Global Augmented Reality and Virtual Reality (AR and VR) Market Growth (Status and Outlook) 2020-2025

  • receipt Report ID : 60124
  • calendar_today Published On: May, 2020
  • file_copy Pages: 154
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COVID-19, the disease it causes, surfaced in late 2019, and now had become a full-blown crisis worldwide. Over fifty key countries had declared a national emergency to combat coronavirus. With cases spreading, and the epicentre of the outbreak shifting to Europe, North America, India and Latin America, life in these regions has been upended the way it had been in Asia earlier in the developing crisis. As the coronavirus pandemic has worsened, the entertainment industry has been upended along with most every other facet of life. As experts work toward a better understanding, the world shudders in fear of the unknown, a worry that has rocked global financial markets, leading to daily volatility in the U.S. stock markets.

According to this latest study, the 2020 growth of Augmented Reality and Virtual Reality (AR and VR) will have significant change from previous year. By the most conservative estimates of global Augmented Reality and Virtual Reality (AR and VR) market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. We give this scenario a XX% probability, where under the scenario the supply chain will start to recover and quarantines and travel bans will ease, over the Q2. Longer-term, the effect of COVID-19 will be felt throughout the year with some degree of harm done by the virus. Over the next five years the Augmented Reality and Virtual Reality (AR and VR) market will register a XX% CAGR in terms of revenue, the global market size will reach US$ XX million by 2025.

This report presents a comprehensive overview, market shares, and growth opportunities of Augmented Reality and Virtual Reality (AR and VR) market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the Augmented Reality and Virtual Reality (AR and VR), covering the supply chain analysis, impact assessment to the Augmented Reality and Virtual Reality (AR and VR) market size growth rate in several scenarios, and the measures to be undertaken by Augmented Reality and Virtual Reality (AR and VR) companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.

Hardware and Devices

Software and Services

Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.

Consumer

Enterprise

Healthcare

Aerospace and Defense

Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

Google

Osterhout Design Group

Microsoft

Sony

Samsung Electronics

Oculus VR (Facebook)

Wikitude GmbH

HTC

Magic Leap

PTC

Eon Reality

Zugara

Vuzix

Daqri

Continental

Upskill

Infinity Augmented Reality

Visteon

Blippar

MAXST

Intel

Apple

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Augmented Reality and Virtual Reality (AR and VR) market size by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.

To understand the structure of Augmented Reality and Virtual Reality (AR and VR) market by identifying its various subsegments.

Focuses on the key global Augmented Reality and Virtual Reality (AR and VR) players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Augmented Reality and Virtual Reality (AR and VR) with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the size of Augmented Reality and Virtual Reality (AR and VR) submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

1.7 What is the Impact of Covid-19 Outbreak On the Augmented Reality and Virtual Reality (AR and VR)?

1.7.1 Optimistic Scenario: COVID-19 Is Contained by May or June, with Normalcy Returning to Global Operations Through the End of Q2.

1.7.2 Conservative Scenario: COVID-19 Remains Prevalent, with Continued Impacts Lasting Into Q4.

1.7.3 Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global Augmented Reality and Virtual Reality (AR and VR) Market Size in 2020, by Scenario

1.7.4 Corporate Strategy the Manufacturers Should Be Thinking About Right Now

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2025

2.1.2 Augmented Reality and Virtual Reality (AR and VR) Market Size CAGR by Region

2.2 Augmented Reality and Virtual Reality (AR and VR) Segment by Type

2.2.1 Hardware and Devices

2.2.2 Hardware and Devices

2.3 Augmented Reality and Virtual Reality (AR and VR) Market Size by Type

2.3.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)

2.3.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Growth Rate by Type (2015-2020)

2.4 Augmented Reality and Virtual Reality (AR and VR) Segment by Application

2.4.1 Consumer

2.4.2 Enterprise

2.4.3 Healthcare

2.4.4 Aerospace and Defense

2.4.5 Others

2.5 Augmented Reality and Virtual Reality (AR and VR) Market Size by Application

2.5.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)

2.5.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Growth Rate by Application (2015-2020)

3 Global Augmented Reality and Virtual Reality (AR and VR) by Players

3.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Players

3.1.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size by Players (2018-2020)

3.1.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Players (2018-2020)

3.2 Global Augmented Reality and Virtual Reality (AR and VR) Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 Augmented Reality and Virtual Reality (AR and VR) by Regions

4.1 Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions

4.2 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Growth

4.3 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Growth

4.4 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Growth

4.5 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Growth

5 Americas

5.1 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Countries

5.2 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Type

5.3 Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions

6.2 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Type

6.3 APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Regions

7 Europe

7.1 Europe Augmented Reality and Virtual Reality (AR and VR) by Countries

7.2 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Type

7.3 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) by Countries

8.2 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Type

8.3 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Global Augmented Reality and Virtual Reality (AR and VR) Market Forecast

10.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast (2021-2025)

10.2 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Regions

10.2.1 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Regions (2021-2025)

10.2.2 Americas Market Forecast

10.2.3 APAC Market Forecast

10.2.4 Europe Market Forecast

10.2.5 Middle East & Africa Market Forecast

10.3 Americas Forecast by Countries

10.3.1 United States Market Forecast

10.3.2 Canada Market Forecast

10.3.3 Mexico Market Forecast

10.3.4 Brazil Market Forecast

10.4 APAC Forecast by Countries

10.4.1 China Market Forecast

10.4.2 Japan Market Forecast

10.4.3 Korea Market Forecast

10.4.4 Southeast Asia Market Forecast

10.4.5 India Market Forecast

10.4.6 Australia Market Forecast

10.5 Europe Forecast by Countries

10.5.1 Germany Market Forecast

10.5.2 France Market Forecast

10.5.3 UK Market Forecast

10.5.4 Italy Market Forecast

10.5.5 Russia Market Forecast

10.5.6 Spain Market Forecast

10.6 Middle East & Africa Forecast by Countries

10.6.1 Egypt Market Forecast

10.6.2 South Africa Market Forecast

10.6.3 Israel Market Forecast

10.6.4 Turkey Market Forecast

10.6.5 GCC Countries Market Forecast

10.7 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Type

10.8 Global Augmented Reality and Virtual Reality (AR and VR) Forecast by Application

11 Key Players Analysis

11.1 Google

11.1.1 Company Details

11.1.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.1.3 Google Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.1.4 Main Business Overview

11.1.5 Google News

11.2 Osterhout Design Group

11.2.1 Company Details

11.2.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.2.3 Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.2.4 Main Business Overview

11.2.5 Osterhout Design Group News

11.3 Microsoft

11.3.1 Company Details

11.3.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.3.3 Microsoft Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.3.4 Main Business Overview

11.3.5 Microsoft News

11.4 Sony

11.4.1 Company Details

11.4.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.4.3 Sony Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.4.4 Main Business Overview

11.4.5 Sony News

11.5 Samsung Electronics

11.5.1 Company Details

11.5.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.5.3 Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.5.4 Main Business Overview

11.5.5 Samsung Electronics News

11.6 Oculus VR (Facebook)

11.6.1 Company Details

11.6.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.6.3 Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.6.4 Main Business Overview

11.6.5 Oculus VR (Facebook) News

11.7 Wikitude GmbH

11.7.1 Company Details

11.7.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.7.3 Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.7.4 Main Business Overview

11.7.5 Wikitude GmbH News

11.8 HTC

11.8.1 Company Details

11.8.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.8.3 HTC Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.8.4 Main Business Overview

11.8.5 HTC News

11.9 Magic Leap

11.9.1 Company Details

11.9.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.9.3 Magic Leap Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.9.4 Main Business Overview

11.9.5 Magic Leap News

11.10 PTC

11.10.1 Company Details

11.10.2 Augmented Reality and Virtual Reality (AR and VR) Product Offered

11.10.3 PTC Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2020)

11.10.4 Main Business Overview

11.10.5 PTC News

11.11 Eon Reality

11.12 Zugara

11.13 Vuzix

11.14 Daqri

11.15 Continental

11.16 Upskill

11.17 Infinity Augmented Reality

11.18 Visteon

11.19 Blippar

11.20 MAXST

11.21 Intel

11.22 Apple

12 Research Findings and Conclusion

List of Tables

Table 1. Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global Augmented Reality and Virtual Reality (AR and VR) Market Size in 2020, by Scenario

Table 2. COVID-19: Measures to be Undertaken by Augmented Reality and Virtual Reality (AR and VR) Companies

Table 3. Research Methodology

Table 4. Data Source

Table 5. Augmented Reality and Virtual Reality (AR and VR) Market Size CAGR by Region 2015-2025 ($ Millions)

Table 6. Major Players of Hardware and Devices

Table 7. Major Players of Software and Services

Table 8. Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2014-2019) ($ Millions)

Table 9. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)

Table 10. Global Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)

Table 11. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)

Table 12. Global Augmented Reality and Virtual Reality (AR and VR) Revenue by Players (2018-2020) ($ Millions)

Table 13. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Players (2018-2020)

Table 14. Global Augmented Reality and Virtual Reality (AR and VR) Key Players Head office and Products Offered

Table 15. Augmented Reality and Virtual Reality (AR and VR) Concentration Ratio (CR3, CR5 and CR10) (2018-2020)

Table 16. New Products and Potential Entrants

Table 17. Mergers & Acquisitions, Expansion

Table 18. Global Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions 2015-2020 ($ Millions)

Table 19. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Regions 2015-2020

Table 20. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Countries (2015-2020) ($ Millions)

Table 21. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries (2015-2020)

Table 22. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2015-2020) ($ Millions)

Table 23. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)

Table 24. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)

Table 25. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)

Table 26. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions (2015-2020) ($ Millions)

Table 27. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Regions (2015-2020)

Table 28. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2015-2020) ($ Millions)

Table 29. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)

Table 30. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)

Table 31. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)

Table 32. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Countries (2015-2020) ($ Millions)

Table 33. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries (2015-2020)

Table 34. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2015-2020) ($ Millions)

Table 35. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)

Table 36. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)

Table 37. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)

Table 38. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Countries (2015-2020) ($ Millions)

Table 39. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries (2015-2020)

Table 40. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Type (2015-2020) ($ Millions)

Table 41. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)

Table 42. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Application (2015-2020) ($ Millions)

Table 43. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application (2015-2020)

Table 44. Key and Potential Regions of Augmented Reality and Virtual Reality (AR and VR)

Table 45. Key Application and Potential Industries of Augmented Reality and Virtual Reality (AR and VR)

Table 46. Key Challenges of Augmented Reality and Virtual Reality (AR and VR)

Table 47. Key Trends of Augmented Reality and Virtual Reality (AR and VR)

Table 48. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Regions (2021-2025) ($ Millions)

Table 49. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share Forecast by Regions

Table 50. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Type (2021-2025) ($ Millions)

Table 51. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share Forecast by Type (2021-2025)

Table 52. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Application (2021-2025) ($ Millions)

Table 53. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share Forecast by Application (2021-2025)

Table 54. Google Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 55. Google Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 56. Google Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 57. Google Main Business

Table 58. Google Latest Developments

Table 59. Osterhout Design Group Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 60. Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 61. Osterhout Design Group Main Business

Table 62. Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 63. Osterhout Design Group Latest Developments

Table 64. Microsoft Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 65. Microsoft Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 66. Microsoft Main Business

Table 67. Microsoft Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 68. Microsoft Latest Developments

Table 69. Sony Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 70. Sony Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 71. Sony Main Business

Table 72. Sony Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 73. Sony Latest Developments

Table 74. Samsung Electronics Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 75. Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 76. Samsung Electronics Main Business

Table 77. Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 78. Samsung Electronics Latest Developments

Table 79. Oculus VR (Facebook) Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 80. Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 81. Oculus VR (Facebook) Main Business

Table 82. Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 83. Oculus VR (Facebook) Latest Developments

Table 84. Wikitude GmbH Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 85. Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 86. Wikitude GmbH Main Business

Table 87. Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 88. Wikitude GmbH Latest Developments

Table 89. HTC Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 90. HTC Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 91. HTC Main Business

Table 92. HTC Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 93. HTC Latest Developments

Table 94. Magic Leap Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 95. Magic Leap Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 96. Magic Leap Main Business

Table 97. Magic Leap Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 98. Magic Leap Latest Developments

Table 99. PTC Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 100. PTC Augmented Reality and Virtual Reality (AR and VR) Product Offered

Table 101. PTC Main Business

Table 102. PTC Augmented Reality and Virtual Reality (AR and VR) Revenue and Gross Margin (2018-2020E)

Table 103. PTC Latest Developments

Table 104. Eon Reality Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 105. Zugara Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 106. Vuzix Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 107. Daqri Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 108. Continental Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 109. Upskill Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 110. Infinity Augmented Reality Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 111. Visteon Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 112. Blippar Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 113. MAXST Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 114. Intel Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

Table 115. Apple Details, Company Total Revenue (in $ million), Head Office, Augmented Reality and Virtual Reality (AR and VR) Major Market Areas and Its Competitors

List of Figures

Figure 1. Augmented Reality and Virtual Reality (AR and VR) Report Years Considered

Figure 2. Market Research Methodology

Figure 3. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Growth Rate 2015-2025 ($ Millions)

Figure 4. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type (2015-2020)

Figure 5. Global Hardware and Devices Market Size Growth Rate

Figure 6. Global Software and Services Market Size Growth Rate

Figure 7. Augmented Reality and Virtual Reality (AR and VR) in Consumer

Figure 8. Global Augmented Reality and Virtual Reality (AR and VR) Market: Consumer (2015-2020) ($ Millions)

Figure 9. Augmented Reality and Virtual Reality (AR and VR) in Enterprise

Figure 10. Global Augmented Reality and Virtual Reality (AR and VR) Market: Enterprise (2015-2020) ($ Millions)

Figure 11. Augmented Reality and Virtual Reality (AR and VR) in Healthcare

Figure 12. Global Augmented Reality and Virtual Reality (AR and VR) Market: Healthcare (2015-2020) ($ Millions)

Figure 13. Global Healthcare YoY Growth ($ Millions)

Figure 14. Augmented Reality and Virtual Reality (AR and VR) in Aerospace and Defense

Figure 15. Global Augmented Reality and Virtual Reality (AR and VR) Market: Aerospace and Defense (2015-2020) ($ Millions)

Figure 16. Global Aerospace and Defense YoY Growth ($ Millions)

Figure 17. Augmented Reality and Virtual Reality (AR and VR) in Others

Figure 18. Global Augmented Reality and Virtual Reality (AR and VR) Market: Others (2015-2020) ($ Millions)

Figure 19. Global Others YoY Growth ($ Millions)

Figure 20. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019

Figure 21. Global Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Regions 2015-2020

Figure 22. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2020 ($ Millions)

Figure 23. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2020 ($ Millions)

Figure 24. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2020 ($ Millions)

Figure 25. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size 2015-2020 ($ Millions)

Figure 26. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries in 2019

Figure 27. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type in 2019

Figure 28. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019

Figure 29. United States Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 30. Canada Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 31. Mexico Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 32. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Regions in 2019

Figure 33. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type in 2019

Figure 34. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019

Figure 35. China Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 36. Japan Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 37. Korea Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 38. Southeast Asia Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 39. India Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 40. Australia Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 41. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries in 2019

Figure 42. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type in 2019

Figure 43. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019

Figure 44. Germany Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 45. France Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 46. UK Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 47. Italy Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 48. Russia Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 49. Spain Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 50. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Countries in 2019

Figure 51. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Type in 2019

Figure 52. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Market Share by Application in 2019

Figure 53. Egypt Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 54. South Africa Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 55. Israel Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 56. Turkey Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 57. GCC Countries Augmented Reality and Virtual Reality (AR and VR) Market Size Growth 2015-2020 ($ Millions)

Figure 58. Global Augmented Reality and Virtual Reality (AR and VR) arket Size Forecast (2021-2025) ($ Millions)

Figure 59. Americas Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 60. APAC Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 61. Europe Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 62. Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 63. United States Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 64. Canada Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 65. Mexico Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 66. Brazil Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 67. China Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 68. Japan Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 69. Korea Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 70. Southeast Asia Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 71. India Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 72. Australia Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 73. Germany Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 74. France Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 75. UK Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 76. Italy Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 77. Russia Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 78. Spain Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 79. Egypt Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 80. South Africa Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 81. Israel Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 82. Turkey Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)

Figure 83. GCC Countries Augmented Reality and Virtual Reality (AR and VR) Market Size 2021-2025 ($ Millions)