TV and movie merchandise includes licensed merchandise with characters and properties from feature films and television shows. The merchandise industry involves merchandise manufacturers buying a license from the creator of the movie or TV show.
Scope of the Report:This report studies the TV and Movie Merchandise market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the TV and Movie Merchandise market by product type and applications/end industries.
The growth of e-commerce platforms is estimated to be one of the key factors fueling the marketÕs growth during the next few years. In 2017, the e-commerce platform valued over USD 2 trillion. With the rising number of online retailers penetrating new geographies, the physical retailers have also encouraged the exploration of new markets through e-commerce platforms. This, in turn, has eliminated the need for middlemen while paving the way for licensors and manufacturer to reach the consumers directly. As a result, the proliferation of e-commerce has allowed the TV and movie merchandise manufacturers and licensed vendors to fulfill the consumer demands directly through online portals and stores, in turn, leading to the growth of the TV and movie merchandise market.
The Americas accounted for the maximum growth of the TV and movie merchandise market during 2017. By offering various growth opportunities to companies in this marketspace, this region is expected to account for the maximum growth of this market during the next few years as well.
The global TV and Movie Merchandise market is valued at xx million USD in 2020 and is expected to reach xx million USD by the end of 2026, growing at a CAGR of xx% between 2020 and 2026.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of TV and Movie Merchandise.
Europe also play important roles in global market, with market size of xx million USD in 2020 and will be xx million USD in 2026, with a CAGR of xx%.
Market Segment by Companies, this report covers Comcast
Disney
Hasbro
Time Warner
Twentieth Century Fox
Market Segment by Regions, regional analysis covers North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers Apparel
Toys
Accessories
Video Games
Market Segment by Applications, can be divided into Online Retail
Offline Retail
Frequently Asked Questions
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
- By Type
- By Application
- By Region
- By Country
- By Manufacturer
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.