Global Virtual Reality (VR) Market 2022 by Company, Regions, Type and Application, Forecast to 2028

  • receipt Report ID : 289322
  • calendar_today Published On: Mar, 2022
  • file_copy Pages: 156
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The Virtual Reality (VR) market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest study, due to COVID-19 pandemic, the global Virtual Reality (VR) market size is estimated to be worth US$ 7943 million in 2021 and is forecast to a readjusted size of USD 25580 million by 2028 with a CAGR of 18.2% during review period. Commercial accounting for % of the Virtual Reality (VR) global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Mobile Virtual Reality segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Virtual Reality (VR) include Netflix, Samsung Electronics, Google, Koncept VR, and Jaunt, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation

Virtual Reality (VR) market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Mobile Virtual Reality

PC-side Virtual Reality

Integrated Computer Virtual Reality

Market segment by Application, can be divided into

Commercial

Household

Market segment by players, this report covers

Netflix

Samsung Electronics

Google

Koncept VR

Jaunt

DODOcase

I AM CARDBOARD

KNOXLABS

OnePlus

PowisVR

Unofficial Cardboard

ZEISS VR ONE

HOMIDO

Mattel

Samsonite IP Holdings

HTC

Facebook (Oculus VR)

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:

Chapter 1, to describe Virtual Reality (VR) product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Virtual Reality (VR), with revenue, gross margin and global market share of Virtual Reality (VR) from 2019 to 2022.

Chapter 3, the Virtual Reality (VR) competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Virtual Reality (VR) market forecast, by regions, type and application, with revenue, from 2023 to 2028.

Chapter 11 and 12, to describe Virtual Reality (VR) research findings and conclusion, appendix and data source.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Virtual Reality (VR)

1.2 Classification of Virtual Reality (VR) by Type

1.2.1 Overview: Global Virtual Reality (VR) Market Size by Type: 2017 Versus 2021 Versus 2028

1.2.2 Global Virtual Reality (VR) Revenue Market Share by Type in 2021

1.2.3 Mobile Virtual Reality

1.2.4 PC-side Virtual Reality

1.2.5 Integrated Computer Virtual Reality

1.3 Global Virtual Reality (VR) Market by Application

1.3.1 Overview: Global Virtual Reality (VR) Market Size by Application: 2017 Versus 2021 Versus 2028

1.3.2 Commercial

1.3.3 Household

1.4 Global Virtual Reality (VR) Market Size & Forecast

1.5 Global Virtual Reality (VR) Market Size and Forecast by Region

1.5.1 Global Virtual Reality (VR) Market Size by Region: 2017 VS 2021 VS 2028

1.5.2 Global Virtual Reality (VR) Market Size by Region, (2017-2022)

1.5.3 North America Virtual Reality (VR) Market Size and Prospect (2017-2028)

1.5.4 Europe Virtual Reality (VR) Market Size and Prospect (2017-2028)

1.5.5 Asia-Pacific Virtual Reality (VR) Market Size and Prospect (2017-2028)

1.5.6 South America Virtual Reality (VR) Market Size and Prospect (2017-2028)

1.5.7 Middle East and Africa Virtual Reality (VR) Market Size and Prospect (2017-2028)

1.6 Market Drivers, Restraints and Trends

1.6.1 Virtual Reality (VR) Market Drivers

1.6.2 Virtual Reality (VR) Market Restraints

1.6.3 Virtual Reality (VR) Trends Analysis

2 Company Profiles

2.1 Netflix

2.1.1 Netflix Details

2.1.2 Netflix Major Business

2.1.3 Netflix Virtual Reality (VR) Product and Solutions

2.1.4 Netflix Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.1.5 Netflix Recent Developments and Future Plans

2.2 Samsung Electronics

2.2.1 Samsung Electronics Details

2.2.2 Samsung Electronics Major Business

2.2.3 Samsung Electronics Virtual Reality (VR) Product and Solutions

2.2.4 Samsung Electronics Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.2.5 Samsung Electronics Recent Developments and Future Plans

2.3 Google

2.3.1 Google Details

2.3.2 Google Major Business

2.3.3 Google Virtual Reality (VR) Product and Solutions

2.3.4 Google Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.3.5 Google Recent Developments and Future Plans

2.4 Koncept VR

2.4.1 Koncept VR Details

2.4.2 Koncept VR Major Business

2.4.3 Koncept VR Virtual Reality (VR) Product and Solutions

2.4.4 Koncept VR Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.4.5 Koncept VR Recent Developments and Future Plans

2.5 Jaunt

2.5.1 Jaunt Details

2.5.2 Jaunt Major Business

2.5.3 Jaunt Virtual Reality (VR) Product and Solutions

2.5.4 Jaunt Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.5.5 Jaunt Recent Developments and Future Plans

2.6 DODOcase

2.6.1 DODOcase Details

2.6.2 DODOcase Major Business

2.6.3 DODOcase Virtual Reality (VR) Product and Solutions

2.6.4 DODOcase Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.6.5 DODOcase Recent Developments and Future Plans

2.7 I AM CARDBOARD

2.7.1 I AM CARDBOARD Details

2.7.2 I AM CARDBOARD Major Business

2.7.3 I AM CARDBOARD Virtual Reality (VR) Product and Solutions

2.7.4 I AM CARDBOARD Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.7.5 I AM CARDBOARD Recent Developments and Future Plans

2.8 KNOXLABS

2.8.1 KNOXLABS Details

2.8.2 KNOXLABS Major Business

2.8.3 KNOXLABS Virtual Reality (VR) Product and Solutions

2.8.4 KNOXLABS Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.8.5 KNOXLABS Recent Developments and Future Plans

2.9 OnePlus

2.9.1 OnePlus Details

2.9.2 OnePlus Major Business

2.9.3 OnePlus Virtual Reality (VR) Product and Solutions

2.9.4 OnePlus Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.9.5 OnePlus Recent Developments and Future Plans

2.10 PowisVR

2.10.1 PowisVR Details

2.10.2 PowisVR Major Business

2.10.3 PowisVR Virtual Reality (VR) Product and Solutions

2.10.4 PowisVR Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.10.5 PowisVR Recent Developments and Future Plans

2.11 Unofficial Cardboard

2.11.1 Unofficial Cardboard Details

2.11.2 Unofficial Cardboard Major Business

2.11.3 Unofficial Cardboard Virtual Reality (VR) Product and Solutions

2.11.4 Unofficial Cardboard Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.11.5 Unofficial Cardboard Recent Developments and Future Plans

2.12 ZEISS VR ONE

2.12.1 ZEISS VR ONE Details

2.12.2 ZEISS VR ONE Major Business

2.12.3 ZEISS VR ONE Virtual Reality (VR) Product and Solutions

2.12.4 ZEISS VR ONE Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.12.5 ZEISS VR ONE Recent Developments and Future Plans

2.13 HOMIDO

2.13.1 HOMIDO Details

2.13.2 HOMIDO Major Business

2.13.3 HOMIDO Virtual Reality (VR) Product and Solutions

2.13.4 HOMIDO Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.13.5 HOMIDO Recent Developments and Future Plans

2.14 Mattel

2.14.1 Mattel Details

2.14.2 Mattel Major Business

2.14.3 Mattel Virtual Reality (VR) Product and Solutions

2.14.4 Mattel Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.14.5 Mattel Recent Developments and Future Plans

2.15 Samsonite IP Holdings

2.15.1 Samsonite IP Holdings Details

2.15.2 Samsonite IP Holdings Major Business

2.15.3 Samsonite IP Holdings Virtual Reality (VR) Product and Solutions

2.15.4 Samsonite IP Holdings Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.15.5 Samsonite IP Holdings Recent Developments and Future Plans

2.16 HTC

2.16.1 HTC Details

2.16.2 HTC Major Business

2.16.3 HTC Virtual Reality (VR) Product and Solutions

2.16.4 HTC Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.16.5 HTC Recent Developments and Future Plans

2.17 Facebook (Oculus VR)

2.17.1 Facebook (Oculus VR) Details

2.17.2 Facebook (Oculus VR) Major Business

2.17.3 Facebook (Oculus VR) Virtual Reality (VR) Product and Solutions

2.17.4 Facebook (Oculus VR) Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.17.5 Facebook (Oculus VR) Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Virtual Reality (VR) Revenue and Share by Players (2019, 2020, 2021, and 2022)

3.2 Market Concentration Rate

3.2.1 Top 3 Virtual Reality (VR) Players Market Share in 2021

3.2.2 Top 10 Virtual Reality (VR) Players Market Share in 2021

3.2.3 Market Competition Trend

3.3 Virtual Reality (VR) Players Head Office, Products and Services Provided

3.4 Virtual Reality (VR) Mergers & Acquisitions

3.5 Virtual Reality (VR) New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global Virtual Reality (VR) Revenue and Market Share by Type (2017-2022)

4.2 Global Virtual Reality (VR) Market Forecast by Type (2023-2028)

5 Market Size Segment by Application

5.1 Global Virtual Reality (VR) Revenue Market Share by Application (2017-2022)

5.2 Global Virtual Reality (VR) Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application

6.1 North America Virtual Reality (VR) Revenue by Type (2017-2028)

6.2 North America Virtual Reality (VR) Revenue by Application (2017-2028)

6.3 North America Virtual Reality (VR) Market Size by Country

6.3.1 North America Virtual Reality (VR) Revenue by Country (2017-2028)

6.3.2 United States Virtual Reality (VR) Market Size and Forecast (2017-2028)

6.3.3 Canada Virtual Reality (VR) Market Size and Forecast (2017-2028)

6.3.4 Mexico Virtual Reality (VR) Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application

7.1 Europe Virtual Reality (VR) Revenue by Type (2017-2028)

7.2 Europe Virtual Reality (VR) Revenue by Application (2017-2028)

7.3 Europe Virtual Reality (VR) Market Size by Country

7.3.1 Europe Virtual Reality (VR) Revenue by Country (2017-2028)

7.3.2 Germany Virtual Reality (VR) Market Size and Forecast (2017-2028)

7.3.3 France Virtual Reality (VR) Market Size and Forecast (2017-2028)

7.3.4 United Kingdom Virtual Reality (VR) Market Size and Forecast (2017-2028)

7.3.5 Russia Virtual Reality (VR) Market Size and Forecast (2017-2028)

7.3.6 Italy Virtual Reality (VR) Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific Virtual Reality (VR) Revenue by Type (2017-2028)

8.2 Asia-Pacific Virtual Reality (VR) Revenue by Application (2017-2028)

8.3 Asia-Pacific Virtual Reality (VR) Market Size by Region

8.3.1 Asia-Pacific Virtual Reality (VR) Revenue by Region (2017-2028)

8.3.2 China Virtual Reality (VR) Market Size and Forecast (2017-2028)

8.3.3 Japan Virtual Reality (VR) Market Size and Forecast (2017-2028)

8.3.4 South Korea Virtual Reality (VR) Market Size and Forecast (2017-2028)

8.3.5 India Virtual Reality (VR) Market Size and Forecast (2017-2028)

8.3.6 Southeast Asia Virtual Reality (VR) Market Size and Forecast (2017-2028)

8.3.7 Australia Virtual Reality (VR) Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application

9.1 South America Virtual Reality (VR) Revenue by Type (2017-2028)

9.2 South America Virtual Reality (VR) Revenue by Application (2017-2028)

9.3 South America Virtual Reality (VR) Market Size by Country

9.3.1 South America Virtual Reality (VR) Revenue by Country (2017-2028)

9.3.2 Brazil Virtual Reality (VR) Market Size and Forecast (2017-2028)

9.3.3 Argentina Virtual Reality (VR) Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa Virtual Reality (VR) Revenue by Type (2017-2028)

10.2 Middle East & Africa Virtual Reality (VR) Revenue by Application (2017-2028)

10.3 Middle East & Africa Virtual Reality (VR) Market Size by Country

10.3.1 Middle East & Africa Virtual Reality (VR) Revenue by Country (2017-2028)

10.3.2 Turkey Virtual Reality (VR) Market Size and Forecast (2017-2028)

10.3.3 Saudi Arabia Virtual Reality (VR) Market Size and Forecast (2017-2028)

10.3.4 UAE Virtual Reality (VR) Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global Virtual Reality (VR) Revenue by Type, (USD Million), 2017 VS 2021 VS 2028

Table 2. Global Virtual Reality (VR) Revenue by Application, (USD Million), 2017 VS 2021 VS 2028

Table 3. Global Market Virtual Reality (VR) Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)

Table 4. Global Virtual Reality (VR) Revenue (USD Million) by Region (2017-2022)

Table 5. Global Virtual Reality (VR) Revenue Market Share by Region (2023-2028)

Table 6. Netflix Corporate Information, Head Office, and Major Competitors

Table 7. Netflix Major Business

Table 8. Netflix Virtual Reality (VR) Product and Solutions

Table 9. Netflix Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 10. Samsung Electronics Corporate Information, Head Office, and Major Competitors

Table 11. Samsung Electronics Major Business

Table 12. Samsung Electronics Virtual Reality (VR) Product and Solutions

Table 13. Samsung Electronics Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 14. Google Corporate Information, Head Office, and Major Competitors

Table 15. Google Major Business

Table 16. Google Virtual Reality (VR) Product and Solutions

Table 17. Google Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 18. Koncept VR Corporate Information, Head Office, and Major Competitors

Table 19. Koncept VR Major Business

Table 20. Koncept VR Virtual Reality (VR) Product and Solutions

Table 21. Koncept VR Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 22. Jaunt Corporate Information, Head Office, and Major Competitors

Table 23. Jaunt Major Business

Table 24. Jaunt Virtual Reality (VR) Product and Solutions

Table 25. Jaunt Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 26. DODOcase Corporate Information, Head Office, and Major Competitors

Table 27. DODOcase Major Business

Table 28. DODOcase Virtual Reality (VR) Product and Solutions

Table 29. DODOcase Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 30. I AM CARDBOARD Corporate Information, Head Office, and Major Competitors

Table 31. I AM CARDBOARD Major Business

Table 32. I AM CARDBOARD Virtual Reality (VR) Product and Solutions

Table 33. I AM CARDBOARD Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 34. KNOXLABS Corporate Information, Head Office, and Major Competitors

Table 35. KNOXLABS Major Business

Table 36. KNOXLABS Virtual Reality (VR) Product and Solutions

Table 37. KNOXLABS Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 38. OnePlus Corporate Information, Head Office, and Major Competitors

Table 39. OnePlus Major Business

Table 40. OnePlus Virtual Reality (VR) Product and Solutions

Table 41. OnePlus Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 42. PowisVR Corporate Information, Head Office, and Major Competitors

Table 43. PowisVR Major Business

Table 44. PowisVR Virtual Reality (VR) Product and Solutions

Table 45. PowisVR Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 46. Unofficial Cardboard Corporate Information, Head Office, and Major Competitors

Table 47. Unofficial Cardboard Major Business

Table 48. Unofficial Cardboard Virtual Reality (VR) Product and Solutions

Table 49. Unofficial Cardboard Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 50. ZEISS VR ONE Corporate Information, Head Office, and Major Competitors

Table 51. ZEISS VR ONE Major Business

Table 52. ZEISS VR ONE Virtual Reality (VR) Product and Solutions

Table 53. ZEISS VR ONE Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 54. HOMIDO Corporate Information, Head Office, and Major Competitors

Table 55. HOMIDO Major Business

Table 56. HOMIDO Virtual Reality (VR) Product and Solutions

Table 57. HOMIDO Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 58. Mattel Corporate Information, Head Office, and Major Competitors

Table 59. Mattel Major Business

Table 60. Mattel Virtual Reality (VR) Product and Solutions

Table 61. Mattel Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 62. Samsonite IP Holdings Corporate Information, Head Office, and Major Competitors

Table 63. Samsonite IP Holdings Major Business

Table 64. Samsonite IP Holdings Virtual Reality (VR) Product and Solutions

Table 65. Samsonite IP Holdings Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 66. HTC Corporate Information, Head Office, and Major Competitors

Table 67. HTC Major Business

Table 68. HTC Virtual Reality (VR) Product and Solutions

Table 69. HTC Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 70. Facebook (Oculus VR) Corporate Information, Head Office, and Major Competitors

Table 71. Facebook (Oculus VR) Major Business

Table 72. Facebook (Oculus VR) Virtual Reality (VR) Product and Solutions

Table 73. Facebook (Oculus VR) Virtual Reality (VR) Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 74. Global Virtual Reality (VR) Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)

Table 75. Global Virtual Reality (VR) Revenue Share by Players (2019, 2020, 2021, and 2022)

Table 76. Breakdown of Virtual Reality (VR) by Company Type (Tier 1, Tier 2 and Tier 3)

Table 77. Virtual Reality (VR) Players Head Office, Products and Services Provided

Table 78. Virtual Reality (VR) Mergers & Acquisitions in the Past Five Years

Table 79. Virtual Reality (VR) New Entrants and Expansion Plans

Table 80. Global Virtual Reality (VR) Revenue (USD Million) by Type (2017-2022)

Table 81. Global Virtual Reality (VR) Revenue Share by Type (2017-2022)

Table 82. Global Virtual Reality (VR) Revenue Forecast by Type (2023-2028)

Table 83. Global Virtual Reality (VR) Revenue by Application (2017-2022)

Table 84. Global Virtual Reality (VR) Revenue Forecast by Application (2023-2028)

Table 85. North America Virtual Reality (VR) Revenue by Type (2017-2022) & (USD Million)

Table 86. North America Virtual Reality (VR) Revenue by Type (2023-2028) & (USD Million)

Table 87. North America Virtual Reality (VR) Revenue by Application (2017-2022) & (USD Million)

Table 88. North America Virtual Reality (VR) Revenue by Application (2023-2028) & (USD Million)

Table 89. North America Virtual Reality (VR) Revenue by Country (2017-2022) & (USD Million)

Table 90. North America Virtual Reality (VR) Revenue by Country (2023-2028) & (USD Million)

Table 91. Europe Virtual Reality (VR) Revenue by Type (2017-2022) & (USD Million)

Table 92. Europe Virtual Reality (VR) Revenue by Type (2023-2028) & (USD Million)

Table 93. Europe Virtual Reality (VR) Revenue by Application (2017-2022) & (USD Million)

Table 94. Europe Virtual Reality (VR) Revenue by Application (2023-2028) & (USD Million)

Table 95. Europe Virtual Reality (VR) Revenue by Country (2017-2022) & (USD Million)

Table 96. Europe Virtual Reality (VR) Revenue by Country (2023-2028) & (USD Million)

Table 97. Asia-Pacific Virtual Reality (VR) Revenue by Type (2017-2022) & (USD Million)

Table 98. Asia-Pacific Virtual Reality (VR) Revenue by Type (2023-2028) & (USD Million)

Table 99. Asia-Pacific Virtual Reality (VR) Revenue by Application (2017-2022) & (USD Million)

Table 100. Asia-Pacific Virtual Reality (VR) Revenue by Application (2023-2028) & (USD Million)

Table 101. Asia-Pacific Virtual Reality (VR) Revenue by Region (2017-2022) & (USD Million)

Table 102. Asia-Pacific Virtual Reality (VR) Revenue by Region (2023-2028) & (USD Million)

Table 103. South America Virtual Reality (VR) Revenue by Type (2017-2022) & (USD Million)

Table 104. South America Virtual Reality (VR) Revenue by Type (2023-2028) & (USD Million)

Table 105. South America Virtual Reality (VR) Revenue by Application (2017-2022) & (USD Million)

Table 106. South America Virtual Reality (VR) Revenue by Application (2023-2028) & (USD Million)

Table 107. South America Virtual Reality (VR) Revenue by Country (2017-2022) & (USD Million)

Table 108. South America Virtual Reality (VR) Revenue by Country (2023-2028) & (USD Million)

Table 109. Middle East & Africa Virtual Reality (VR) Revenue by Type (2017-2022) & (USD Million)

Table 110. Middle East & Africa Virtual Reality (VR) Revenue by Type (2023-2028) & (USD Million)

Table 111. Middle East & Africa Virtual Reality (VR) Revenue by Application (2017-2022) & (USD Million)

Table 112. Middle East & Africa Virtual Reality (VR) Revenue by Application (2023-2028) & (USD Million)

Table 113. Middle East & Africa Virtual Reality (VR) Revenue by Country (2017-2022) & (USD Million)

Table 114. Middle East & Africa Virtual Reality (VR) Revenue by Country (2023-2028) & (USD Million)

List of Figures

Figure 1. Virtual Reality (VR) Picture

Figure 2. Global Virtual Reality (VR) Revenue Market Share by Type in 2021

Figure 3. Mobile Virtual Reality

Figure 4. PC-side Virtual Reality

Figure 5. Integrated Computer Virtual Reality

Figure 6. Virtual Reality (VR) Revenue Market Share by Application in 2021

Figure 7. Commercial Picture

Figure 8. Household Picture

Figure 9. Global Virtual Reality (VR) Market Size, (USD Million): 2017 VS 2021 VS 2028

Figure 10. Global Virtual Reality (VR) Revenue and Forecast (2017-2028) & (USD Million)

Figure 11. Global Virtual Reality (VR) Revenue Market Share by Region (2017-2028)

Figure 12. Global Virtual Reality (VR) Revenue Market Share by Region in 2021

Figure 13. North America Virtual Reality (VR) Revenue (USD Million) and Growth Rate (2017-2028)

Figure 14. Europe Virtual Reality (VR) Revenue (USD Million) and Growth Rate (2017-2028)

Figure 15. Asia-Pacific Virtual Reality (VR) Revenue (USD Million) and Growth Rate (2017-2028)

Figure 16. South America Virtual Reality (VR) Revenue (USD Million) and Growth Rate (2017-2028)

Figure 17. Middle East and Africa Virtual Reality (VR) Revenue (USD Million) and Growth Rate (2017-2028)

Figure 18. Virtual Reality (VR) Market Drivers

Figure 19. Virtual Reality (VR) Market Restraints

Figure 20. Virtual Reality (VR) Market Trends

Figure 21. Netflix Recent Developments and Future Plans

Figure 22. Samsung Electronics Recent Developments and Future Plans

Figure 23. Google Recent Developments and Future Plans

Figure 24. Koncept VR Recent Developments and Future Plans

Figure 25. Jaunt Recent Developments and Future Plans

Figure 26. DODOcase Recent Developments and Future Plans

Figure 27. I AM CARDBOARD Recent Developments and Future Plans

Figure 28. KNOXLABS Recent Developments and Future Plans

Figure 29. OnePlus Recent Developments and Future Plans

Figure 30. PowisVR Recent Developments and Future Plans

Figure 31. Unofficial Cardboard Recent Developments and Future Plans

Figure 32. ZEISS VR ONE Recent Developments and Future Plans

Figure 33. HOMIDO Recent Developments and Future Plans

Figure 34. Mattel Recent Developments and Future Plans

Figure 35. Samsonite IP Holdings Recent Developments and Future Plans

Figure 36. HTC Recent Developments and Future Plans

Figure 37. Facebook (Oculus VR) Recent Developments and Future Plans

Figure 38. Global Virtual Reality (VR) Revenue Share by Players in 2021

Figure 39. Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021

Figure 40. Global Top 3 Players Virtual Reality (VR) Revenue Market Share in 2021

Figure 41. Global Top 10 Players Virtual Reality (VR) Revenue Market Share in 2021

Figure 42. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)

Figure 43. Global Virtual Reality (VR) Revenue Share by Type in 2021

Figure 44. Global Virtual Reality (VR) Market Share Forecast by Type (2023-2028)

Figure 45. Global Virtual Reality (VR) Revenue Share by Application in 2021

Figure 46. Global Virtual Reality (VR) Market Share Forecast by Application (2023-2028)

Figure 47. North America Virtual Reality (VR) Sales Market Share by Type (2017-2028)

Figure 48. North America Virtual Reality (VR) Sales Market Share by Application (2017-2028)

Figure 49. North America Virtual Reality (VR) Revenue Market Share by Country (2017-2028)

Figure 50. United States Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 51. Canada Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 52. Mexico Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 53. Europe Virtual Reality (VR) Sales Market Share by Type (2017-2028)

Figure 54. Europe Virtual Reality (VR) Sales Market Share by Application (2017-2028)

Figure 55. Europe Virtual Reality (VR) Revenue Market Share by Country (2017-2028)

Figure 56. Germany Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 57. France Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 58. United Kingdom Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 59. Russia Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 60. Italy Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 61. Asia-Pacific Virtual Reality (VR) Sales Market Share by Type (2017-2028)

Figure 62. Asia-Pacific Virtual Reality (VR) Sales Market Share by Application (2017-2028)

Figure 63. Asia-Pacific Virtual Reality (VR) Revenue Market Share by Region (2017-2028)

Figure 64. China Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 65. Japan Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 66. South Korea Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 67. India Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 68. Southeast Asia Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 69. Australia Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 70. South America Virtual Reality (VR) Sales Market Share by Type (2017-2028)

Figure 71. South America Virtual Reality (VR) Sales Market Share by Application (2017-2028)

Figure 72. South America Virtual Reality (VR) Revenue Market Share by Country (2017-2028)

Figure 73. Brazil Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 74. Argentina Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 75. Middle East and Africa Virtual Reality (VR) Sales Market Share by Type (2017-2028)

Figure 76. Middle East and Africa Virtual Reality (VR) Sales Market Share by Application (2017-2028)

Figure 77. Middle East and Africa Virtual Reality (VR) Revenue Market Share by Country (2017-2028)

Figure 78. Turkey Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 79. Saudi Arabia Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 80. UAE Virtual Reality (VR) Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 81. Methodology

Figure 82. Research Process and Data Source