COVID-19, the disease it causes, surfaced in late 2019, and now had become a full-blown crisis worldwide. Over fifty key countries had declared a national emergency to combat coronavirus. With cases spreading, and the epicentre of the outbreak shifting to Europe, North America, India and Latin America, life in these regions has been upended the way it had been in Asia earlier in the developing crisis. As the coronavirus pandemic has worsened, the entertainment industry has been upended along with most every other facet of life. As experts work toward a better understanding, the world shudders in fear of the unknown, a worry that has rocked global financial markets, leading to daily volatility in the U.S. stock markets.
According to this latest study, the 2020 growth of Augmented Reality and Virtual Reality (AR and VR) will have significant change from previous year. By the most conservative estimates of global Augmented Reality and Virtual Reality (AR and VR) market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. We give this scenario a XX% probability, where under the scenario the supply chain will start to recover and quarantines and travel bans will ease, over the Q2. Longer-term, the effect of COVID-19 will be felt throughout the year with some degree of harm done by the virus. Over the next five years the Augmented Reality and Virtual Reality (AR and VR) market will register a XX% CAGR in terms of revenue, the global market size will reach US$ XX million by 2025.
This report presents a comprehensive overview, market shares, and growth opportunities of Augmented Reality and Virtual Reality (AR and VR) market by product type, application, key manufacturers and key regions and countries.
This study specially analyses the impact of Covid-19 outbreak on the Augmented Reality and Virtual Reality (AR and VR), covering the supply chain analysis, impact assessment to the Augmented Reality and Virtual Reality (AR and VR) market size growth rate in several scenarios, and the measures to be undertaken by Augmented Reality and Virtual Reality (AR and VR) companies in response to the COVID-19 epidemic.
Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.
Hardware and Devices
Software and Services
Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.
Consumer
Enterprise
Healthcare
Aerospace and Defense
Others
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Osterhout Design Group
Microsoft
Sony
Samsung Electronics
Oculus VR (Facebook)
Wikitude GmbH
HTC
Magic Leap
PTC
Eon Reality
Zugara
Vuzix
Daqri
Continental
Upskill
Infinity Augmented Reality
Visteon
Blippar
MAXST
Intel
Apple
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Augmented Reality and Virtual Reality (AR and VR) market size by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.
To understand the structure of Augmented Reality and Virtual Reality (AR and VR) market by identifying its various subsegments.
Focuses on the key global Augmented Reality and Virtual Reality (AR and VR) players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Augmented Reality and Virtual Reality (AR and VR) with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Augmented Reality and Virtual Reality (AR and VR) submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
1.7 What is the Impact of Covid-19 Outbreak On the Augmented Reality and Virtual Reality (AR and VR)?
1.7.1 Optimistic Scenario: COVID-19 Is Contained by May or June, with Normalcy Returning to Global Operations Through the End of Q2.
1.7.2 Conservative Scenario: COVID-19 Remains Prevalent, with Continued Impacts Lasting Into Q4.
1.7.3 Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global Augmented Reality and Virtual Reality (AR and VR) Market Size in 2020, by Scenario
1.7.4 Corporate Strategy the Manufacturers Should Be Thinking About Right Now
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2025
2.1.2 Augmented Reality and Virtual Reality (AR and VR) Market Size CAGR by Region
2.2 Augmented Reality and Virtual Reality (AR and VR) Segment by Type
2.2.1 Hardware and Devices
2.2.2 Hardware and Devices
2.3 Augmented Reality and Virtual Reality (AR and VR) Market Size by Type
2.3.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)
2.3.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Growth Rate by Type (2015-2020)
2.4 Augmented Reality and Virtual Reality (AR and VR) Segment by Application
2.4.1 Consumer
2.4.2 Enterprise
2.4.3 Healthcare
2.4.4 Aerospace and Defense
2.4.5 Others
2.5 Augmented Reality and Virtual Reality (AR and VR) Market Size by Application
2.5.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)
2.5.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Growth Rate by Application (2015-2020)
3 Global Augmented Reality and Virtual Reality (AR and VR) by Players
3.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Players
3.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size by Players (2018-2020)
3.1.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Players (2018-2020)
3.2 Global Augmented Reality and Virtual Reality (AR and VR) Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Augmented Reality and Virtual Reality (AR and VR) by Regions
4.1 Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions
4.2 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Growth
4.3 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Growth
4.4 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Growth
4.5 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Growth
5 Americas
5.1 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Countries
5.2 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Type
5.3 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions
6.2 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Type
6.3 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Regions
7 Europe
7.1 Europe Augmented Reality and Virtual Reality (AR and VR) by Countries
7.2 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Type
7.3 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) by Countries
8.2 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Type
8.3 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Global Augmented Reality and Virtual Reality (AR and VR) Market Forecast
10.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast (2021-2025)
10.2 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Regions
10.2.1 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Regions (2021-2025)
10.2.2 Americas Market Forecast
10.2.3 APAC Market Forecast
10.2.4 Europe Market Forecast
10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
10.3.1 United States Market Forecast
10.3.2 Canada Market Forecast
10.3.3 Mexico Market Forecast
10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
10.4.1 China Market Forecast
10.4.2 Japan Market Forecast
10.4.3 Korea Market Forecast
10.4.4 Southeast Asia Market Forecast
10.4.5 India Market Forecast
10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
10.5.1 Germany Market Forecast
10.5.2 France Market Forecast
10.5.3 UK Market Forecast
10.5.4 Italy Market Forecast
10.5.5 Russia Market Forecast
10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
10.6.1 Egypt Market Forecast
10.6.2 South Africa Market Forecast
10.6.3 Israel Market Forecast
10.6.4 Turkey Market Forecast
10.6.5 GCC Countries Market Forecast
10.7 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Type
10.8 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Application
11 Key Players Analysis
11.1 Google
11.1.1 Company Details
11.1.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.1.3 Google Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.1.4 Main Business Overview
11.1.5 Google News
11.2 Osterhout Design Group
11.2.1 Company Details
11.2.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.2.3 Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.2.4 Main Business Overview
11.2.5 Osterhout Design Group News
11.3 Microsoft
11.3.1 Company Details
11.3.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.3.3 Microsoft Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.3.4 Main Business Overview
11.3.5 Microsoft News
11.4 Sony
11.4.1 Company Details
11.4.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.4.3 Sony Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.4.4 Main Business Overview
11.4.5 Sony News
11.5 Samsung Electronics
11.5.1 Company Details
11.5.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.5.3 Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.5.4 Main Business Overview
11.5.5 Samsung Electronics News
11.6 Oculus VR (Facebook)
11.6.1 Company Details
11.6.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.6.3 Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.6.4 Main Business Overview
11.6.5 Oculus VR (Facebook) News
11.7 Wikitude GmbH
11.7.1 Company Details
11.7.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.7.3 Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.7.4 Main Business Overview
11.7.5 Wikitude GmbH News
11.8 HTC
11.8.1 Company Details
11.8.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.8.3 HTC Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.8.4 Main Business Overview
11.8.5 HTC News
11.9 Magic Leap
11.9.1 Company Details
11.9.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.9.3 Magic Leap Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.9.4 Main Business Overview
11.9.5 Magic Leap News
11.10 PTC
11.10.1 Company Details
11.10.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered
11.10.3 PTC Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)
11.10.4 Main Business Overview
11.10.5 PTC News
11.11 Eon Reality
11.12 Zugara
11.13 Vuzix
11.14 Daqri
11.15 Continental
11.16 Upskill
11.17 Infinity Augmented Reality
11.18 Visteon
11.19 Blippar
11.20 MAXST
11.21 Intel
11.22 Apple
12 Research Findings and Conclusion
List of Tables
Table 1. Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global Augmented Reality and Virtual Reality (AR and VR) Market Size in 2020, by Scenario
Table 2. COVID-19: Measures to be Undertaken by Augmented Reality and Virtual Reality (AR and VR) Companies
Table 3. Research Methodology
Table 4. Data Source
Table 5. Augmented Reality and Virtual Reality (AR and VR) Market Size CAGR by Region 2015-2025 ($ Millions)
Table 6. Major Players of Hardware and Devices
Table 7. Major Players of Software and Services
Table 8. Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2014-2019) ($ Millions)
Table 9. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)
Table 10. Global Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)
Table 11. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)
Table 12. Global Augmented Reality and Virtual Reality (AR and VR) Revenue by Players (2018-2020) ($ Millions)
Table 13. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Players (2018-2020)
Table 14. Global Augmented Reality and Virtual Reality (AR and VR) Key Players Head office and Products Offered
Table 15. Augmented Reality and Virtual Reality (AR and VR) Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
Table 16. New Products and Potential Entrants
Table 17. Mergers & Acquisitions, Expansion
Table 18. Global Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions 2015-2020 ($ Millions)
Table 19. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Regions 2015-2020
Table 20. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Countries (2015-2020) ($ Millions)
Table 21. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries (2015-2020)
Table 22. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2015-2020) ($ Millions)
Table 23. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)
Table 24. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)
Table 25. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)
Table 26. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions (2015-2020) ($ Millions)
Table 27. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Regions (2015-2020)
Table 28. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2015-2020) ($ Millions)
Table 29. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)
Table 30. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)
Table 31. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)
Table 32. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Countries (2015-2020) ($ Millions)
Table 33. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries (2015-2020)
Table 34. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2015-2020) ($ Millions)
Table 35. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)
Table 36. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)
Table 37. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)
Table 38. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Countries (2015-2020) ($ Millions)
Table 39. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries (2015-2020)
Table 40. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2015-2020) ($ Millions)
Table 41. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)
Table 42. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)
Table 43. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)
Table 44. Key and Potential Regions of Augmented Reality and Virtual Reality (AR and VR)
Table 45. Key Application and Potential Industries of Augmented Reality and Virtual Reality (AR and VR)
Table 46. Key Challenges of Augmented Reality and Virtual Reality (AR and VR)
Table 47. Key Trends of Augmented Reality and Virtual Reality (AR and VR)
Table 48. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Regions (2021-2025) ($ Millions)
Table 49. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share Forecast by Regions
Table 50. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Type (2021-2025) ($ Millions)
Table 51. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share Forecast by Type (2021-2025)
Table 52. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Application (2021-2025) ($ Millions)
Table 53. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share Forecast by Application (2021-2025)
Table 54. Google Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 55. Google Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 56. Google Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 57. Google Main Business
Table 58. Google Latest Developments
Table 59. Osterhout Design Group Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 60. Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 61. Osterhout Design Group Main Business
Table 62. Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 63. Osterhout Design Group Latest Developments
Table 64. Microsoft Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 65. Microsoft Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 66. Microsoft Main Business
Table 67. Microsoft Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 68. Microsoft Latest Developments
Table 69. Sony Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 70. Sony Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 71. Sony Main Business
Table 72. Sony Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 73. Sony Latest Developments
Table 74. Samsung Electronics Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 75. Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 76. Samsung Electronics Main Business
Table 77. Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 78. Samsung Electronics Latest Developments
Table 79. Oculus VR (Facebook) Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 80. Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 81. Oculus VR (Facebook) Main Business
Table 82. Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 83. Oculus VR (Facebook) Latest Developments
Table 84. Wikitude GmbH Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 85. Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 86. Wikitude GmbH Main Business
Table 87. Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 88. Wikitude GmbH Latest Developments
Table 89. HTC Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 90. HTC Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 91. HTC Main Business
Table 92. HTC Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 93. HTC Latest Developments
Table 94. Magic Leap Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 95. Magic Leap Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 96. Magic Leap Main Business
Table 97. Magic Leap Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 98. Magic Leap Latest Developments
Table 99. PTC Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 100. PTC Augmented Reality and Virtual Reality (AR and VR) Product Offered
Table 101. PTC Main Business
Table 102. PTC Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)
Table 103. PTC Latest Developments
Table 104. Eon Reality Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 105. Zugara Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 106. Vuzix Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 107. Daqri Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 108. Continental Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 109. Upskill Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 110. Infinity Augmented Reality Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 111. Visteon Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 112. Blippar Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 113. MAXST Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 114. Intel Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
Table 115. Apple Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors
List of Figures
Figure 1. Augmented Reality and Virtual Reality (AR and VR) Report Years Considered
Figure 2. Market Research Methodology
Figure 3. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Growth Rate 2015-2025 ($ Millions)
Figure 4. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)
Figure 5. Global Hardware and Devices Market Size Growth Rate
Figure 6. Global Software and Services Market Size Growth Rate
Figure 7. Augmented Reality and Virtual Reality (AR and VR) in Consumer
Figure 8. Global Augmented Reality and Virtual Reality (AR and VR) Market: Consumer (2015-2020) ($ Millions)
Figure 9. Augmented Reality and Virtual Reality (AR and VR) in Enterprise
Figure 10. Global Augmented Reality and Virtual Reality (AR and VR) Market: Enterprise (2015-2020) ($ Millions)
Figure 11. Augmented Reality and Virtual Reality (AR and VR) in Healthcare
Figure 12. Global Augmented Reality and Virtual Reality (AR and VR) Market: Healthcare (2015-2020) ($ Millions)
Figure 13. Global Healthcare YoY Growth ($ Millions)
Figure 14. Augmented Reality and Virtual Reality (AR and VR) in Aerospace and Defense
Figure 15. Global Augmented Reality and Virtual Reality (AR and VR) Market: Aerospace and Defense (2015-2020) ($ Millions)
Figure 16. Global Aerospace and Defense YoY Growth ($ Millions)
Figure 17. Augmented Reality and Virtual Reality (AR and VR) in Others
Figure 18. Global Augmented Reality and Virtual Reality (AR and VR) Market: Others (2015-2020) ($ Millions)
Figure 19. Global Others YoY Growth ($ Millions)
Figure 20. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019
Figure 21. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Regions 2015-2020
Figure 22. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2020 ($ Millions)
Figure 23. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2020 ($ Millions)
Figure 24. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2020 ($ Millions)
Figure 25. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2020 ($ Millions)
Figure 26. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries in 2019
Figure 27. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type in 2019
Figure 28. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019
Figure 29. United States Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 30. Canada Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 31. Mexico Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 32. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Regions in 2019
Figure 33. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type in 2019
Figure 34. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019
Figure 35. China Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 36. Japan Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 37. Korea Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 38. Southeast Asia Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 39. India Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 40. Australia Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 41. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries in 2019
Figure 42. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type in 2019
Figure 43. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019
Figure 44. Germany Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 45. France Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 46. UK Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 47. Italy Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 48. Russia Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 49. Spain Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 50. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries in 2019
Figure 51. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type in 2019
Figure 52. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019
Figure 53. Egypt Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 54. South Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 55. Israel Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 56. Turkey Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 57. GCC Countries Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)
Figure 58. Global Augmented Reality and Virtual Reality (AR and VR) arket Size Forecast (2021-2025) ($ Millions)
Figure 59. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 60. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 61. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 62. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 63. United States Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 64. Canada Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 65. Mexico Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 66. Brazil Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 67. China Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 68. Japan Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 69. Korea Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 70. Southeast Asia Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 71. India Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 72. Australia Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 73. Germany Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 74. France Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 75. UK Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 76. Italy Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 77. Russia Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 78. Spain Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 79. Egypt Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 80. South Africa Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 81. Israel Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 82. Turkey Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)
Figure 83. GCC Countries Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)