Global Animation, VFX & Game Market 2020 by Company, Regions, Type and Application, Forecast to 2025

  • receipt Report ID : 112060
  • calendar_today Published On: Oct, 2020
  • file_copy Pages: 156
  • list Market Research
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Market Overview

The Animation, VFX & Game market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The global Animation, VFX & Game market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 2.5%% in the forecast period of 2020 to 2025 and will expected to reach USD 464640 million by 2025, from USD 420510 million in 2019.

Market segmentation

Animation, VFX & Game market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Animation, VFX & Game market has been segmented into:

Animation & VFX

Game & VFX

By Application, Animation, VFX & Game has been segmented into:

Anime

Film

Video Game

Regions and Countries Level Analysis

Regional analysis is another highly comprehensive part of the research and analysis study of the global Animation, VFX & Game market presented in the report. This section sheds light on the sales growth of different regional and country-level Animation, VFX & Game markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Animation, VFX & Game market.

The report offers in-depth assessment of the growth and other aspects of the Animation, VFX & Game market in important countries (regions), including:

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Animation, VFX & Game Market Share Analysis

Animation, VFX & Game competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Animation, VFX & Game sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Animation, VFX & Game sales, revenue and market share for each player covered in this report.

The major players covered in Animation, VFX & Game are:

Tencent

NBCUniversal

Microsoft

Sony

Walt Disney Animation Studios

Activision Blizzard

Framestore

Netease

Nintendo

Warner Bros

TOEI ANIMATION

Among other players domestic and global, Animation, VFX & Game market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Our analysts understand competitive strengths and provide competitive analysis for each competitor separately.

Frequently Asked Questions

The base year for the study has been considered 2019, historic year 2014 and 2018, the forecast period considered is from 2020 to 2027. The regions analyzed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. These regions are further analyzed at the country-level. The study also includes attractiveness analysis of type, application and regions which are benchmarked based on their market size, growth rate and attractiveness in terms of present and future opportunity for understanding the future growth of the market.

Market is segmented on the basis:

  • By Type
  • By Application
  • By Region
  • By Country
  • By Manufacturer

The report offers in-depth analysis of driving factors, opportunities, restraints, and challenges for gaining the key insight of the market. The report emphasizes on all the key trends that play a vital role in the enlargement of the market from 2019 to 2026.

The report provides company profile of the key players operating in the market and a comparative analysis based on their business overviews industry offering, segment market share, regional presence, business strategies, innovations, mergers & acquisitions, recent developments, joint venture, collaborations, partnerships, SWOT analysis, and key financial information.

1 Animation, VFX & Game Market Overview

1.1 Product Overview and Scope of Animation, VFX & Game

1.2 Classification of Animation, VFX & Game by Type

1.2.1 Global Animation, VFX & Game Revenue by Type: 2015 VS 2019 VS 2025

1.2.2 Global Animation, VFX & Game Revenue Market Share by Type in 2019

1.2.3 Animation & VFX

1.2.4 Game & VFX

1.3 Global Animation, VFX & Game Market by Application

1.3.1 Overview: Global Animation, VFX & Game Revenue by Application: 2015 VS 2019 VS 2025

1.3.2 Anime

1.3.3 Film

1.3.4 Video Game

1.4 Global Animation, VFX & Game Market by Regions

1.4.1 Global Animation, VFX & Game Market Size by Regions: 2015 VS 2019 VS 2025

1.4.2 Global Market Size of Animation, VFX & Game (2015-2025)

1.4.3 North America (USA, Canada and Mexico) Animation, VFX & Game Status and Prospect (2015-2025)

1.4.4 Europe (Germany, France, UK, Russia and Italy) Animation, VFX & Game Status and Prospect (2015-2025)

1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Animation, VFX & Game Status and Prospect (2015-2025)

1.4.6 South America (Brazil, Argentina, Colombia) Animation, VFX & Game Status and Prospect (2015-2025)

1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Animation, VFX & Game Status and Prospect (2015-2025)

2 Company Profiles

2.1 Tencent

2.1.1 Tencent Details

2.1.2 Tencent Major Business

2.1.3 Tencent SWOT Analysis

2.1.4 Tencent Product and Services

2.1.5 Tencent Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.2 NBCUniversal

2.2.1 NBCUniversal Details

2.2.2 NBCUniversal Major Business

2.2.3 NBCUniversal SWOT Analysis

2.2.4 NBCUniversal Product and Services

2.2.5 NBCUniversal Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.3 Microsoft

2.3.1 Microsoft Details

2.3.2 Microsoft Major Business

2.3.3 Microsoft SWOT Analysis

2.3.4 Microsoft Product and Services

2.3.5 Microsoft Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.4 Sony

2.4.1 Sony Details

2.4.2 Sony Major Business

2.4.3 Sony SWOT Analysis

2.4.4 Sony Product and Services

2.4.5 Sony Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.5 Walt Disney Animation Studios

2.5.1 Walt Disney Animation Studios Details

2.5.2 Walt Disney Animation Studios Major Business

2.5.3 Walt Disney Animation Studios SWOT Analysis

2.5.4 Walt Disney Animation Studios Product and Services

2.5.5 Walt Disney Animation Studios Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.6 Activision Blizzard

2.6.1 Activision Blizzard Details

2.6.2 Activision Blizzard Major Business

2.6.3 Activision Blizzard Product and Services

2.6.4 Activision Blizzard Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.7 Framestore

2.7.1 Framestore Details

2.7.2 Framestore Major Business

2.7.3 Framestore Product and Services

2.7.4 Framestore Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.8 Netease

2.8.1 Netease Details

2.8.2 Netease Major Business

2.8.3 Netease Product and Services

2.8.4 Netease Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.9 Nintendo

2.9.1 Nintendo Details

2.9.2 Nintendo Major Business

2.9.3 Nintendo Product and Services

2.9.4 Nintendo Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.10 Warner Bros

2.10.1 Warner Bros Details

2.10.2 Warner Bros Major Business

2.10.3 Warner Bros Product and Services

2.10.4 Warner Bros Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

2.11 TOEI ANIMATION

2.11.1 TOEI ANIMATION Details

2.11.2 TOEI ANIMATION Major Business

2.11.3 TOEI ANIMATION Product and Services

2.11.4 TOEI ANIMATION Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2019)

3 Market Competition, by Players

3.1 Global Animation, VFX & Game Revenue and Share by Players (2015-2020)

3.2 Market Concentration Rate

3.2.1 Top 5 Animation, VFX & Game Players Market Share

3.2.2 Top 10 Animation, VFX & Game Players Market Share

3.3 Market Competition Trend

4 Market Size by Regions

4.1 Global Animation, VFX & Game Revenue and Market Share by Regions

4.2 North America Animation, VFX & Game Revenue and Growth Rate (2015-2020)

4.3 Europe Animation, VFX & Game Revenue and Growth Rate (2015-2020)

4.4 Asia-Pacific Animation, VFX & Game Revenue and Growth Rate (2015-2020)

4.5 South America Animation, VFX & Game Revenue and Growth Rate (2015-2020)

4.6 Middle East & Africa Animation, VFX & Game Revenue and Growth Rate (2015-2020)

5 North America Animation, VFX & Game Revenue by Countries

5.1 North America Animation, VFX & Game Revenue by Countries (2015-2020)

5.2 USA Animation, VFX & Game Revenue and Growth Rate (2015-2020)

5.3 Canada Animation, VFX & Game Revenue and Growth Rate (2015-2020)

5.4 Mexico Animation, VFX & Game Revenue and Growth Rate (2015-2020)

6 Europe Animation, VFX & Game Revenue by Countries

6.1 Europe Animation, VFX & Game Revenue by Countries (2015-2020)

6.2 Germany Animation, VFX & Game Revenue and Growth Rate (2015-2020)

6.3 UK Animation, VFX & Game Revenue and Growth Rate (2015-2020)

6.4 France Animation, VFX & Game Revenue and Growth Rate (2015-2020)

6.5 Russia Animation, VFX & Game Revenue and Growth Rate (2015-2020)

6.6 Italy Animation, VFX & Game Revenue and Growth Rate (2015-2020)

7 Asia-Pacific Animation, VFX & Game Revenue by Countries

7.1 Asia-Pacific Animation, VFX & Game Revenue by Countries (2015-2020)

7.2 China Animation, VFX & Game Revenue and Growth Rate (2015-2020)

7.3 Japan Animation, VFX & Game Revenue and Growth Rate (2015-2020)

7.4 Korea Animation, VFX & Game Revenue and Growth Rate (2015-2020)

7.5 India Animation, VFX & Game Revenue and Growth Rate (2015-2020)

7.6 Southeast Asia Animation, VFX & Game Revenue and Growth Rate (2015-2020)

8 South America Animation, VFX & Game Revenue by Countries

8.1 South America Animation, VFX & Game Revenue by Countries (2015-2020)

8.2 Brazil Animation, VFX & Game Revenue and Growth Rate (2015-2020)

8.3 Argentina Animation, VFX & Game Revenue and Growth Rate (2015-2020)

9 Middle East & Africa Revenue Animation, VFX & Game by Countries

9.1 Middle East & Africa Animation, VFX & Game Revenue by Countries (2015-2020)

9.2 Saudi Arabia Animation, VFX & Game Revenue and Growth Rate (2015-2020)

9.3 UAE Animation, VFX & Game Revenue and Growth Rate (2015-2020)

9.4 Egypt Animation, VFX & Game Revenue and Growth Rate (2015-2020)

9.5 South Africa Animation, VFX & Game Revenue and Growth Rate (2015-2020)

10 Market Size Segment by Type

10.1 Global Animation, VFX & Game Revenue and Market Share by Type (2015-2020)

10.2 Global Animation, VFX & Game Market Forecast by Type (2019-2024)

10.3 Animation & VFX Revenue Growth Rate (2015-2025)

10.4 Game & VFX Revenue Growth Rate (2015-2025)

11 Global Animation, VFX & Game Market Segment by Application

11.1 Global Animation, VFX & Game Revenue Market Share by Application (2015-2020)

11.2 Animation, VFX & Game Market Forecast by Application (2019-2024)

11.3 Anime Revenue Growth (2015-2020)

11.4 Film Revenue Growth (2015-2020)

11.5 Video Game Revenue Growth (2015-2020)

12 Global Animation, VFX & Game Market Size Forecast (2021-2025)

12.1 Global Animation, VFX & Game Market Size Forecast (2021-2025)

12.2 Global Animation, VFX & Game Market Forecast by Regions (2021-2025)

12.3 North America Animation, VFX & Game Revenue Market Forecast (2021-2025)

12.4 Europe Animation, VFX & Game Revenue Market Forecast (2021-2025)

12.5 Asia-Pacific Animation, VFX & Game Revenue Market Forecast (2021-2025)

12.6 South America Animation, VFX & Game Revenue Market Forecast (2021-2025)

12.7 Middle East & Africa Animation, VFX & Game Revenue Market Forecast (2021-2025)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

14.3 Disclaimer

14.4 About US

List of Tables

Table 1. Global Animation, VFX & Game Revenue (USD Million) by Type: 2015 VS 2019 VS 2025

Table 2. Breakdown of Animation, VFX & Game by Company Type (Tier 1, Tier 2 and Tier 3)

Table 3. Global Animation, VFX & Game Revenue (USD Million) by Application: 2015 VS 2019 VS 2025

Table 4. Global Market Animation, VFX & Game Revenue (Million USD) Comparison by Regions 2015-2025

Table 5. Global Animation, VFX & Game Market Size and Growth Estimation in Various Scenarios in 2020

Table 6. Tencent Corporate Information, Location and Competitors

Table 7. Tencent Animation, VFX & Game Major Business

Table 8. Tencent Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 9. Tencent SWOT Analysis

Table 10. Tencent Animation, VFX & Game Product and Solutions

Table 11. Tencent Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 12. NBCUniversal Corporate Information, Location and Competitors

Table 13. NBCUniversal Animation, VFX & Game Major Business

Table 14. NBCUniversal Animation, VFX & Game Total Revenue (USD Million) (2018-2019)

Table 15. NBCUniversal SWOT Analysis

Table 16. NBCUniversal Animation, VFX & Game Product and Solutions

Table 17. NBCUniversal Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 18. Microsoft Corporate Information, Location and Competitors

Table 19. Microsoft Animation, VFX & Game Major Business

Table 20. Microsoft Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 21. Microsoft SWOT Analysis

Table 22. Microsoft Animation, VFX & Game Product and Solutions

Table 23. Microsoft Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 24. Sony Corporate Information, Location and Competitors

Table 25. Sony Animation, VFX & Game Major Business

Table 26. Sony Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 27. Sony SWOT Analysis

Table 28. Sony Animation, VFX & Game Product and Solutions

Table 29. Sony Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 30. Walt Disney Animation Studios Corporate Information, Location and Competitors

Table 31. Walt Disney Animation Studios Animation, VFX & Game Major Business

Table 32. Walt Disney Animation Studios Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 33. Walt Disney Animation Studios SWOT Analysis

Table 34. Walt Disney Animation Studios Animation, VFX & Game Product and Solutions

Table 35. Walt Disney Animation Studios Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 36. Activision Blizzard Corporate Information, Location and Competitors

Table 37. Activision Blizzard Animation, VFX & Game Major Business

Table 38. Activision Blizzard Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 39. Activision Blizzard SWOT Analysis

Table 40. Activision Blizzard Animation, VFX & Game Product and Solutions

Table 41. Activision Blizzard Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 42. Framestore Corporate Information, Location and Competitors

Table 43. Framestore Animation, VFX & Game Major Business

Table 44. Framestore Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 45. Framestore SWOT Analysis

Table 46. Framestore Animation, VFX & Game Product and Solutions

Table 47. Framestore Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 48. Netease Corporate Information, Location and Competitors

Table 49. Netease Animation, VFX & Game Major Business

Table 50. Netease Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 51. Netease SWOT Analysis

Table 52. Netease Animation, VFX & Game Product and Solutions

Table 53. Netease Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 54. Nintendo Corporate Information, Location and Competitors

Table 55. Nintendo Animation, VFX & Game Major Business

Table 56. Nintendo Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 57. Nintendo SWOT Analysis

Table 58. Nintendo Animation, VFX & Game Product and Solutions

Table 59. Nintendo Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 60. Warner Bros Corporate Information, Location and Competitors

Table 61. Warner Bros Animation, VFX & Game Major Business

Table 62. Warner Bros Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 63. Warner Bros SWOT Analysis

Table 64. Warner Bros Animation, VFX & Game Product and Solutions

Table 65. Warner Bros Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 66. TOEI ANIMATION Corporate Information, Location and Competitors

Table 67. TOEI ANIMATION Animation, VFX & Game Major Business

Table 68. TOEI ANIMATION Animation, VFX & Game Total Revenue (USD Million) (2017-2018)

Table 69. TOEI ANIMATION SWOT Analysis

Table 70. TOEI ANIMATION Animation, VFX & Game Product and Solutions

Table 71. TOEI ANIMATION Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 72. Global Animation, VFX & Game Revenue (Million USD) by Players (2015-2020)

Table 73. Global Animation, VFX & Game Revenue Share by Players (2015-2020)

Table 74. Global Animation, VFX & Game Revenue (Million USD) by Regions (2015-2020)

Table 75. Global Animation, VFX & Game Revenue Market Share by Regions (2015-2020)

Table 76. North America Animation, VFX & Game Revenue by Countries (2015-2020)

Table 77. North America Animation, VFX & Game Revenue Market Share by Countries (2015-2020)

Table 78. Europe Animation, VFX & Game Revenue (Million USD) by Countries (2015-2020)

Table 79. Asia-Pacific Animation, VFX & Game Revenue (Million USD) by Countries (2015-2020)

Table 80. South America Animation, VFX & Game Revenue by Countries (2015-2020)

Table 81. South America Animation, VFX & Game Revenue Market Share by Countries (2015-2020)

Table 82. Middle East and Africa Animation, VFX & Game Revenue (Million USD) by Countries (2015-2020)

Table 83. Middle East and Africa Animation, VFX & Game Revenue Market Share by Countries (2015-2020)

Table 84. Global Animation, VFX & Game Revenue (Million USD) by Type (2015-2020)

Table 85. Global Animation, VFX & Game Revenue Share by Type (2015-2020)

Table 86. Global Animation, VFX & Game Revenue Forecast by Type (2021-2025)

Table 87. Global Animation, VFX & Game Revenue by Application (2015-2020)

Table 88. Global Animation, VFX & Game Revenue Share by Application (2015-2020)

Table 89. Global Animation, VFX & Game Revenue Forecast by Application (2021-2025)

Table 90. Global Animation, VFX & Game Revenue (Million USD) Forecast by Regions (2021-2025)

List of Figures

Figure 1. Animation, VFX & Game Picture

Figure 2. Global Animation, VFX & Game Revenue Market Share by Type in 2019

Figure 3. Animation & VFX Picture

Figure 4. Game & VFX Picture

Figure 5. Animation, VFX & Game Revenue Market Share by Application in 2019

Figure 6. Anime Picture

Figure 7. Film Picture

Figure 8. Video Game Picture

Figure 9. Global Animation, VFX & Game Revenue (USD Million) and Growth Rate (2015-2025)

Figure 10. North America Animation, VFX & Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 11. Europe Animation, VFX & Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 12. Asia-Pacific Animation, VFX & Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 13. South America Animation, VFX & Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 14. Middle East and Africa Animation, VFX & Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 15. Global Animation, VFX & Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 16. Global Animation, VFX & Game Revenue Share by Players in 2019

Figure 17. Global Top 5 Players Animation, VFX & Game Revenue Market Share in 2019

Figure 18. Global Top 10 Players Animation, VFX & Game Revenue Market Share in 2019

Figure 19. Key Players Market Share Trend

Figure 20. Global Animation, VFX & Game Revenue (Million USD) and Growth Rate (%) (2015-2020)

Figure 21. Global Animation, VFX & Game Revenue Market Share by Regions (2015-2020)

Figure 22. Global Animation, VFX & Game Revenue Market Share by Regions in 2018

Figure 23. North America Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 24. Europe Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 25. Asia-Pacific Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 26. South America Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 27. Middle East and Africa Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 28. North America Animation, VFX & Game Revenue Market Share by Countries (2015-2020)

Figure 29. North America Animation, VFX & Game Revenue Market Share by Countries in 2019

Figure 30. USA Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 31. Canada Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 32. Mexico Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 33. Europe Animation, VFX & Game Revenue Market Share by Countries (2015-2020)

Figure 34. Europe Animation, VFX & Game Revenue Market Share by Countries in 2019

Figure 35. Germany Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 36. UK Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 37. France Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 38. Russia Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 39. Italy Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 40. Asia-Pacific Animation, VFX & Game Revenue Market Share by Countries (2015-2020)

Figure 41. Asia-Pacific Animation, VFX & Game Revenue Market Share by Countries in 2019

Figure 42. China Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 43. Japan Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 44. Korea Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 45. India Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 46. Southeast Asia Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 47. South America Animation, VFX & Game Revenue Market Share by Countries (2015-2020)

Figure 48. South America Animation, VFX & Game Revenue Market Share by Countries in 2019

Figure 49. Brazil Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 50. Argentina Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 51. Middle East and Africa Animation, VFX & Game Revenue Market Share by Countries (2015-2020)

Figure 52. Middle East and Africa Animation, VFX & Game Revenue Market Share by Countries in 2019

Figure 53. Saudi Arabia Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 54. UAE Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 55. Egypt Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 56. South Africa Animation, VFX & Game Revenue and Growth Rate (2015-2020)

Figure 57. Global Animation, VFX & Game Revenue Share by Type (2015-2020)

Figure 58. Global Animation, VFX & Game Revenue Share by Type in 2019

Figure 59. Global Animation, VFX & Game Market Share Forecast by Type (2021-2025)

Figure 60. Global Animation & VFX Revenue Growth Rate (2015-2020)

Figure 61. Global Game & VFX Revenue Growth Rate (2015-2020)

Figure 62. Global Animation, VFX & Game Revenue Share by Application (2015-2020)

Figure 63. Global Animation, VFX & Game Revenue Share by Application in 2019

Figure 64. Global Animation, VFX & Game Market Share Forecast by Application (2021-2025)

Figure 65. Global Anime Revenue Growth Rate (2015-2020)

Figure 66. Global Film Revenue Growth Rate (2015-2020)

Figure 67. Global Video Game Revenue Growth Rate (2015-2020)

Figure 68. Global Animation, VFX & Game Revenue (Million USD) and Growth Rate Forecast (2021-2025)

Figure 69. Global Animation, VFX & Game Revenue (Million USD) Forecast by Regions (2021-2025)

Figure 70. Global Animation, VFX & Game Revenue Market Share Forecast by Regions (2021-2025)

Figure 71. North America Animation, VFX & Game Revenue Market Forecast (2021-2025)

Figure 72. Europe Animation, VFX & Game Revenue Market Forecast (2021-2025)

Figure 73. Asia-Pacific Animation, VFX & Game Revenue Market Forecast (2021-2025)

Figure 74. South America Animation, VFX & Game Revenue Market Forecast (2021-2025)

Figure 75. Middle East and Africa Animation, VFX & Game Revenue Market Forecast (2021-2025)

Figure 76. Sales Channel: Direct Channel vs Indirect Channel