organization Product and Solutions

Table 25. RNG eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 26. EDG Corporate Information, Head Office, and Major Competitors

Table 27. EDG Major Business

Table 28. EDG eSports Organization Product and Solutions

Table 29. EDG eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 30. Invictus Corporate Information, Head Office, and Major Competitors

Table 31. Invictus Major Business

Table 32. Invictus eSports Organization Product and Solutions

Table 33. Invictus eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 34. OG Corporate Information, Head Office, and Major Competitors

Table 35. OG Major Business

Table 36. OG eSports Organization Product and Solutions

Table 37. OG eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 38. LGD Corporate Information, Head Office, and Major Competitors

Table 39. LGD Major Business

Table 40. LGD eSports Organization Product and Solutions

Table 41. LGD eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 42. G2 Corporate Information, Head Office, and Major Competitors

Table 43. G2 Major Business

Table 44. G2 eSports Organization Product and Solutions

Table 45. G2 eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 46. TSM Corporate Information, Head Office, and Major Competitors

Table 47. TSM Major Business

Table 48. TSM eSports Organization Product and Solutions

Table 49. TSM eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 50. CLG Corporate Information, Head Office, and Major Competitors

Table 51. CLG Major Business

Table 52. CLG eSports Organization Product and Solutions

Table 53. CLG eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 54. Team Liquid Corporate Information, Head Office, and Major Competitors

Table 55. Team Liquid Major Business

Table 56. Team Liquid eSports Organization Product and Solutions

Table 57. Team Liquid eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 58. Echo Fox Corporate Information, Head Office, and Major Competitors

Table 59. Echo Fox Major Business

Table 60. Echo Fox eSports Organization Product and Solutions

Table 61. Echo Fox eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 62. 100 Thieves Corporate Information, Head Office, and Major Competitors

Table 63. 100 Thieves Major Business

Table 64. 100 Thieves eSports Organization Product and Solutions

Table 65. 100 Thieves eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 66. Clutch Gaming Corporate Information, Head Office, and Major Competitors

Table 67. Clutch Gaming Major Business

Table 68. Clutch Gaming eSports Organization Product and Solutions

Table 69. Clutch Gaming eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 70. Optic Corporate Information, Head Office, and Major Competitors

Table 71. Optic Major Business

Table 72. Optic eSports Organization Product and Solutions

Table 73. Optic eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 74. GGS Corporate Information, Head Office, and Major Competitors

Table 75. GGS Major Business

Table 76. GGS eSports Organization Product and Solutions

Table 77. GGS eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 78. Flyquest Corporate Information, Head Office, and Major Competitors

Table 79. Flyquest Major Business

Table 80. Flyquest eSports Organization Product and Solutions

Table 81. Flyquest eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 82. Splyce Corporate Information, Head Office, and Major Competitors

Table 83. Splyce Major Business

Table 84. Splyce eSports Organization Product and Solutions

Table 85. Splyce eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 86. Misfits Corporate Information, Head Office, and Major Competitors

Table 87. Misfits Major Business

Table 88. Misfits eSports Organization Product and Solutions

Table 89. Misfits eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 90. Schalke 04 Corporate Information, Head Office, and Major Competitors

Table 91. Schalke 04 Major Business

Table 92. Schalke 04 eSports Organization Product and Solutions

Table 93. Schalke 04 eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 94. Counter Logic Gaming Corporate Information, Head Office, and Major Competitors

Table 95. Counter Logic Gaming Major Business

Table 96. Counter Logic Gaming eSports Organization Product and Solutions

Table 97. Counter Logic Gaming eSports Organization Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 98. Global eSports Organization Revenue (USD Million) by Players (2019-2021)

Table 99. Global eSports Organization Revenue Share by Players (2019-2021)

Table 100. Breakdown of eSports Organization by Company Type (Tier 1, Tier 2 and Tier 3)

Table 101. eSports Organization Players Head Office, Products and Services Provided

Table 102. eSports Organization Mergers & Acquisitions in the Past Five Years

Table 103. eSports Organization New Entrants and Expansion Plans

Table 104. Global eSports Organization Revenue (USD Million) by Type (2016-2021)

Table 105. Global eSports Organization Revenue Share by Type (2016-2021)

Table 106. Global eSports Organization Revenue Forecast by Type (2021-2026)

Table 107. Global eSports Organization Revenue by Application (2016-2021)

Table 108. Global eSports Organization Revenue Forecast by Application (2021-2026)

Table 109. North America eSports Organization Revenue by Type (2016-2021) & (USD Million)

Table 110. North America eSports Organization Revenue by Type (2021-2026) & (USD Million)

Table 111. North America eSports Organization Revenue by Application (2016-2021) & (USD Million)

Table 112. North America eSports Organization Revenue by Application (2021-2026) & (USD Million)

Table 113. North America eSports Organization Revenue by Country (2016-2021) & (USD Million)

Table 114. North America eSports Organization Revenue by Country (2021-2026) & (USD Million)

Table 115. Europe eSports Organization Revenue by Type (2016-2021) & (USD Million)

Table 116. Europe eSports Organization Revenue by Type (2021-2026) & (USD Million)

Table 117. Europe eSports Organization Revenue by Application (2016-2021) & (USD Million)

Table 118. Europe eSports Organization Revenue by Application (2021-2026) & (USD Million)

Table 119. Europe eSports Organization Revenue by Country (2016-2021) & (USD Million)

Table 120. Europe eSports Organization Revenue by Country (2021-2026) & (USD Million)

Table 121. Asia-Pacific eSports Organization Revenue by Type (2016-2021) & (USD Million)

Table 122. Asia-Pacific eSports Organization Revenue by Type (2021-2026) & (USD Million)

Table 123. Asia-Pacific eSports Organization Revenue by Application (2016-2021) & (USD Million)

Table 124. Asia-Pacific eSports Organization Revenue by Application (2021-2026) & (USD Million)

Table 125. Asia-Pacific eSports Organization Revenue by Region (2016-2021) & (USD Million)

Table 126. Asia-Pacific eSports Organization Revenue by Region (2021-2026) & (USD Million)

Table 127. South America eSports Organization Revenue by Type (2016-2021) & (USD Million)

Table 128. South America eSports Organization Revenue by Type (2021-2026) & (USD Million)

Table 129. South America eSports Organization Revenue by Application (2016-2021) & (USD Million)

Table 130. South America eSports Organization Revenue by Application (2021-2026) & (USD Million)

Table 131. South America eSports Organization Revenue by Country (2016-2021) & (USD Million)

Table 132. South America eSports Organization Revenue by Country (2021-2026) & (USD Million)

Table 133. Middle East & Africa eSports Organization Revenue by Type (2016-2021) & (USD Million)

Table 134. Middle East & Africa eSports Organization Revenue by Type (2021-2026) & (USD Million)

Table 135. Middle East & Africa eSports Organization Revenue by Application (2016-2021) & (USD Million)

Table 136. Middle East & Africa eSports Organization Revenue by Application (2021-2026) & (USD Million)

Table 137. Middle East & Africa eSports Organization Revenue by Country (2016-2021) & (USD Million)

Table 138. Middle East & Africa eSports Organization Revenue by Country (2021-2026) & (USD Million)

List of Figures

Figure 1. eSports Organization Picture

Figure 2. Global eSports Organization Revenue Market Share by Type in 2020

Figure 3. LOL

Figure 4. PUBG

Figure 5. StarCraft

Figure 6. Fortnite

Figure 7. CSÔºöGO

Figure 8. Other

Figure 9. eSports Organization Revenue Market Share by Application in 2020

Figure 10. Professional Picture

Figure 11. Amateur Picture

Figure 12. Global eSports Organization Revenue, (USD Million): 2020 VS 2021 VS 2026

Figure 13. Global eSports Organization Revenue and Forecast (2016-2026) & (USD Million)

Figure 14. Global eSports Organization Revenue Market Share by Region (2016-2026)

Figure 15. Global eSports Organization Revenue Market Share by Region in 2020

Figure 16. North America eSports Organization Revenue (USD Million) and Growth Rate (2016-2026)

Figure 17. Europe eSports Organization Revenue (USD Million) and Growth Rate (2016-2026)

Figure 18. Asia-Pacific eSports Organization Revenue (USD Million) and Growth Rate (2016-2026)

Figure 19. South America eSports Organization Revenue (USD Million) and Growth Rate (2016-2026)

Figure 20. eSports Organization Market Drivers

Figure 21. eSports Organization Market Restraints

Figure 22. eSports Organization Market Trends

Figure 23. Fnatic Recent Developments and Future Plans

Figure 24. C9 Recent Developments and Future Plans

Figure 25. SKT Recent Developments and Future Plans

Figure 26. Samsung Recent Developments and Future Plans

Figure 27. RNG Recent Developments and Future Plans

Figure 28. EDG Recent Developments and Future Plans

Figure 29. Invictus Recent Developments and Future Plans

Figure 30. OG Recent Developments and Future Plans

Figure 31. LGD Recent Developments and Future Plans

Figure 32. G2 Recent Developments and Future Plans

Figure 33. TSM Recent Developments and Future Plans

Figure 34. CLG Recent Developments and Future Plans

Figure 35. Team Liquid Recent Developments and Future Plans

Figure 36. Echo Fox Recent Developments and Future Plans

Figure 37. 100 Thieves Recent Developments and Future Plans

Figure 38. Clutch Gaming Recent Developments and Future Plans

Figure 39. Optic Recent Developments and Future Plans

Figure 40. GGS Recent Developments and Future Plans

Figure 41. Flyquest Recent Developments and Future Plans

Figure 42. Splyce Recent Developments and Future Plans

Figure 43. Misfits Recent Developments and Future Plans

Figure 44. Schalke 04 Recent Developments and Future Plans

Figure 45. Counter Logic Gaming Recent Developments and Future Plans

Figure 46. Counter Logic Gaming Recent Developments and Future Plans

Figure 47. Global eSports Organization Revenue Share by Players in 2020

Figure 48. eSports Organization Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

Figure 49. Global Top 3 Players eSports Organization Revenue Market Share in 2020

Figure 50. Global Top 10 Players eSports Organization Revenue Market Share in 2020

Figure 51. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)

Figure 52. Global eSports Organization Revenue Share by Type in 2020

Figure 53. Global eSports Organization Market Share Forecast by Type (2021-2026)

Figure 54. Global eSports Organization Revenue Share by Application in 2020

Figure 55. Global eSports Organization Market Share Forecast by Application (2021-2026)

Figure 56. North America eSports Organization Sales Market Share by Type (2016-2026)

Figure 57. North America eSports Organization Sales Market Share by Application (2016-2026)

Figure 58. North America eSports Organization Revenue Market Share by Country (2016-2026)

Figure 59. United States eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 60. Canada eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 61. Mexico eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 62. Europe eSports Organization Sales Market Share by Type (2016-2026)

Figure 63. Europe eSports Organization Sales Market Share by Application (2016-2026)

Figure 64. Europe eSports Organization Revenue Market Share by Country (2016-2026)

Figure 65. Germany eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 66. France eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 67. United Kingdom eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 68. Russia eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 69. Italy eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 70. Asia-Pacific eSports Organization Sales Market Share by Type (2016-2026)

Figure 71. Asia-Pacific eSports Organization Sales Market Share by Application (2016-2026)

Figure 72. Asia-Pacific eSports Organization Revenue Market Share by Region (2016-2026)

Figure 73. China eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 74. Japan eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 75. South Korea eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 76. India eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 77. Southeast Asia eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 78. Australia eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 79. South America eSports Organization Sales Market Share by Type (2016-2026)

Figure 80. South America eSports Organization Sales Market Share by Application (2016-2026)

Figure 81. South America eSports Organization Revenue Market Share by Country (2016-2026)

Figure 82. Brazil eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 83. Argentina eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 84. Middle East and Africa eSports Organization Sales Market Share by Type (2016-2026)

Figure 85. Middle East and Africa eSports Organization Sales Market Share by Application (2016-2026)

Figure 86. Middle East and Africa eSports Organization Revenue Market Share by Country (2016-2026)

Figure 87. Turkey eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 88. Saudi Arabia eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 89. UAE eSports Organization Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 90. Methodology

Figure 91. Research Process and Data Source