The First-person Shooter market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our latest research, the global First-person Shooter size is estimated to be USD million in 2026 from USD million in 2020, with a change % between 2020 and 2021. The global First-person Shooter market size is expected to grow at a CAGR of % for the next five years.
Market segmentation
First-person Shooter market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Console Game
Pc Games
Mobile Game
Market segment by Application, can be divided into
Personal
Competitive Game
Market segment by players, this report covers
Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Blizzard Entertainment
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe First-person Shooter product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of First-person Shooter, with revenue, gross margin and global market share of First-person Shooter from 2019 to 2021.
Chapter 3, the First-person Shooter competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and First-person Shooter market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe First-person Shooter research findings and conclusion, appendix and data source.
The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.
Market is segmented on the basis:
The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.
The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.
1 Market Overview
1.1 Product Overview and Scope of First-person Shooter
1.2 Classification of First-person Shooter by Type
1.2.1 Overview: Global First-person Shooter Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global First-person Shooter Revenue Market Share by Type in 2020
1.2.3 Console Game
1.2.4 Pc Games
1.2.5 Mobile Game
1.3 Global First-person Shooter Market by Application
1.3.1 Overview: Global First-person Shooter Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Personal
1.3.3 Competitive Game
1.4 Global First-person Shooter Market Size & Forecast
1.5 Global First-person Shooter Market Size and Forecast by Region
1.5.1 Global First-person Shooter Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global First-person Shooter Market Size by Region, (2016-2021)
1.5.3 North America First-person Shooter Market Size and Prospect (2016-2026)
1.5.4 Europe First-person Shooter Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific First-person Shooter Market Size and Prospect (2016-2026)
1.5.6 South America First-person Shooter Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa First-person Shooter Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 First-person Shooter Market Drivers
1.6.2 First-person Shooter Market Restraints
1.6.3 First-person Shooter Trends Analysis
2 Company Profiles
2.1 Electronic Arts
2.1.1 Electronic Arts Details
2.1.2 Electronic Arts Major Business
2.1.3 Electronic Arts First-person Shooter Product and Solutions
2.1.4 Electronic Arts First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Electronic Arts Recent Developments and Future Plans
2.2 Ubisoft
2.2.1 Ubisoft Details
2.2.2 Ubisoft Major Business
2.2.3 Ubisoft First-person Shooter Product and Solutions
2.2.4 Ubisoft First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Ubisoft Recent Developments and Future Plans
2.3 CAPCOM
2.3.1 CAPCOM Details
2.3.2 CAPCOM Major Business
2.3.3 CAPCOM First-person Shooter Product and Solutions
2.3.4 CAPCOM First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 CAPCOM Recent Developments and Future Plans
2.4 Deep Silver
2.4.1 Deep Silver Details
2.4.2 Deep Silver Major Business
2.4.3 Deep Silver First-person Shooter Product and Solutions
2.4.4 Deep Silver First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Deep Silver Recent Developments and Future Plans
2.5 Techland
2.5.1 Techland Details
2.5.2 Techland Major Business
2.5.3 Techland First-person Shooter Product and Solutions
2.5.4 Techland First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Techland Recent Developments and Future Plans
2.6 Tencent (Riot Games)
2.6.1 Tencent (Riot Games) Details
2.6.2 Tencent (Riot Games) Major Business
2.6.3 Tencent (Riot Games) First-person Shooter Product and Solutions
2.6.4 Tencent (Riot Games) First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Tencent (Riot Games) Recent Developments and Future Plans
2.7 Valve Corporation
2.7.1 Valve Corporation Details
2.7.2 Valve Corporation Major Business
2.7.3 Valve Corporation First-person Shooter Product and Solutions
2.7.4 Valve Corporation First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Valve Corporation Recent Developments and Future Plans
2.8 PUBG Corporation
2.8.1 PUBG Corporation Details
2.8.2 PUBG Corporation Major Business
2.8.3 PUBG Corporation First-person Shooter Product and Solutions
2.8.4 PUBG Corporation First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 PUBG Corporation Recent Developments and Future Plans
2.9 Blizzard Entertainment
2.9.1 Blizzard Entertainment Details
2.9.2 Blizzard Entertainment Major Business
2.9.3 Blizzard Entertainment First-person Shooter Product and Solutions
2.9.4 Blizzard Entertainment First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Blizzard Entertainment Recent Developments and Future Plans
2.10 Activision Blizzard
2.10.1 Activision Blizzard Details
2.10.2 Activision Blizzard Major Business
2.10.3 Activision Blizzard First-person Shooter Product and Solutions
2.10.4 Activision Blizzard First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Activision Blizzard Recent Developments and Future Plans
2.11 Bethesda Softworks
2.11.1 Bethesda Softworks Details
2.11.2 Bethesda Softworks Major Business
2.11.3 Bethesda Softworks First-person Shooter Product and Solutions
2.11.4 Bethesda Softworks First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Bethesda Softworks Recent Developments and Future Plans
2.12 Battlestate Games
2.12.1 Battlestate Games Details
2.12.2 Battlestate Games Major Business
2.12.3 Battlestate Games First-person Shooter Product and Solutions
2.12.4 Battlestate Games First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Battlestate Games Recent Developments and Future Plans
2.13 New Blood Interactive
2.13.1 New Blood Interactive Details
2.13.2 New Blood Interactive Major Business
2.13.3 New Blood Interactive First-person Shooter Product and Solutions
2.13.4 New Blood Interactive First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 New Blood Interactive Recent Developments and Future Plans
2.14 Epic Games
2.14.1 Epic Games Details
2.14.2 Epic Games Major Business
2.14.3 Epic Games First-person Shooter Product and Solutions
2.14.4 Epic Games First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Epic Games Recent Developments and Future Plans
2.15 Bungie Inc
2.15.1 Bungie Inc Details
2.15.2 Bungie Inc Major Business
2.15.3 Bungie Inc First-person Shooter Product and Solutions
2.15.4 Bungie Inc First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Bungie Inc Recent Developments and Future Plans
2.16 Xbox Game Studios
2.16.1 Xbox Game Studios Details
2.16.2 Xbox Game Studios Major Business
2.16.3 Xbox Game Studios First-person Shooter Product and Solutions
2.16.4 Xbox Game Studios First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 Xbox Game Studios Recent Developments and Future Plans
2.17 Crowbar Collective
2.17.1 Crowbar Collective Details
2.17.2 Crowbar Collective Major Business
2.17.3 Crowbar Collective First-person Shooter Product and Solutions
2.17.4 Crowbar Collective First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.17.5 Crowbar Collective Recent Developments and Future Plans
2.18 Superhot Team
2.18.1 Superhot Team Details
2.18.2 Superhot Team Major Business
2.18.3 Superhot Team First-person Shooter Product and Solutions
2.18.4 Superhot Team First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.18.5 Superhot Team Recent Developments and Future Plans
2.19 Coffee Stain Publishing
2.19.1 Coffee Stain Publishing Details
2.19.2 Coffee Stain Publishing Major Business
2.19.3 Coffee Stain Publishing First-person Shooter Product and Solutions
2.19.4 Coffee Stain Publishing First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.19.5 Coffee Stain Publishing Recent Developments and Future Plans
2.20 2K Games
2.20.1 2K Games Details
2.20.2 2K Games Major Business
2.20.3 2K Games First-person Shooter Product and Solutions
2.20.4 2K Games First-person Shooter Revenue, Gross Margin and Market Share (2019-2021)
2.20.5 2K Games Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global First-person Shooter Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 First-person Shooter Players Market Share
3.2.2 Top 10 First-person Shooter Players Market Share
3.2.3 Market Competition Trend
3.3 First-person Shooter Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global First-person Shooter Revenue and Market Share by Type (2016-2021)
4.2 Global First-person Shooter Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global First-person Shooter Revenue Market Share by Application (2016-2021)
5.2 First-person Shooter Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America First-person Shooter Revenue by Type (2016-2026)
6.2 North America First-person Shooter Revenue by Application (2016-2026)
6.3 North America First-person Shooter Market Size by Country
6.3.1 North America First-person Shooter Revenue by Country (2016-2026)
6.3.2 United States First-person Shooter Market Size and Forecast (2016-2026)
6.3.3 Canada First-person Shooter Market Size and Forecast (2016-2026)
6.3.4 Mexico First-person Shooter Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
7.1 Europe First-person Shooter Revenue by Type (2016-2026)
7.2 Europe First-person Shooter Revenue by Application (2016-2026)
7.3 Europe First-person Shooter Market Size by Country
7.3.1 Europe First-person Shooter Revenue by Country (2016-2026)
7.3.2 Germany First-person Shooter Market Size and Forecast (2016-2026)
7.3.3 France First-person Shooter Market Size and Forecast (2016-2026)
7.3.4 United Kingdom First-person Shooter Market Size and Forecast (2016-2026)
7.3.5 Russia First-person Shooter Market Size and Forecast (2016-2026)
7.3.6 Italy First-person Shooter Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific First-person Shooter Revenue by Type (2016-2026)
8.2 Asia-Pacific First-person Shooter Revenue by Application (2016-2026)
8.3 Asia-Pacific First-person Shooter Market Size by Region
8.3.1 Asia-Pacific First-person Shooter Revenue by Region (2016-2026)
8.3.2 China First-person Shooter Market Size and Forecast (2016-2026)
8.3.3 Japan First-person Shooter Market Size and Forecast (2016-2026)
8.3.4 South Korea First-person Shooter Market Size and Forecast (2016-2026)
8.3.5 India First-person Shooter Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia First-person Shooter Market Size and Forecast (2016-2026)
8.3.7 Australia First-person Shooter Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
9.1 South America First-person Shooter Revenue by Type (2016-2026)
9.2 South America First-person Shooter Revenue by Application (2016-2026)
9.3 South America First-person Shooter Market Size by Country
9.3.1 South America First-person Shooter Revenue by Country (2016-2026)
9.3.2 Brazil First-person Shooter Market Size and Forecast (2016-2026)
9.3.3 Argentina First-person Shooter Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa First-person Shooter Revenue by Type (2016-2026)
10.2 Middle East & Africa First-person Shooter Revenue by Application (2016-2026)
10.3 Middle East & Africa First-person Shooter Market Size by Country
10.3.1 Middle East & Africa First-person Shooter Revenue by Country (2016-2026)
10.3.2 Turkey First-person Shooter Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia First-person Shooter Market Size and Forecast (2016-2026)
10.3.4 UAE First-person Shooter Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
List of Tables
Table 1. Global First-person Shooter Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global First-person Shooter Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market First-person Shooter Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global First-person Shooter Revenue (USD Million) by Region (2016-2021)
Table 5. Global First-person Shooter Revenue Market Share by Region (2021-2026)
Table 6. Electronic Arts Corporate Information, Head Office, and Major Competitors
Table 7. Electronic Arts Major Business
Table 8. Electronic Arts First-person Shooter Product and Solutions
Table 9. Electronic Arts First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 11. Ubisoft Major Business
Table 12. Ubisoft First-person Shooter Product and Solutions
Table 13. Ubisoft First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. CAPCOM Corporate Information, Head Office, and Major Competitors
Table 15. CAPCOM Major Business
Table 16. CAPCOM First-person Shooter Product and Solutions
Table 17. CAPCOM First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Deep Silver Corporate Information, Head Office, and Major Competitors
Table 19. Deep Silver Major Business
Table 20. Deep Silver First-person Shooter Product and Solutions
Table 21. Deep Silver First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Techland Corporate Information, Head Office, and Major Competitors
Table 23. Techland Major Business
Table 24. Techland First-person Shooter Product and Solutions
Table 25. Techland First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Tencent (Riot Games) Corporate Information, Head Office, and Major Competitors
Table 27. Tencent (Riot Games) Major Business
Table 28. Tencent (Riot Games) First-person Shooter Product and Solutions
Table 29. Tencent (Riot Games) First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Valve Corporation Corporate Information, Head Office, and Major Competitors
Table 31. Valve Corporation Major Business
Table 32. Valve Corporation First-person Shooter Product and Solutions
Table 33. Valve Corporation First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. PUBG Corporation Corporate Information, Head Office, and Major Competitors
Table 35. PUBG Corporation Major Business
Table 36. PUBG Corporation First-person Shooter Product and Solutions
Table 37. PUBG Corporation First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Blizzard Entertainment Corporate Information, Head Office, and Major Competitors
Table 39. Blizzard Entertainment Major Business
Table 40. Blizzard Entertainment First-person Shooter Product and Solutions
Table 41. Blizzard Entertainment First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Activision Blizzard Corporate Information, Head Office, and Major Competitors
Table 43. Activision Blizzard Major Business
Table 44. Activision Blizzard First-person Shooter Product and Solutions
Table 45. Activision Blizzard First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Bethesda Softworks Corporate Information, Head Office, and Major Competitors
Table 47. Bethesda Softworks Major Business
Table 48. Bethesda Softworks First-person Shooter Product and Solutions
Table 49. Bethesda Softworks First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Battlestate Games Corporate Information, Head Office, and Major Competitors
Table 51. Battlestate Games Major Business
Table 52. Battlestate Games First-person Shooter Product and Solutions
Table 53. Battlestate Games First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. New Blood Interactive Corporate Information, Head Office, and Major Competitors
Table 55. New Blood Interactive Major Business
Table 56. New Blood Interactive First-person Shooter Product and Solutions
Table 57. New Blood Interactive First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Epic Games Corporate Information, Head Office, and Major Competitors
Table 59. Epic Games Major Business
Table 60. Epic Games First-person Shooter Product and Solutions
Table 61. Epic Games First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Bungie Inc Corporate Information, Head Office, and Major Competitors
Table 63. Bungie Inc Major Business
Table 64. Bungie Inc First-person Shooter Product and Solutions
Table 65. Bungie Inc First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Xbox Game Studios Corporate Information, Head Office, and Major Competitors
Table 67. Xbox Game Studios Major Business
Table 68. Xbox Game Studios First-person Shooter Product and Solutions
Table 69. Xbox Game Studios First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Crowbar Collective Corporate Information, Head Office, and Major Competitors
Table 71. Crowbar Collective Major Business
Table 72. Crowbar Collective First-person Shooter Product and Solutions
Table 73. Crowbar Collective First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 74. Superhot Team Corporate Information, Head Office, and Major Competitors
Table 75. Superhot Team Major Business
Table 76. Superhot Team First-person Shooter Product and Solutions
Table 77. Superhot Team First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 78. Coffee Stain Publishing Corporate Information, Head Office, and Major Competitors
Table 79. Coffee Stain Publishing Major Business
Table 80. Coffee Stain Publishing First-person Shooter Product and Solutions
Table 81. Coffee Stain Publishing First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 82. 2K Games Corporate Information, Head Office, and Major Competitors
Table 83. 2K Games Major Business
Table 84. 2K Games First-person Shooter Product and Solutions
Table 85. 2K Games First-person Shooter Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 86. Global First-person Shooter Revenue (USD Million) by Players (2019-2021)
Table 87. Global First-person Shooter Revenue Share by Players (2019-2021)
Table 88. Breakdown of First-person Shooter by Company Type (Tier 1, Tier 2 and Tier 3)
Table 89. First-person Shooter Players Head Office, Products and Services Provided
Table 90. First-person Shooter Mergers & Acquisitions in the Past Five Years
Table 91. First-person Shooter New Entrants and Expansion Plans
Table 92. Global First-person Shooter Revenue (USD Million) by Type (2016-2021)
Table 93. Global First-person Shooter Revenue Share by Type (2016-2021)
Table 94. Global First-person Shooter Revenue Forecast by Type (2021-2026)
Table 95. Global First-person Shooter Revenue by Application (2016-2021)
Table 96. Global First-person Shooter Revenue Forecast by Application (2021-2026)
Table 97. North America First-person Shooter Revenue by Type (2016-2021) & (USD Million)
Table 98. North America First-person Shooter Revenue by Type (2021-2026) & (USD Million)
Table 99. North America First-person Shooter Revenue by Application (2016-2021) & (USD Million)
Table 100. North America First-person Shooter Revenue by Application (2021-2026) & (USD Million)
Table 101. North America First-person Shooter Revenue by Country (2016-2021) & (USD Million)
Table 102. North America First-person Shooter Revenue by Country (2021-2026) & (USD Million)
Table 103. Europe First-person Shooter Revenue by Type (2016-2021) & (USD Million)
Table 104. Europe First-person Shooter Revenue by Type (2021-2026) & (USD Million)
Table 105. Europe First-person Shooter Revenue by Application (2016-2021) & (USD Million)
Table 106. Europe First-person Shooter Revenue by Application (2021-2026) & (USD Million)
Table 107. Europe First-person Shooter Revenue by Country (2016-2021) & (USD Million)
Table 108. Europe First-person Shooter Revenue by Country (2021-2026) & (USD Million)
Table 109. Asia-Pacific First-person Shooter Revenue by Type (2016-2021) & (USD Million)
Table 110. Asia-Pacific First-person Shooter Revenue by Type (2021-2026) & (USD Million)
Table 111. Asia-Pacific First-person Shooter Revenue by Application (2016-2021) & (USD Million)
Table 112. Asia-Pacific First-person Shooter Revenue by Application (2021-2026) & (USD Million)
Table 113. Asia-Pacific First-person Shooter Revenue by Region (2016-2021) & (USD Million)
Table 114. Asia-Pacific First-person Shooter Revenue by Region (2021-2026) & (USD Million)
Table 115. South America First-person Shooter Revenue by Type (2016-2021) & (USD Million)
Table 116. South America First-person Shooter Revenue by Type (2021-2026) & (USD Million)
Table 117. South America First-person Shooter Revenue by Application (2016-2021) & (USD Million)
Table 118. South America First-person Shooter Revenue by Application (2021-2026) & (USD Million)
Table 119. South America First-person Shooter Revenue by Country (2016-2021) & (USD Million)
Table 120. South America First-person Shooter Revenue by Country (2021-2026) & (USD Million)
Table 121. Middle East & Africa First-person Shooter Revenue by Type (2016-2021) & (USD Million)
Table 122. Middle East & Africa First-person Shooter Revenue by Type (2021-2026) & (USD Million)
Table 123. Middle East & Africa First-person Shooter Revenue by Application (2016-2021) & (USD Million)
Table 124. Middle East & Africa First-person Shooter Revenue by Application (2021-2026) & (USD Million)
Table 125. Middle East & Africa First-person Shooter Revenue by Country (2016-2021) & (USD Million)
Table 126. Middle East & Africa First-person Shooter Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. First-person Shooter Picture
Figure 2. Global First-person Shooter Revenue Market Share by Type in 2020
Figure 3. Console Game
Figure 4. Pc Games
Figure 5. Mobile Game
Figure 6. First-person Shooter Revenue Market Share by Application in 2020
Figure 7. Personal Picture
Figure 8. Competitive Game Picture
Figure 9. Global First-person Shooter Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 10. Global First-person Shooter Revenue and Forecast (2016-2026) & (USD Million)
Figure 11. Global First-person Shooter Revenue Market Share by Region (2016-2026)
Figure 12. Global First-person Shooter Revenue Market Share by Region in 2020
Figure 13. North America First-person Shooter Revenue (USD Million) and Growth Rate (2016-2026)
Figure 14. Europe First-person Shooter Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Asia-Pacific First-person Shooter Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. South America First-person Shooter Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Middle East and Africa First-person Shooter Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. First-person Shooter Market Drivers
Figure 19. First-person Shooter Market Restraints
Figure 20. First-person Shooter Market Trends
Figure 21. Electronic Arts Recent Developments and Future Plans
Figure 22. Ubisoft Recent Developments and Future Plans
Figure 23. CAPCOM Recent Developments and Future Plans
Figure 24. Deep Silver Recent Developments and Future Plans
Figure 25. Techland Recent Developments and Future Plans
Figure 26. Tencent (Riot Games) Recent Developments and Future Plans
Figure 27. Valve Corporation Recent Developments and Future Plans
Figure 28. PUBG Corporation Recent Developments and Future Plans
Figure 29. Blizzard Entertainment Recent Developments and Future Plans
Figure 30. Activision Blizzard Recent Developments and Future Plans
Figure 31. Bethesda Softworks Recent Developments and Future Plans
Figure 32. Battlestate Games Recent Developments and Future Plans
Figure 33. New Blood Interactive Recent Developments and Future Plans
Figure 34. Epic Games Recent Developments and Future Plans
Figure 35. Bungie Inc Recent Developments and Future Plans
Figure 36. Xbox Game Studios Recent Developments and Future Plans
Figure 37. Crowbar Collective Recent Developments and Future Plans
Figure 38. Superhot Team Recent Developments and Future Plans
Figure 39. Coffee Stain Publishing Recent Developments and Future Plans
Figure 40. 2K Games Recent Developments and Future Plans
Figure 41. Global First-person Shooter Revenue Share by Players in 2020
Figure 42. First-person Shooter Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 43. Global Top 3 Players First-person Shooter Revenue Market Share in 2020
Figure 44. Global Top 10 Players First-person Shooter Revenue Market Share in 2020
Figure 45. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 46. Global First-person Shooter Revenue Share by Type in 2020
Figure 47. Global First-person Shooter Market Share Forecast by Type (2021-2026)
Figure 48. Global First-person Shooter Revenue Share by Application in 2020
Figure 49. Global First-person Shooter Market Share Forecast by Application (2021-2026)
Figure 50. North America First-person Shooter Sales Market Share by Type (2016-2026)
Figure 51. North America First-person Shooter Sales Market Share by Application (2016-2026)
Figure 52. North America First-person Shooter Revenue Market Share by Country (2016-2026)
Figure 53. United States First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Canada First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. Mexico First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. Europe First-person Shooter Sales Market Share by Type (2016-2026)
Figure 57. Europe First-person Shooter Sales Market Share by Application (2016-2026)
Figure 58. Europe First-person Shooter Revenue Market Share by Country (2016-2026)
Figure 59. Germany First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. France First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. United Kingdom First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Russia First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Italy First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. Asia-Pacific First-person Shooter Sales Market Share by Type (2016-2026)
Figure 65. Asia-Pacific First-person Shooter Sales Market Share by Application (2016-2026)
Figure 66. Asia-Pacific First-person Shooter Revenue Market Share by Region (2016-2026)
Figure 67. China First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Japan First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. South Korea First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. India First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 71. Southeast Asia First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Australia First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. South America First-person Shooter Sales Market Share by Type (2016-2026)
Figure 74. South America First-person Shooter Sales Market Share by Application (2016-2026)
Figure 75. South America First-person Shooter Revenue Market Share by Country (2016-2026)
Figure 76. Brazil First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Argentina First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Middle East and Africa First-person Shooter Sales Market Share by Type (2016-2026)
Figure 79. Middle East and Africa First-person Shooter Sales Market Share by Application (2016-2026)
Figure 80. Middle East and Africa First-person Shooter Revenue Market Share by Country (2016-2026)
Figure 81. Turkey First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 82. Saudi Arabia First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 83. UAE First-person Shooter Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 84. Methodology
Figure 85. Research Process and Data Source