Global Virtual Reality Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

  • receipt Report ID : 173608
  • calendar_today Published On: Mar, 2021
  • file_copy Pages: 156
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The Virtual Reality Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Virtual Reality Games size is estimated to be USD xx million in 2025 from USD xx million in 2019, with a change XX% between 2019 and 2020. The global Virtual Reality Games market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation

Virtual Reality Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Single-player Game

Adventure Game

Shooter Game

Racing game

Simulation Game

Other

Market segment by Application, can be divided into

Commercial

Private Entertainment

Market segment by players, this report covers

Survios

Vertigo Games

CCP Games

MAD Virtual Reality Studio

Maxint

Spectral Illusions

Croteam

Beat Games

Epic Games

Bethesda Softworks

Orange Bridge Studios

Polyarc

Frontier Developments

Puzzle video game

Owlchemy Labs

Adult Swim

Capcom

Ubisoft

Ian Ball

Bossa Studios

Stress Level Zero

KUNOS-Simulazioni Srl

Sony

Playful Corp.

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Market Overview

1.1 Product Overview and Scope of Virtual Reality Games

1.2 Classification of Virtual Reality Games by Type

1.2.1 Overview: Global Virtual Reality Games Market Size by Type: 2020 Versus 2021 Versus 2026

1.2.2 Global Virtual Reality Games Revenue Market Share by Type in 2020

1.2.3 Single-player Game

1.2.4 Adventure Game

1.2.5 Shooter Game

1.2.6 Racing game

1.2.7 Simulation Game

1.2.8 Other

1.3 Global Virtual Reality Games Market by Application

1.3.1 Overview: Global Virtual Reality Games Market Size by Application: 2020 Versus 2021 Versus 2026

1.3.2 Commercial

1.3.3 Private Entertainment

1.4 Global Virtual Reality Games Market Size & Forecast

1.5 Global Virtual Reality Games Market Size and Forecast by Region

1.5.1 Global Virtual Reality Games Market Size by Region: 2016 VS 2021 VS 2026

1.5.2 Global Virtual Reality Games Market Size by Region, (2016-2021)

1.5.3 North America Virtual Reality Games Market Size and Prospect (2016-2026)

1.5.4 Europe Virtual Reality Games Market Size and Prospect (2016-2026)

1.5.5 Asia-Pacific Virtual Reality Games Market Size and Prospect (2016-2026)

1.5.6 South America Virtual Reality Games Market Size and Prospect (2016-2026)

1.5.7 Middle East and Africa Virtual Reality Games Market Size and Prospect (2016-2026)

1.6 Market Drivers, Restraints and Trends

1.6.1 Virtual Reality Games Market Drivers

1.6.2 Virtual Reality Games Market Restraints

1.6.3 Virtual Reality Games Trends Analysis

2 Company Profiles

2.1 Survios

2.1.1 Survios Details

2.1.2 Survios Major Business

2.1.3 Survios Virtual Reality Games Product and Solutions

2.1.4 Survios Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.1.5 Survios Recent Developments and Future Plans

2.2 Vertigo Games

2.2.1 Vertigo Games Details

2.2.2 Vertigo Games Major Business

2.2.3 Vertigo Games Virtual Reality Games Product and Solutions

2.2.4 Vertigo Games Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.2.5 Vertigo Games Recent Developments and Future Plans

2.3 CCP Games

2.3.1 CCP Games Details

2.3.2 CCP Games Major Business

2.3.3 CCP Games Virtual Reality Games Product and Solutions

2.3.4 CCP Games Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.3.5 CCP Games Recent Developments and Future Plans

2.4 MAD Virtual Reality Studio

2.4.1 MAD Virtual Reality Studio Details

2.4.2 MAD Virtual Reality Studio Major Business

2.4.3 MAD Virtual Reality Studio Virtual Reality Games Product and Solutions

2.4.4 MAD Virtual Reality Studio Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.4.5 MAD Virtual Reality Studio Recent Developments and Future Plans

2.5 Maxint

2.5.1 Maxint Details

2.5.2 Maxint Major Business

2.5.3 Maxint Virtual Reality Games Product and Solutions

2.5.4 Maxint Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.5.5 Maxint Recent Developments and Future Plans

2.6 Spectral Illusions

2.6.1 Spectral Illusions Details

2.6.2 Spectral Illusions Major Business

2.6.3 Spectral Illusions Virtual Reality Games Product and Solutions

2.6.4 Spectral Illusions Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.6.5 Spectral Illusions Recent Developments and Future Plans

2.7 Croteam

2.7.1 Croteam Details

2.7.2 Croteam Major Business

2.7.3 Croteam Virtual Reality Games Product and Solutions

2.7.4 Croteam Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.7.5 Croteam Recent Developments and Future Plans

2.8 Beat Games

2.8.1 Beat Games Details

2.8.2 Beat Games Major Business

2.8.3 Beat Games Virtual Reality Games Product and Solutions

2.8.4 Beat Games Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.8.5 Beat Games Recent Developments and Future Plans

2.9 Epic Games

2.9.1 Epic Games Details

2.9.2 Epic Games Major Business

2.9.3 Epic Games Virtual Reality Games Product and Solutions

2.9.4 Epic Games Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.9.5 Epic Games Recent Developments and Future Plans

2.10 Bethesda Softworks

2.10.1 Bethesda Softworks Details

2.10.2 Bethesda Softworks Major Business

2.10.3 Bethesda Softworks Virtual Reality Games Product and Solutions

2.10.4 Bethesda Softworks Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.10.5 Bethesda Softworks Recent Developments and Future Plans

2.11 Orange Bridge Studios

2.11.1 Orange Bridge Studios Details

2.11.2 Orange Bridge Studios Major Business

2.11.3 Orange Bridge Studios Virtual Reality Games Product and Solutions

2.11.4 Orange Bridge Studios Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.11.5 Orange Bridge Studios Recent Developments and Future Plans

2.12 Polyarc

2.12.1 Polyarc Details

2.12.2 Polyarc Major Business

2.12.3 Polyarc Virtual Reality Games Product and Solutions

2.12.4 Polyarc Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.12.5 Polyarc Recent Developments and Future Plans

2.13 Frontier Developments

2.13.1 Frontier Developments Details

2.13.2 Frontier Developments Major Business

2.13.3 Frontier Developments Virtual Reality Games Product and Solutions

2.13.4 Frontier Developments Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.13.5 Frontier Developments Recent Developments and Future Plans

2.14 Puzzle video game

2.14.1 Puzzle video game Details

2.14.2 Puzzle video game Major Business

2.14.3 Puzzle video game Virtual Reality Games Product and Solutions

2.14.4 Puzzle video game Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.14.5 Puzzle video game Recent Developments and Future Plans

2.15 Owlchemy Labs

2.15.1 Owlchemy Labs Details

2.15.2 Owlchemy Labs Major Business

2.15.3 Owlchemy Labs Virtual Reality Games Product and Solutions

2.15.4 Owlchemy Labs Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.15.5 Owlchemy Labs Recent Developments and Future Plans

2.16 Adult Swim

2.16.1 Adult Swim Details

2.16.2 Adult Swim Major Business

2.16.3 Adult Swim Virtual Reality Games Product and Solutions

2.16.4 Adult Swim Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.16.5 Adult Swim Recent Developments and Future Plans

2.17 Capcom

2.17.1 Capcom Details

2.17.2 Capcom Major Business

2.17.3 Capcom Virtual Reality Games Product and Solutions

2.17.4 Capcom Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.17.5 Capcom Recent Developments and Future Plans

2.18 Ubisoft

2.18.1 Ubisoft Details

2.18.2 Ubisoft Major Business

2.18.3 Ubisoft Virtual Reality Games Product and Solutions

2.18.4 Ubisoft Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.18.5 Ubisoft Recent Developments and Future Plans

2.19 Ian Ball

2.19.1 Ian Ball Details

2.19.2 Ian Ball Major Business

2.19.3 Ian Ball Virtual Reality Games Product and Solutions

2.19.4 Ian Ball Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.19.5 Ian Ball Recent Developments and Future Plans

2.20 Bossa Studios

2.20.1 Bossa Studios Details

2.20.2 Bossa Studios Major Business

2.20.3 Bossa Studios Virtual Reality Games Product and Solutions

2.20.4 Bossa Studios Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.20.5 Bossa Studios Recent Developments and Future Plans

2.21 Stress Level Zero

2.21.1 Stress Level Zero Details

2.21.2 Stress Level Zero Major Business

2.21.3 Stress Level Zero Virtual Reality Games Product and Solutions

2.21.4 Stress Level Zero Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.21.5 Stress Level Zero Recent Developments and Future Plans

2.22 KUNOS-Simulazioni Srl

2.22.1 KUNOS-Simulazioni Srl Details

2.22.2 KUNOS-Simulazioni Srl Major Business

2.22.3 KUNOS-Simulazioni Srl Virtual Reality Games Product and Solutions

2.22.4 KUNOS-Simulazioni Srl Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.22.5 KUNOS-Simulazioni Srl Recent Developments and Future Plans

2.23 Sony

2.23.1 Sony Details

2.23.2 Sony Major Business

2.23.3 Sony Virtual Reality Games Product and Solutions

2.23.4 Sony Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.23.5 Sony Recent Developments and Future Plans

2.24 Playful Corp.

2.24.1 Playful Corp. Details

2.24.2 Playful Corp. Major Business

2.24.3 Playful Corp. Virtual Reality Games Product and Solutions

2.24.4 Playful Corp. Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2021)

2.24.5 Playful Corp. Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Virtual Reality Games Revenue and Share by Players (2019-2021)

3.2 Market Concentration Rate

3.2.1 Top 5 Virtual Reality Games Players Market Share

3.2.2 Top 10 Virtual Reality Games Players Market Share

3.2.3 Market Competition Trend

3.3 Virtual Reality Games Players Head Office, Products and Services Provided

3.4 Mergers & Acquisitions

3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global Virtual Reality Games Revenue and Market Share by Type (2016-2021)

4.2 Global Virtual Reality Games Market Forecast by Type (2021-2026)

5 Market Size Segment by Application

5.1 Global Virtual Reality Games Revenue Market Share by Application (2016-2021)

5.2 Virtual Reality Games Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application

6.1 North America Virtual Reality Games Revenue by Type (2016-2026)

6.2 North America Virtual Reality Games Revenue by Application (2016-2026)

6.3 North America Virtual Reality Games Market Size by Country

6.3.1 North America Virtual Reality Games Revenue by Country (2016-2026)

6.3.2 United States Virtual Reality Games Market Size and Forecast (2016-2026)

6.3.3 Canada Virtual Reality Games Market Size and Forecast (2016-2026)

6.3.4 Mexico Virtual Reality Games Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application

7.1 Europe Virtual Reality Games Revenue by Type (2016-2026)

7.2 Europe Virtual Reality Games Revenue by Application (2016-2026)

7.3 Europe Virtual Reality Games Market Size by Country

7.3.1 Europe Virtual Reality Games Revenue by Country (2016-2026)

7.3.2 Germany Virtual Reality Games Market Size and Forecast (2016-2026)

7.3.3 France Virtual Reality Games Market Size and Forecast (2016-2026)

7.3.4 United Kingdom Virtual Reality Games Market Size and Forecast (2016-2026)

7.3.5 Russia Virtual Reality Games Market Size and Forecast (2016-2026)

7.3.6 Italy Virtual Reality Games Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific Virtual Reality Games Revenue by Type (2016-2026)

8.2 Asia-Pacific Virtual Reality Games Revenue by Application (2016-2026)

8.3 Asia-Pacific Virtual Reality Games Market Size by Region

8.3.1 Asia-Pacific Virtual Reality Games Revenue by Region (2016-2026)

8.3.2 China Virtual Reality Games Market Size and Forecast (2016-2026)

8.3.3 Japan Virtual Reality Games Market Size and Forecast (2016-2026)

8.3.4 South Korea Virtual Reality Games Market Size and Forecast (2016-2026)

8.3.5 India Virtual Reality Games Market Size and Forecast (2016-2026)

8.3.6 Southeast Asia Virtual Reality Games Market Size and Forecast (2016-2026)

8.3.7 Australia Virtual Reality Games Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application

9.1 South America Virtual Reality Games Revenue by Type (2016-2026)

9.2 South America Virtual Reality Games Revenue by Application (2016-2026)

9.3 South America Virtual Reality Games Market Size by Country

9.3.1 South America Virtual Reality Games Revenue by Country (2016-2026)

9.3.2 Brazil Virtual Reality Games Market Size and Forecast (2016-2026)

9.3.3 Argentina Virtual Reality Games Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa Virtual Reality Games Revenue by Type (2016-2026)

10.2 Middle East & Africa Virtual Reality Games Revenue by Application (2016-2026)

10.3 Middle East & Africa Virtual Reality Games Market Size by Country

10.3.1 Middle East & Africa Virtual Reality Games Revenue by Country (2016-2026)

10.3.2 Turkey Virtual Reality Games Market Size and Forecast (2016-2026)

10.3.3 Saudi Arabia Virtual Reality Games Market Size and Forecast (2016-2026)

10.3.4 UAE Virtual Reality Games Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

List of Tables

Table 1. Global Virtual Reality Games Revenue by Type, (USD Million), 2020 VS 2021 VS 2026

Table 2. Global Virtual Reality Games Revenue by Application, (USD Million), 2020 VS 2021 VS 2026

Table 3. Global Market Virtual Reality Games Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)

Table 4. Global Virtual Reality Games Revenue (USD Million) by Region (2016-2021)

Table 5. Global Virtual Reality Games Revenue Market Share by Region (2021-2026)

Table 6. Survios Corporate Information, Head Office, and Major Competitors

Table 7. Survios Major Business

Table 8. Survios Virtual Reality Games Product and Solutions

Table 9. Survios Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 10. Vertigo Games Corporate Information, Head Office, and Major Competitors

Table 11. Vertigo Games Major Business

Table 12. Vertigo Games Virtual Reality Games Product and Solutions

Table 13. Vertigo Games Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 14. CCP Games Corporate Information, Head Office, and Major Competitors

Table 15. CCP Games Major Business

Table 16. CCP Games Virtual Reality Games Product and Solutions

Table 17. CCP Games Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 18. MAD Virtual Reality Studio Corporate Information, Head Office, and Major Competitors

Table 19. MAD Virtual Reality Studio Major Business

Table 20. MAD Virtual Reality Studio Virtual Reality Games Product and Solutions

Table 21. MAD Virtual Reality Studio Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 22. Maxint Corporate Information, Head Office, and Major Competitors

Table 23. Maxint Major Business

Table 24. Maxint Virtual Reality Games Product and Solutions

Table 25. Maxint Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 26. Spectral Illusions Corporate Information, Head Office, and Major Competitors

Table 27. Spectral Illusions Major Business

Table 28. Spectral Illusions Virtual Reality Games Product and Solutions

Table 29. Spectral Illusions Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 30. Croteam Corporate Information, Head Office, and Major Competitors

Table 31. Croteam Major Business

Table 32. Croteam Virtual Reality Games Product and Solutions

Table 33. Croteam Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 34. Beat Games Corporate Information, Head Office, and Major Competitors

Table 35. Beat Games Major Business

Table 36. Beat Games Virtual Reality Games Product and Solutions

Table 37. Beat Games Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 38. Epic Games Corporate Information, Head Office, and Major Competitors

Table 39. Epic Games Major Business

Table 40. Epic Games Virtual Reality Games Product and Solutions

Table 41. Epic Games Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 42. Bethesda Softworks Corporate Information, Head Office, and Major Competitors

Table 43. Bethesda Softworks Major Business

Table 44. Bethesda Softworks Virtual Reality Games Product and Solutions

Table 45. Bethesda Softworks Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 46. Orange Bridge Studios Corporate Information, Head Office, and Major Competitors

Table 47. Orange Bridge Studios Major Business

Table 48. Orange Bridge Studios Virtual Reality Games Product and Solutions

Table 49. Orange Bridge Studios Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 50. Polyarc Corporate Information, Head Office, and Major Competitors

Table 51. Polyarc Major Business

Table 52. Polyarc Virtual Reality Games Product and Solutions

Table 53. Polyarc Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 54. Frontier Developments Corporate Information, Head Office, and Major Competitors

Table 55. Frontier Developments Major Business

Table 56. Frontier Developments Virtual Reality Games Product and Solutions

Table 57. Frontier Developments Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 58. Puzzle video game Corporate Information, Head Office, and Major Competitors

Table 59. Puzzle video game Major Business

Table 60. Puzzle video game Virtual Reality Games Product and Solutions

Table 61. Puzzle video game Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 62. Owlchemy Labs Corporate Information, Head Office, and Major Competitors

Table 63. Owlchemy Labs Major Business

Table 64. Owlchemy Labs Virtual Reality Games Product and Solutions

Table 65. Owlchemy Labs Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 66. Adult Swim Corporate Information, Head Office, and Major Competitors

Table 67. Adult Swim Major Business

Table 68. Adult Swim Virtual Reality Games Product and Solutions

Table 69. Adult Swim Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 70. Capcom Corporate Information, Head Office, and Major Competitors

Table 71. Capcom Major Business

Table 72. Capcom Virtual Reality Games Product and Solutions

Table 73. Capcom Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 74. Ubisoft Corporate Information, Head Office, and Major Competitors

Table 75. Ubisoft Major Business

Table 76. Ubisoft Virtual Reality Games Product and Solutions

Table 77. Ubisoft Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 78. Ian Ball Corporate Information, Head Office, and Major Competitors

Table 79. Ian Ball Major Business

Table 80. Ian Ball Virtual Reality Games Product and Solutions

Table 81. Ian Ball Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 82. Bossa Studios Corporate Information, Head Office, and Major Competitors

Table 83. Bossa Studios Major Business

Table 84. Bossa Studios Virtual Reality Games Product and Solutions

Table 85. Bossa Studios Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 86. Stress Level Zero Corporate Information, Head Office, and Major Competitors

Table 87. Stress Level Zero Major Business

Table 88. Stress Level Zero Virtual Reality Games Product and Solutions

Table 89. Stress Level Zero Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 90. KUNOS-Simulazioni Srl Corporate Information, Head Office, and Major Competitors

Table 91. KUNOS-Simulazioni Srl Major Business

Table 92. KUNOS-Simulazioni Srl Virtual Reality Games Product and Solutions

Table 93. KUNOS-Simulazioni Srl Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 94. Sony Corporate Information, Head Office, and Major Competitors

Table 95. Sony Major Business

Table 96. Sony Virtual Reality Games Product and Solutions

Table 97. Sony Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 98. Playful Corp. Corporate Information, Head Office, and Major Competitors

Table 99. Playful Corp. Major Business

Table 100. Playful Corp. Virtual Reality Games Product and Solutions

Table 101. Playful Corp. Virtual Reality Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)

Table 102. Global Virtual Reality Games Revenue (USD Million) by Players (2019-2021)

Table 103. Global Virtual Reality Games Revenue Share by Players (2019-2021)

Table 104. Breakdown of Virtual Reality Games by Company Type (Tier 1, Tier 2 and Tier 3)

Table 105. Virtual Reality Games Players Head Office, Products and Services Provided

Table 106. Virtual Reality Games Mergers & Acquisitions in the Past Five Years

Table 107. Virtual Reality Games New Entrants and Expansion Plans

Table 108. Global Virtual Reality Games Revenue (USD Million) by Type (2016-2021)

Table 109. Global Virtual Reality Games Revenue Share by Type (2016-2021)

Table 110. Global Virtual Reality Games Revenue Forecast by Type (2021-2026)

Table 111. Global Virtual Reality Games Revenue by Application (2016-2021)

Table 112. Global Virtual Reality Games Revenue Forecast by Application (2021-2026)

Table 113. North America Virtual Reality Games Revenue by Type (2016-2021) & (USD Million)

Table 114. North America Virtual Reality Games Revenue by Type (2021-2026) & (USD Million)

Table 115. North America Virtual Reality Games Revenue by Application (2016-2021) & (USD Million)

Table 116. North America Virtual Reality Games Revenue by Application (2021-2026) & (USD Million)

Table 117. North America Virtual Reality Games Revenue by Country (2016-2021) & (USD Million)

Table 118. North America Virtual Reality Games Revenue by Country (2021-2026) & (USD Million)

Table 119. Europe Virtual Reality Games Revenue by Type (2016-2021) & (USD Million)

Table 120. Europe Virtual Reality Games Revenue by Type (2021-2026) & (USD Million)

Table 121. Europe Virtual Reality Games Revenue by Application (2016-2021) & (USD Million)

Table 122. Europe Virtual Reality Games Revenue by Application (2021-2026) & (USD Million)

Table 123. Europe Virtual Reality Games Revenue by Country (2016-2021) & (USD Million)

Table 124. Europe Virtual Reality Games Revenue by Country (2021-2026) & (USD Million)

Table 125. Asia-Pacific Virtual Reality Games Revenue by Type (2016-2021) & (USD Million)

Table 126. Asia-Pacific Virtual Reality Games Revenue by Type (2021-2026) & (USD Million)

Table 127. Asia-Pacific Virtual Reality Games Revenue by Application (2016-2021) & (USD Million)

Table 128. Asia-Pacific Virtual Reality Games Revenue by Application (2021-2026) & (USD Million)

Table 129. Asia-Pacific Virtual Reality Games Revenue by Region (2016-2021) & (USD Million)

Table 130. Asia-Pacific Virtual Reality Games Revenue by Region (2021-2026) & (USD Million)

Table 131. South America Virtual Reality Games Revenue by Type (2016-2021) & (USD Million)

Table 132. South America Virtual Reality Games Revenue by Type (2021-2026) & (USD Million)

Table 133. South America Virtual Reality Games Revenue by Application (2016-2021) & (USD Million)

Table 134. South America Virtual Reality Games Revenue by Application (2021-2026) & (USD Million)

Table 135. South America Virtual Reality Games Revenue by Country (2016-2021) & (USD Million)

Table 136. South America Virtual Reality Games Revenue by Country (2021-2026) & (USD Million)

Table 137. Middle East & Africa Virtual Reality Games Revenue by Type (2016-2021) & (USD Million)

Table 138. Middle East & Africa Virtual Reality Games Revenue by Type (2021-2026) & (USD Million)

Table 139. Middle East & Africa Virtual Reality Games Revenue by Application (2016-2021) & (USD Million)

Table 140. Middle East & Africa Virtual Reality Games Revenue by Application (2021-2026) & (USD Million)

Table 141. Middle East & Africa Virtual Reality Games Revenue by Country (2016-2021) & (USD Million)

Table 142. Middle East & Africa Virtual Reality Games Revenue by Country (2021-2026) & (USD Million)

List of Figures

Figure 1. Virtual Reality Games Picture

Figure 2. Global Virtual Reality Games Revenue Market Share by Type in 2020

Figure 3. Single-player Game

Figure 4. Adventure Game

Figure 5. Shooter Game

Figure 6. Racing game

Figure 7. Simulation Game

Figure 8. Other

Figure 9. Virtual Reality Games Revenue Market Share by Application in 2020

Figure 10. Commercial Picture

Figure 11. Private Entertainment Picture

Figure 12. Global Virtual Reality Games Revenue, (USD Million): 2020 VS 2021 VS 2026

Figure 13. Global Virtual Reality Games Revenue and Forecast (2016-2026) & (USD Million)

Figure 14. Global Virtual Reality Games Revenue Market Share by Region (2016-2026)

Figure 15. Global Virtual Reality Games Revenue Market Share by Region in 2020

Figure 16. North America Virtual Reality Games Revenue (USD Million) and Growth Rate (2016-2026)

Figure 17. Europe Virtual Reality Games Revenue (USD Million) and Growth Rate (2016-2026)

Figure 18. Asia-Pacific Virtual Reality Games Revenue (USD Million) and Growth Rate (2016-2026)

Figure 19. South America Virtual Reality Games Revenue (USD Million) and Growth Rate (2016-2026)

Figure 20. Virtual Reality Games Market Drivers

Figure 21. Virtual Reality Games Market Restraints

Figure 22. Virtual Reality Games Market Trends

Figure 23. Survios Recent Developments and Future Plans

Figure 24. Vertigo Games Recent Developments and Future Plans

Figure 25. CCP Games Recent Developments and Future Plans

Figure 26. MAD Virtual Reality Studio Recent Developments and Future Plans

Figure 27. Maxint Recent Developments and Future Plans

Figure 28. Spectral Illusions Recent Developments and Future Plans

Figure 29. Croteam Recent Developments and Future Plans

Figure 30. Beat Games Recent Developments and Future Plans

Figure 31. Epic Games Recent Developments and Future Plans

Figure 32. Bethesda Softworks Recent Developments and Future Plans

Figure 33. Orange Bridge Studios Recent Developments and Future Plans

Figure 34. Polyarc Recent Developments and Future Plans

Figure 35. Frontier Developments Recent Developments and Future Plans

Figure 36. Puzzle video game Recent Developments and Future Plans

Figure 37. Owlchemy Labs Recent Developments and Future Plans

Figure 38. Adult Swim Recent Developments and Future Plans

Figure 39. Capcom Recent Developments and Future Plans

Figure 40. Ubisoft Recent Developments and Future Plans

Figure 41. Ian Ball Recent Developments and Future Plans

Figure 42. Bossa Studios Recent Developments and Future Plans

Figure 43. Stress Level Zero Recent Developments and Future Plans

Figure 44. KUNOS-Simulazioni Srl Recent Developments and Future Plans

Figure 45. Sony Recent Developments and Future Plans

Figure 46. Sony Recent Developments and Future Plans

Figure 47. Playful Corp. Recent Developments and Future Plans

Figure 48. Global Virtual Reality Games Revenue Share by Players in 2020

Figure 49. Virtual Reality Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

Figure 50. Global Top 3 Players Virtual Reality Games Revenue Market Share in 2020

Figure 51. Global Top 10 Players Virtual Reality Games Revenue Market Share in 2020

Figure 52. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)

Figure 53. Global Virtual Reality Games Revenue Share by Type in 2020

Figure 54. Global Virtual Reality Games Market Share Forecast by Type (2021-2026)

Figure 55. Global Virtual Reality Games Revenue Share by Application in 2020

Figure 56. Global Virtual Reality Games Market Share Forecast by Application (2021-2026)

Figure 57. North America Virtual Reality Games Sales Market Share by Type (2016-2026)

Figure 58. North America Virtual Reality Games Sales Market Share by Application (2016-2026)

Figure 59. North America Virtual Reality Games Revenue Market Share by Country (2016-2026)

Figure 60. United States Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 61. Canada Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 62. Mexico Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 63. Europe Virtual Reality Games Sales Market Share by Type (2016-2026)

Figure 64. Europe Virtual Reality Games Sales Market Share by Application (2016-2026)

Figure 65. Europe Virtual Reality Games Revenue Market Share by Country (2016-2026)

Figure 66. Germany Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 67. France Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 68. United Kingdom Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 69. Russia Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 70. Italy Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 71. Asia-Pacific Virtual Reality Games Sales Market Share by Type (2016-2026)

Figure 72. Asia-Pacific Virtual Reality Games Sales Market Share by Application (2016-2026)

Figure 73. Asia-Pacific Virtual Reality Games Revenue Market Share by Region (2016-2026)

Figure 74. China Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 75. Japan Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 76. South Korea Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 77. India Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 78. Southeast Asia Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 79. Australia Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 80. South America Virtual Reality Games Sales Market Share by Type (2016-2026)

Figure 81. South America Virtual Reality Games Sales Market Share by Application (2016-2026)

Figure 82. South America Virtual Reality Games Revenue Market Share by Country (2016-2026)

Figure 83. Brazil Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 84. Argentina Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 85. Middle East and Africa Virtual Reality Games Sales Market Share by Type (2016-2026)

Figure 86. Middle East and Africa Virtual Reality Games Sales Market Share by Application (2016-2026)

Figure 87. Middle East and Africa Virtual Reality Games Revenue Market Share by Country (2016-2026)

Figure 88. Turkey Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 89. Saudi Arabia Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 90. UAE Virtual Reality Games Revenue and Growth Rate (2016-2026) & (USD Million)

Figure 91. Methodology

Figure 92. Research Process and Data Source