Global Online Game Market 2022 by Company, Regions, Type and Application, Forecast to 2028

  • receipt Report ID : 264770
  • calendar_today Published On: Jan, 2022
  • file_copy Pages: 156
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The Online Game market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest study, due to COVID-19 pandemic, the global Online Game market size is estimated to be worth US$ 124320 million in 2021 and is forecast to a readjusted size of USD 270920 million by 2028 with a CAGR of 11.8% during review period. Below 18 years old accounting for % of the Online Game global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Massively Multiplayer Online (MMO) segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Online Game include Microsoft, Nintendo, Sony, Tencent, and Activision Blizzard, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation

Online Game market is split by Type and by Consumer Age Range. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Consumer Age Range. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Massively Multiplayer Online (MMO)

Simulation Games

Action/Adventure

Strategy Games

Sports Games

Role-Playing (RPG)

Educational Games

Market segment by Consumer Age Range, can be divided into

Below 18 years old

18-25 years old

26-35 years old

36-45 years old

Above 45 years old

Market segment by players, this report covers

Microsoft

Nintendo

Sony

Tencent

Activision Blizzard

Sega

Electronic Arts

Apple

Ubisoft

Zynga

Square Enix

NetEase Games

NEXON

NCSoft

Bandai Namco Holdings

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:

Chapter 1, to describe Online Game product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Online Game, with revenue, gross margin and global market share of Online Game from 2019 to 2022.

Chapter 3, the Online Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Online Game market forecast, by regions, type and consumer age range, with revenue, from 2023 to 2028.

Chapter 11 and 12, to describe Online Game research findings and conclusion, appendix and data source.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Online Game

1.2 Classification of Online Game by Type

1.2.1 Overview: Global Online Game Market Size by Type: 2017 Versus 2021 Versus 2028

1.2.2 Global Online Game Revenue Market Share by Type in 2021

1.2.3 Massively Multiplayer Online (MMO)

1.2.4 Simulation Games

1.2.5 Action/Adventure

1.2.6 Strategy Games

1.2.7 Sports Games

1.2.8 Role-Playing (RPG)

1.2.9 Educational Games

1.3 Global Online Game Market by Consumer Age Range

1.3.1 Overview: Global Online Game Market Size by Consumer Age Range: 2017 Versus 2021 Versus 2028

1.3.2 Below 18 years old

1.3.3 18-25 years old

1.3.4 26-35 years old

1.3.5 36-45 years old

1.3.6 Above 45 years old

1.4 Global Online Game Market Size & Forecast

1.5 Global Online Game Market Size and Forecast by Region

1.5.1 Global Online Game Market Size by Region: 2017 VS 2021 VS 2028

1.5.2 Global Online Game Market Size by Region, (2017-2022)

1.5.3 North America Online Game Market Size and Prospect (2017-2028)

1.5.4 Europe Online Game Market Size and Prospect (2017-2028)

1.5.5 Asia-Pacific Online Game Market Size and Prospect (2017-2028)

1.5.6 South America Online Game Market Size and Prospect (2017-2028)

1.5.7 Middle East and Africa Online Game Market Size and Prospect (2017-2028)

1.6 Market Drivers, Restraints and Trends

1.6.1 Online Game Market Drivers

1.6.2 Online Game Market Restraints

1.6.3 Online Game Trends Analysis

2 Company Profiles

2.1 Microsoft

2.1.1 Microsoft Details

2.1.2 Microsoft Major Business

2.1.3 Microsoft Online Game Product and Solutions

2.1.4 Microsoft Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.1.5 Microsoft Recent Developments and Future Plans

2.2 Nintendo

2.2.1 Nintendo Details

2.2.2 Nintendo Major Business

2.2.3 Nintendo Online Game Product and Solutions

2.2.4 Nintendo Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.2.5 Nintendo Recent Developments and Future Plans

2.3 Sony

2.3.1 Sony Details

2.3.2 Sony Major Business

2.3.3 Sony Online Game Product and Solutions

2.3.4 Sony Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.3.5 Sony Recent Developments and Future Plans

2.4 Tencent

2.4.1 Tencent Details

2.4.2 Tencent Major Business

2.4.3 Tencent Online Game Product and Solutions

2.4.4 Tencent Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.4.5 Tencent Recent Developments and Future Plans

2.5 Activision Blizzard

2.5.1 Activision Blizzard Details

2.5.2 Activision Blizzard Major Business

2.5.3 Activision Blizzard Online Game Product and Solutions

2.5.4 Activision Blizzard Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.5.5 Activision Blizzard Recent Developments and Future Plans

2.6 Sega

2.6.1 Sega Details

2.6.2 Sega Major Business

2.6.3 Sega Online Game Product and Solutions

2.6.4 Sega Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.6.5 Sega Recent Developments and Future Plans

2.7 Electronic Arts

2.7.1 Electronic Arts Details

2.7.2 Electronic Arts Major Business

2.7.3 Electronic Arts Online Game Product and Solutions

2.7.4 Electronic Arts Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.7.5 Electronic Arts Recent Developments and Future Plans

2.8 Apple

2.8.1 Apple Details

2.8.2 Apple Major Business

2.8.3 Apple Online Game Product and Solutions

2.8.4 Apple Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.8.5 Apple Recent Developments and Future Plans

2.9 Ubisoft

2.9.1 Ubisoft Details

2.9.2 Ubisoft Major Business

2.9.3 Ubisoft Online Game Product and Solutions

2.9.4 Ubisoft Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.9.5 Ubisoft Recent Developments and Future Plans

2.10 Zynga

2.10.1 Zynga Details

2.10.2 Zynga Major Business

2.10.3 Zynga Online Game Product and Solutions

2.10.4 Zynga Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.10.5 Zynga Recent Developments and Future Plans

2.11 Square Enix

2.11.1 Square Enix Details

2.11.2 Square Enix Major Business

2.11.3 Square Enix Online Game Product and Solutions

2.11.4 Square Enix Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.11.5 Square Enix Recent Developments and Future Plans

2.12 NetEase Games

2.12.1 NetEase Games Details

2.12.2 NetEase Games Major Business

2.12.3 NetEase Games Online Game Product and Solutions

2.12.4 NetEase Games Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.12.5 NetEase Games Recent Developments and Future Plans

2.13 NEXON

2.13.1 NEXON Details

2.13.2 NEXON Major Business

2.13.3 NEXON Online Game Product and Solutions

2.13.4 NEXON Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.13.5 NEXON Recent Developments and Future Plans

2.14 NCSoft

2.14.1 NCSoft Details

2.14.2 NCSoft Major Business

2.14.3 NCSoft Online Game Product and Solutions

2.14.4 NCSoft Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.14.5 NCSoft Recent Developments and Future Plans

2.15 Bandai Namco Holdings

2.15.1 Bandai Namco Holdings Details

2.15.2 Bandai Namco Holdings Major Business

2.15.3 Bandai Namco Holdings Online Game Product and Solutions

2.15.4 Bandai Namco Holdings Online Game Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

2.15.5 Bandai Namco Holdings Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Online Game Revenue and Share by Players (2019, 2020, 2021, and 2022)

3.2 Market Concentration Rate

3.2.1 Top 3 Online Game Players Market Share in 2021

3.2.2 Top 10 Online Game Players Market Share in 2021

3.2.3 Market Competition Trend

3.3 Online Game Players Head Office, Products and Services Provided

3.4 Online Game Mergers & Acquisitions

3.5 Online Game New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global Online Game Revenue and Market Share by Type (2017-2022)

4.2 Global Online Game Market Forecast by Type (2023-2028)

5 Market Size Segment by Consumer Age Range

5.1 Global Online Game Revenue Market Share by Consumer Age Range (2017-2022)

5.2 Global Online Game Market Forecast by Consumer Age Range (2023-2028)

6 North America by Country, by Type, and by Consumer Age Range

6.1 North America Online Game Revenue by Type (2017-2028)

6.2 North America Online Game Revenue by Consumer Age Range (2017-2028)

6.3 North America Online Game Market Size by Country

6.3.1 North America Online Game Revenue by Country (2017-2028)

6.3.2 United States Online Game Market Size and Forecast (2017-2028)

6.3.3 Canada Online Game Market Size and Forecast (2017-2028)

6.3.4 Mexico Online Game Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Consumer Age Range

7.1 Europe Online Game Revenue by Type (2017-2028)

7.2 Europe Online Game Revenue by Consumer Age Range (2017-2028)

7.3 Europe Online Game Market Size by Country

7.3.1 Europe Online Game Revenue by Country (2017-2028)

7.3.2 Germany Online Game Market Size and Forecast (2017-2028)

7.3.3 France Online Game Market Size and Forecast (2017-2028)

7.3.4 United Kingdom Online Game Market Size and Forecast (2017-2028)

7.3.5 Russia Online Game Market Size and Forecast (2017-2028)

7.3.6 Italy Online Game Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Consumer Age Range

8.1 Asia-Pacific Online Game Revenue by Type (2017-2028)

8.2 Asia-Pacific Online Game Revenue by Consumer Age Range (2017-2028)

8.3 Asia-Pacific Online Game Market Size by Region

8.3.1 Asia-Pacific Online Game Revenue by Region (2017-2028)

8.3.2 China Online Game Market Size and Forecast (2017-2028)

8.3.3 Japan Online Game Market Size and Forecast (2017-2028)

8.3.4 South Korea Online Game Market Size and Forecast (2017-2028)

8.3.5 India Online Game Market Size and Forecast (2017-2028)

8.3.6 Southeast Asia Online Game Market Size and Forecast (2017-2028)

8.3.7 Australia Online Game Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Consumer Age Range

9.1 South America Online Game Revenue by Type (2017-2028)

9.2 South America Online Game Revenue by Consumer Age Range (2017-2028)

9.3 South America Online Game Market Size by Country

9.3.1 South America Online Game Revenue by Country (2017-2028)

9.3.2 Brazil Online Game Market Size and Forecast (2017-2028)

9.3.3 Argentina Online Game Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Consumer Age Range

10.1 Middle East & Africa Online Game Revenue by Type (2017-2028)

10.2 Middle East & Africa Online Game Revenue by Consumer Age Range (2017-2028)

10.3 Middle East & Africa Online Game Market Size by Country

10.3.1 Middle East & Africa Online Game Revenue by Country (2017-2028)

10.3.2 Turkey Online Game Market Size and Forecast (2017-2028)

10.3.3 Saudi Arabia Online Game Market Size and Forecast (2017-2028)

10.3.4 UAE Online Game Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global Online Game Revenue by Type, (USD Million), 2017 VS 2021 VS 2028

Table 2. Global Online Game Revenue by Consumer Age Range, (USD Million), 2017 VS 2021 VS 2028

Table 3. Global Market Online Game Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)

Table 4. Global Online Game Revenue (USD Million) by Region (2017-2022)

Table 5. Global Online Game Revenue Market Share by Region (2023-2028)

Table 6. Microsoft Corporate Information, Head Office, and Major Competitors

Table 7. Microsoft Major Business

Table 8. Microsoft Online Game Product and Solutions

Table 9. Microsoft Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 10. Nintendo Corporate Information, Head Office, and Major Competitors

Table 11. Nintendo Major Business

Table 12. Nintendo Online Game Product and Solutions

Table 13. Nintendo Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 14. Sony Corporate Information, Head Office, and Major Competitors

Table 15. Sony Major Business

Table 16. Sony Online Game Product and Solutions

Table 17. Sony Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 18. Tencent Corporate Information, Head Office, and Major Competitors

Table 19. Tencent Major Business

Table 20. Tencent Online Game Product and Solutions

Table 21. Tencent Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 22. Activision Blizzard Corporate Information, Head Office, and Major Competitors

Table 23. Activision Blizzard Major Business

Table 24. Activision Blizzard Online Game Product and Solutions

Table 25. Activision Blizzard Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 26. Sega Corporate Information, Head Office, and Major Competitors

Table 27. Sega Major Business

Table 28. Sega Online Game Product and Solutions

Table 29. Sega Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 30. Electronic Arts Corporate Information, Head Office, and Major Competitors

Table 31. Electronic Arts Major Business

Table 32. Electronic Arts Online Game Product and Solutions

Table 33. Electronic Arts Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 34. Apple Corporate Information, Head Office, and Major Competitors

Table 35. Apple Major Business

Table 36. Apple Online Game Product and Solutions

Table 37. Apple Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 38. Ubisoft Corporate Information, Head Office, and Major Competitors

Table 39. Ubisoft Major Business

Table 40. Ubisoft Online Game Product and Solutions

Table 41. Ubisoft Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 42. Zynga Corporate Information, Head Office, and Major Competitors

Table 43. Zynga Major Business

Table 44. Zynga Online Game Product and Solutions

Table 45. Zynga Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 46. Square Enix Corporate Information, Head Office, and Major Competitors

Table 47. Square Enix Major Business

Table 48. Square Enix Online Game Product and Solutions

Table 49. Square Enix Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 50. NetEase Games Corporate Information, Head Office, and Major Competitors

Table 51. NetEase Games Major Business

Table 52. NetEase Games Online Game Product and Solutions

Table 53. NetEase Games Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 54. NEXON Corporate Information, Head Office, and Major Competitors

Table 55. NEXON Major Business

Table 56. NEXON Online Game Product and Solutions

Table 57. NEXON Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 58. NCSoft Corporate Information, Head Office, and Major Competitors

Table 59. NCSoft Major Business

Table 60. NCSoft Online Game Product and Solutions

Table 61. NCSoft Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 62. Bandai Namco Holdings Corporate Information, Head Office, and Major Competitors

Table 63. Bandai Namco Holdings Major Business

Table 64. Bandai Namco Holdings Online Game Product and Solutions

Table 65. Bandai Namco Holdings Online Game Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)

Table 66. Global Online Game Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)

Table 67. Global Online Game Revenue Share by Players (2019, 2020, 2021, and 2022)

Table 68. Breakdown of Online Game by Company Type (Tier 1, Tier 2 and Tier 3)

Table 69. Online Game Players Head Office, Products and Services Provided

Table 70. Online Game Mergers & Acquisitions in the Past Five Years

Table 71. Online Game New Entrants and Expansion Plans

Table 72. Global Online Game Revenue (USD Million) by Type (2017-2022)

Table 73. Global Online Game Revenue Share by Type (2017-2022)

Table 74. Global Online Game Revenue Forecast by Type (2023-2028)

Table 75. Global Online Game Revenue by Consumer Age Range (2017-2022)

Table 76. Global Online Game Revenue Forecast by Consumer Age Range (2023-2028)

Table 77. North America Online Game Revenue by Type (2017-2022) & (USD Million)

Table 78. North America Online Game Revenue by Type (2023-2028) & (USD Million)

Table 79. North America Online Game Revenue by Consumer Age Range (2017-2022) & (USD Million)

Table 80. North America Online Game Revenue by Consumer Age Range (2023-2028) & (USD Million)

Table 81. North America Online Game Revenue by Country (2017-2022) & (USD Million)

Table 82. North America Online Game Revenue by Country (2023-2028) & (USD Million)

Table 83. Europe Online Game Revenue by Type (2017-2022) & (USD Million)

Table 84. Europe Online Game Revenue by Type (2023-2028) & (USD Million)

Table 85. Europe Online Game Revenue by Consumer Age Range (2017-2022) & (USD Million)

Table 86. Europe Online Game Revenue by Consumer Age Range (2023-2028) & (USD Million)

Table 87. Europe Online Game Revenue by Country (2017-2022) & (USD Million)

Table 88. Europe Online Game Revenue by Country (2023-2028) & (USD Million)

Table 89. Asia-Pacific Online Game Revenue by Type (2017-2022) & (USD Million)

Table 90. Asia-Pacific Online Game Revenue by Type (2023-2028) & (USD Million)

Table 91. Asia-Pacific Online Game Revenue by Consumer Age Range (2017-2022) & (USD Million)

Table 92. Asia-Pacific Online Game Revenue by Consumer Age Range (2023-2028) & (USD Million)

Table 93. Asia-Pacific Online Game Revenue by Region (2017-2022) & (USD Million)

Table 94. Asia-Pacific Online Game Revenue by Region (2023-2028) & (USD Million)

Table 95. South America Online Game Revenue by Type (2017-2022) & (USD Million)

Table 96. South America Online Game Revenue by Type (2023-2028) & (USD Million)

Table 97. South America Online Game Revenue by Consumer Age Range (2017-2022) & (USD Million)

Table 98. South America Online Game Revenue by Consumer Age Range (2023-2028) & (USD Million)

Table 99. South America Online Game Revenue by Country (2017-2022) & (USD Million)

Table 100. South America Online Game Revenue by Country (2023-2028) & (USD Million)

Table 101. Middle East & Africa Online Game Revenue by Type (2017-2022) & (USD Million)

Table 102. Middle East & Africa Online Game Revenue by Type (2023-2028) & (USD Million)

Table 103. Middle East & Africa Online Game Revenue by Consumer Age Range (2017-2022) & (USD Million)

Table 104. Middle East & Africa Online Game Revenue by Consumer Age Range (2023-2028) & (USD Million)

Table 105. Middle East & Africa Online Game Revenue by Country (2017-2022) & (USD Million)

Table 106. Middle East & Africa Online Game Revenue by Country (2023-2028) & (USD Million)

List of Figures

Figure 1. Online Game Picture

Figure 2. Global Online Game Revenue Market Share by Type in 2021

Figure 3. Massively Multiplayer Online (MMO)

Figure 4. Simulation Games

Figure 5. Action/Adventure

Figure 6. Strategy Games

Figure 7. Sports Games

Figure 8. Role-Playing (RPG)

Figure 9. Educational Games

Figure 10. Online Game Revenue Market Share by Consumer Age Range in 2021

Figure 11. Below 18 years old Picture

Figure 12. 18-25 years old Picture

Figure 13. 26-35 years old Picture

Figure 14. 36-45 years old Picture

Figure 15. Above 45 years old Picture

Figure 16. Global Online Game Market Size, (USD Million): 2017 VS 2021 VS 2028

Figure 17. Global Online Game Revenue and Forecast (2017-2028) & (USD Million)

Figure 18. Global Online Game Revenue Market Share by Region (2017-2028)

Figure 19. Global Online Game Revenue Market Share by Region in 2021

Figure 20. North America Online Game Revenue (USD Million) and Growth Rate (2017-2028)

Figure 21. Europe Online Game Revenue (USD Million) and Growth Rate (2017-2028)

Figure 22. Asia-Pacific Online Game Revenue (USD Million) and Growth Rate (2017-2028)

Figure 23. South America Online Game Revenue (USD Million) and Growth Rate (2017-2028)

Figure 24. Middle East and Africa Online Game Revenue (USD Million) and Growth Rate (2017-2028)

Figure 25. Online Game Market Drivers

Figure 26. Online Game Market Restraints

Figure 27. Online Game Market Trends

Figure 28. Microsoft Recent Developments and Future Plans

Figure 29. Nintendo Recent Developments and Future Plans

Figure 30. Sony Recent Developments and Future Plans

Figure 31. Tencent Recent Developments and Future Plans

Figure 32. Activision Blizzard Recent Developments and Future Plans

Figure 33. Sega Recent Developments and Future Plans

Figure 34. Electronic Arts Recent Developments and Future Plans

Figure 35. Apple Recent Developments and Future Plans

Figure 36. Ubisoft Recent Developments and Future Plans

Figure 37. Zynga Recent Developments and Future Plans

Figure 38. Square Enix Recent Developments and Future Plans

Figure 39. NetEase Games Recent Developments and Future Plans

Figure 40. NEXON Recent Developments and Future Plans

Figure 41. NCSoft Recent Developments and Future Plans

Figure 42. Bandai Namco Holdings Recent Developments and Future Plans

Figure 43. Global Online Game Revenue Share by Players in 2021

Figure 44. Online Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021

Figure 45. Global Top 3 Players Online Game Revenue Market Share in 2021

Figure 46. Global Top 10 Players Online Game Revenue Market Share in 2021

Figure 47. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)

Figure 48. Global Online Game Revenue Share by Type in 2021

Figure 49. Global Online Game Market Share Forecast by Type (2023-2028)

Figure 50. Global Online Game Revenue Share by Consumer Age Range in 2021

Figure 51. Global Online Game Market Share Forecast by Consumer Age Range (2023-2028)

Figure 52. North America Online Game Sales Market Share by Type (2017-2028)

Figure 53. North America Online Game Sales Market Share by Consumer Age Range (2017-2028)

Figure 54. North America Online Game Revenue Market Share by Country (2017-2028)

Figure 55. United States Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 56. Canada Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 57. Mexico Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 58. Europe Online Game Sales Market Share by Type (2017-2028)

Figure 59. Europe Online Game Sales Market Share by Consumer Age Range (2017-2028)

Figure 60. Europe Online Game Revenue Market Share by Country (2017-2028)

Figure 61. Germany Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 62. France Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 63. United Kingdom Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 64. Russia Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 65. Italy Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 66. Asia-Pacific Online Game Sales Market Share by Type (2017-2028)

Figure 67. Asia-Pacific Online Game Sales Market Share by Consumer Age Range (2017-2028)

Figure 68. Asia-Pacific Online Game Revenue Market Share by Region (2017-2028)

Figure 69. China Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 70. Japan Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 71. South Korea Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 72. India Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 73. Southeast Asia Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 74. Australia Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 75. South America Online Game Sales Market Share by Type (2017-2028)

Figure 76. South America Online Game Sales Market Share by Consumer Age Range (2017-2028)

Figure 77. South America Online Game Revenue Market Share by Country (2017-2028)

Figure 78. Brazil Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 79. Argentina Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 80. Middle East and Africa Online Game Sales Market Share by Type (2017-2028)

Figure 81. Middle East and Africa Online Game Sales Market Share by Consumer Age Range (2017-2028)

Figure 82. Middle East and Africa Online Game Revenue Market Share by Country (2017-2028)

Figure 83. Turkey Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 84. Saudi Arabia Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 85. UAE Online Game Revenue and Growth Rate (2017-2028) & (USD Million)

Figure 86. Methodology

Figure 87. Research Process and Data Source